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Nearest Neighbor Speculative Decoding for LLM Generation and Attribution

Neural Information Processing Systems

Large language models (LLMs) often hallucinate and lack the ability to provide attribution for their generations. Semi-parametric LMs, such as kNN-LM, approach these limitations by refining the output of an LM for a given prompt using its nearest neighbor matches in a non-parametric data store. However, these models often exhibit slow inference speeds and produce non-fluent texts. In this paper, we introduce Nearest Neighbor Speculative Decoding (NEST), a novel semi-parametric language modeling approach that is capable of incorporating real-world text spans of arbitrary length into the LM generations and providing attribution to their sources. NEST performs token-level retrieval at each inference step to compute a semi-parametric mixture distribution and identify promising span continuations in a corpus. It then uses an approximate speculative decoding procedure that accepts a prefix of the retrieved span or generates a new token. NEST significantly enhances the generation quality and attribution rate of the base LM across a variety of knowledge-intensive tasks, surpassing the conventional kNN-LM method and performing competitively with in-context retrieval augmentation. In addition, NEST substantially improves the generation speed, achieving a 1.8x speedup in inference time when applied to Llama-2-Chat 70B.


3D Gaussian Splatting as Markov Chain Monte Carlo

Neural Information Processing Systems

While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, which does not always generalize and may lead to poor-quality renderings. For many real-world scenes this leads to their heavy dependence on good initializations. In this work, we rethink the set of 3D Gaussians as a random sample drawn from an underlying probability distribution describing the physical representation of the scene--in other words, Markov Chain Monte Carlo (MCMC) samples. Under this view, we show that the 3D Gaussian updates can be converted as Stochastic Gradient Langevin Dynamics (SGLD) update by simply introducing noise. We then rewrite the densification and pruning strategies in 3D Gaussian Splatting as simply a deterministic state transition of MCMC samples, removing these heuristics from the framework. To do so, we revise the'cloning' of Gaussians into a relocalization scheme that approximately preserves sample probability. To encourage efficient use of Gaussians, we introduce an L1-regularizer on the Gaussians. On various standard evaluation scenes, we show that our method provides improved rendering quality, easy control over the number of Gaussians, and robustness to initialization. The project website is available at https://3dgs-mcmc.github.io/.


Towards Dynamic Message Passing on Graphs

Neural Information Processing Systems

Message passing plays a vital role in graph neural networks (GNNs) for effective feature learning. However, the over-reliance on input topology diminishes the efficacy of message passing and restricts the ability of GNNs. Despite efforts to mitigate the reliance, existing study encounters message-passing bottlenecks or high computational expense problems, which invokes the demands for flexible message passing with low complexity. In this paper, we propose a novel dynamic message-passing mechanism for GNNs. It projects graph nodes and learnable pseudo nodes into a common space with measurable spatial relations between them. With nodes moving in the space, their evolving relations facilitate flexible pathway construction for a dynamic message-passing process. Associating pseudo nodes to input graphs with their measured relations, graph nodes can communicate with each other intermediately through pseudo nodes under linear complexity. We further develop a GNN model named $\mathtt{N^2}$ based on our dynamic message-passing mechanism.


Towards Harmless Rawlsian Fairness Regardless of Demographic Prior

Neural Information Processing Systems

However, most methods still require prior knowledge of demographics. In this study, we explore the potential for achieving fairness without compromising its utility when no prior demographics are provided to the training set, namely . We ascertain that such a fairness requirement with no prior demographic information essential promotes training losses to exhibit a Dirac delta distribution. To this end, we propose a simple but effective method named VFair to minimize the variance of training losses inside the optimal set of empirical losses. This problem is then optimized by a tailored dynamic update approach that operates in both loss and gradient dimensions, directing the model towards relatively fairer solutions while preserving its intact utility. Our experimental findings indicate that regression tasks, which are relatively unexplored from literature, can achieve significant fairness improvement through VFair regardless of any prior, whereas classification tasks usually do not because of their quantized utility measurements. The implementation of our method is publicly available at https://github.com/wxqpxw/VFair.


Graph-enhanced Optimizers for Structure-aware Recommendation Embedding Evolution

Neural Information Processing Systems

Embedding plays a key role in modern recommender systems because they are virtual representations of real-world entities and the foundation for subsequent decision-making models. In this paper, we propose a novel embedding update mechanism, Structure-aware Embedding Evolution (SEvo for short), to encourage related nodes to evolve similarly at each step. Unlike GNN (Graph Neural Network) that typically serves as an intermediate module, SEvo is able to directly inject graph structural information into embedding with minimal computational overhead during training. The convergence properties of SEvo along with its potential variants are theoretically analyzed to justify the validity of the designs. Moreover, SEvo can be seamlessly integrated into existing optimizers for state-of-the-art performance. Particularly SEvo-enhanced AdamW with moment estimate correction demonstrates consistent improvements across a spectrum of models and datasets, suggesting a novel technical route to effectively utilize graph structural information beyond explicit GNN modules.


Long-form factuality in large language models

Neural Information Processing Systems

Large language models (LLMs) often generate content that contains factual errors when responding to fact-seeking prompts on open-ended topics. To benchmark a model's long-form factuality in open domains, we first use GPT-4 to generate LongFact, a prompt set comprising thousands of questions spanning 38 topics. We then propose that LLM agents can be used as automated evaluators for long-form factuality through a method which we call Search-Augmented Factuality Evaluator (SAFE). SAFE utilizes an LLM to break down a long-form response into a set of individual facts and to evaluate the accuracy of each fact using a multi-step reasoning process comprising sending search queries to Google Search and determining whether a fact is supported by the search results. Furthermore, we propose extending F1 score as an aggregated metric for long-form factuality. To do so, we balance the percentage of supported facts in a response (precision) with the percentage of provided facts relative to a hyperparameter representing a user's preferred response length (recall).Empirically, we demonstrate that LLM agents can outperform crowdsourced human annotators--on a set of 16k individual facts, SAFE agrees with crowdsourced human annotators 72% of the time, and on a random subset of 100 disagreement cases, SAFE wins 76% of the time. At the same time, SAFE is more than 20 times cheaper than human annotators. We also benchmark thirteen language models on LongFact across four model families (Gemini, GPT, Claude, and PaLM-2), finding that larger language models generally achieve better long-form factuality.


Mitigating Backdoor Attack by Injecting Proactive Defensive Backdoor

Neural Information Processing Systems

Data-poisoning backdoor attacks are serious security threats to machine learning models, where an adversary can manipulate the training dataset to inject backdoors into models. In this paper, we focus on in-training backdoor defense, aiming to train a clean model even when the dataset may be potentially poisoned. Unlike most existing methods that primarily detect and remove/unlearn suspicious samples to mitigate malicious backdoor attacks, we propose a novel defense approach called PDB (Proactive Defensive Backdoor).


Non-asymptotic Convergence of Training Transformers for Next-token Prediction

Neural Information Processing Systems

Transformers have achieved extraordinary success in modern machine learning due to their excellent ability to handle sequential data, especially in next-token prediction (NTP) tasks. However, the theoretical understanding of their performance in NTP is limited, with existing studies focusing mainly on asymptotic performance. This paper provides a fine-grained non-asymptotic analysis of the training dynamics of a one-layer transformer consisting of a self-attention module followed by a feed-forward layer. We first characterize the essential structural properties of training datasets for NTP using a mathematical framework based on partial orders.


HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting

Neural Information Processing Systems

The online reconstruction of dynamic scenes from multi-view streaming videos faces significant challenges in training, rendering and storage efficiency. Harnessing superior learning speed and real-time rendering capabilities, 3D Gaussian Splatting (3DGS) has recently demonstrated considerable potential in this field. However, 3DGS can be inefficient in terms of storage and prone to overfitting by excessively growing Gaussians, particularly with limited views. This paper proposes an efficient framework, dubbed HiCoM, with three key components. First, we construct a compact and robust initial 3DGS representation using a perturbation smoothing strategy.


IKEA Manuals at Work: 4D Grounding of Assembly Instructions on Internet Videos

Neural Information Processing Systems

Shape assembly is a ubiquitous task in daily life, integral for constructing complex 3D structures like IKEA furniture. While significant progress has been made in developing autonomous agents for shape assembly, existing datasets have not yet tackled the 4D grounding of assembly instructions in videos, essential for a holistic understanding of assembly in 3D space over time. We introduce IKEA Video Manuals, a dataset that features 3D models of furniture parts, instructional manuals, assembly videos from the Internet, and most importantly, annotations of dense spatio-temporal alignments between these data modalities. To demonstrate the utility of IKEA Video Manuals, we present five applications essential for shape assembly: assembly plan generation, part-conditioned segmentation, part-conditioned pose estimation, video object segmentation, and furniture assembly based on instructional video manuals. For each application, we provide evaluation metrics and baseline methods. Through experiments on our annotated data, we highlight many challenges in grounding assembly instructions in videos to improve shape assembly, including handling occlusions, varying viewpoints, and extended assembly sequences.