Technology
PETAL: Physics Emulation Through Averaged Linearizations for Solving Inverse Problems
Inverse problems describe the task of recovering an underlying signal of interest given observables. Typically, the observables are related via some non-linear forward model applied to the underlying unknown signal. Inverting the non-linear forward model can be computationally expensive, as it often involves computing and inverting a linearization at a series of estimates. Rather than inverting the physics-based model, we instead train a surrogate forward model (emulator) and leverage modern auto-grad libraries to solve for the input within a classical optimization framework. Current methods to train emulators are done in a black box supervised machine learning fashion and fail to take advantage of any existing knowledge of the forward model. In this article, we propose a simple learned weighted average model that embeds linearizations of the forward model around various reference points into the model itself, explicitly incorporating known physics. Grounding the learned model with physics based linearizations improves the forward modeling accuracy and provides richer physics based gradient information during the inversion process leading to more accurate signal recovery. We demonstrate the efficacy on an ocean acoustic tomography (OAT) example that aims to recover ocean sound speed profile (SSP) variations from acoustic observations (e.g.
Scalable DP-SGD: Shuffling vs. Poisson Subsampling
We provide new lower bounds on the privacy guarantee of Adaptive Batch Linear Queries (ABLQ) mechanism with, demonstrating substantial gaps when compared to; prior analysis was limited to a single epoch.Since the privacy analysis of Differentially Private Stochastic Gradient Descent (DP-SGD) is obtained by analyzing the ABLQ mechanism, this brings into serious question the common practice of implementing Shuffling based DP-SGD, but reporting privacy parameters as if Poisson subsampling was used.To understand the impact of this gap on the utility of trained machine learning models, we introduce a novel practical approach to implement Poisson subsampling using massively parallel computation, and efficiently train models with the same.We provide a comparison between the utility of models trained with Poisson subsampling based DP-SGD, and the optimistic estimates of utility when using shuffling, via our new lower bounds on the privacy guarantee of ABLQ with shuffling.
Self-Distilled Depth Refinement with Noisy Poisson Fusion
Depth refinement aims to infer high-resolution depth with fine-grained edges and details, refining low-resolution results of depth estimation models. The prevailing methods adopt tile-based manners by merging numerous patches, which lacks efficiency and produces inconsistency. Besides, prior arts suffer from fuzzy depth boundaries and limited generalizability.
VisionLLM v2: An End-to-End Generalist Multimodal Large Language Model for Hundreds of Vision-Language Tasks
Unlike traditional MLLMs limited to text output, VisionLLM v2 significantly broadens its application scope. It excels not only in conventional visual question answering (VQA) but also in open-ended, cross-domain vision tasks such as object localization, pose estimation, and image generation and editing. To this end, we propose a new information transmission mechanism termed ``super link'', as a medium to connect MLLM with task-specific decoders. It not only allows flexible transmission of task information and gradient feedback between the MLLM and multiple downstream decoders but also effectively resolves training conflicts in multi-tasking scenarios. In addition, to support the diverse range of tasks, we carefully collected and combed training data from hundreds of public vision and vision-language tasks. In this way, our model can be joint-trained end-to-end on hundreds of vision language tasks and generalize to these tasks using a set of shared parameters through different user prompts, achieving performance comparable to task-specific models. We believe VisionLLM v2 will offer a new perspective on the generalization of MLLMs.
Understanding Visual Feature Reliance through the Lens of Complexity
Recent studies suggest that deep learning models' inductive bias towards favoring simpler features may be an origin of shortcut learning. Yet, there has been limited focus on understanding the complexities of the myriad features that models learn. In this work, we introduce a new metric for quantifying feature complexity, based on V-information and capturing whether a feature requires complex computational transformations to be extracted. Using this V-information metric, we analyze the complexities of 10,000 features--represented as directions in the penultimate layer--that were extracted from a standard ImageNet-trained vision model. Our study addresses four key questions:First, we ask what features look like as a function of complexity, and find a spectrum of simple-to-complex features present within the model.
LogiCity: Advancing Neuro-Symbolic AI with Abstract Urban Simulation
Recent years have witnessed the rapid development of Neuro-Symbolic (NeSy) AI systems, which integrate symbolic reasoning into deep neural networks.However, most of the existing benchmarks for NeSy AI fail to provide long-horizon reasoning tasks with complex multi-agent interactions.Furthermore, they are usually constrained by fixed and simplistic logical rules over limited entities, making them far from real-world complexities.To address these crucial gaps, we introduce LogiCity, the first simulator based on customizable first-order logic (FOL) for an urban-like environment with multiple dynamic agents.LogiCity models diverse urban elements using semantic and spatial concepts, such as $\texttt{IsAmbulance}(\texttt{X})$ and $\texttt{IsClose}(\texttt{X}, \texttt{Y})$. These concepts are used to define FOL rules that govern the behavior of various agents. Since the concepts and rules are abstractions, they can be universally applied to cities with any agent compositions, facilitating the instantiation of diverse scenarios.Besides, a key feature of LogiCity is its support for user-configurable abstractions, enabling customizable simulation complexities for logical reasoning.To explore various aspects of NeSy AI, LogiCity introduces two tasks, one features long-horizon sequential decision-making, and the other focuses on one-step visual reasoning, varying in difficulty and agent behaviors.Our extensive evaluation reveals the advantage of NeSy frameworks in abstract reasoning. Moreover, we highlight the significant challenges of handling more complex abstractions in long-horizon multi-agent scenarios or under high-dimensional, imbalanced data.With its flexible design, various features, and newly raised challenges, we believe LogiCity represents a pivotal step forward in advancing the next generation of NeSy AI.All the code and data are open-sourced at our website.
Semidefinite Relaxations of the Gromov-Wasserstein Distance
The Gromov-Wasserstein (GW) distance is an extension of the optimal transport problem that allows one to match objects between incomparable spaces. At its core, the GW distance is specified as the solution of a non-convex quadratic program and is not known to be tractable to solve. In particular, existing solvers for the GW distance are only able to find locally optimal solutions. In this work, we propose a semi-definite programming (SDP) relaxation of the GW distance. The relaxation can be viewed as the Lagrangian dual of the GW distance augmented with constraints that relate to the linear and quadratic terms of transportation plans. In particular, our relaxation provides a tractable (polynomial-time) algorithm to compute globally optimal transportation plans (in some instances) together with an accompanying proof of global optimality. Our numerical experiments suggest that the proposed relaxation is strong in that it frequently computes the globally optimal solution. Our Python implementation is available at https://github.com/tbng/gwsdp.
Rainbow Teaming: Open-Ended Generation of Diverse Adversarial Prompts
As large language models (LLMs) become increasingly prevalent across many real-world applications, understanding and enhancing their robustness to adversarial attacks is of paramount importance. Existing methods for identifying adversarial prompts tend to focus on specific domains, lack diversity, or require extensive human annotations. To address these limitations, we present Rainbow Teaming, a novel black-box approach for producing a diverse collection of adversarial prompts. Rainbow Teaming casts adversarial prompt generation as a quality-diversity problem and uses open-ended search to generate prompts that are both effective and diverse. Focusing on the safety domain, we use Rainbow Teaming to target various state-of-the-art LLMs, including the Llama 2 and Llama 3 models. Our approach reveals hundreds of effective adversarial prompts, with an attack success rate exceeding 90% across all tested models. Furthermore, we demonstrate that prompts generated by Rainbow Teaming are highly transferable and that fine-tuning models with synthetic data generated by our method significantly enhances their safety without sacrificing general performance or helpfulness. We additionally explore the versatility of Rainbow Teaming by applying it to question answering and cybersecurity, showcasing its potential to drive robust open-ended self-improvement in a wide range of applications.
The Best of Both Worlds: On the Dilemma of Out-of-distribution Detection
Out-of-distribution (OOD) detection is essential for model trustworthiness which aims to sensitively identity semantic OOD samples and robustly generalize for covariate-shifted OOD samples. However, we discover that the superior OOD detection performance of state-of-the-art methods is achieved by secretly sacrificing the OOD generalization ability. The classification accuracy frequently collapses catastrophically when even slight noise is encountered. Such a phenomenon violates the motivation of trustworthiness and significantly limits the model's deployment in the real world. What is the hidden reason behind such a limitation?