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E-Motion: Future Motion Simulation via Event Sequence Diffusion

Neural Information Processing Systems

Forecasting a typical object's future motion is a critical task for interpreting and interacting with dynamic environments in computer vision. Event-based sensors, which could capture changes in the scene with exceptional temporal granularity, may potentially offer a unique opportunity to predict future motion with a level of detail and precision previously unachievable. Inspired by that, we propose to integrate the strong learning capacity of the video diffusion model with the rich motion information of an event camera as a motion simulation framework. Specifically, we initially employ pre-trained stable video diffusion models to adapt the event sequence dataset.


Self-Labeling the Job Shop Scheduling Problem

Neural Information Processing Systems

This work proposes a self-supervised training strategy designed for combinatorial problems. An obstacle in applying supervised paradigms to such problems is the need for costly target solutions often produced with exact solvers. Inspired by semi-and self-supervised learning, we show that generative models can be trained by sampling multiple solutions and using the best one according to the problem objective as a pseudo-label. In this way, we iteratively improve the model generation capability by relying only on its self-supervision, eliminating the need for optimality information. We validate this Self-Labeling Improvement Method (SLIM) on the Job Shop Scheduling (JSP), a complex combinatorial problem that is receiving much attention from the neural combinatorial community. We propose a generative model based on the well-known Pointer Network and train it with SLIM. Experiments on popular benchmarks demonstrate the potential of this approach as the resulting models outperform constructive heuristics and state-of-the-art learning proposals for the JSP. Lastly, we prove the robustness of SLIM to various parameters and its generality by applying it to the Traveling Salesman Problem.


Boosting Semi-Supervised Scene Text Recognition via Viewing and Summarizing

Neural Information Processing Systems

Existing scene text recognition (STR) methods struggle to recognize challenging texts, especially for artistic and severely distorted characters. The limitation lies in the insufficient exploration of character morphologies, including the monotonousness of widely used synthetic training data and the sensitivity of the model to character morphologies. To address these issues, inspired by the human learning process of viewing and summarizing, we facilitate the contrastive learning-based STR framework in a self-motivated manner by leveraging synthetic and real unlabeled data without any human cost. In the viewing process, to compensate for the simplicity of synthetic data and enrich character morphology diversity, we propose an Online Generation Strategy to generate background-free samples with diverse character styles. By excluding background noise distractions, the model is encouraged to focus on character morphology and generalize the ability to recognize complex samples when trained with only simple synthetic data. To boost the summarizing process, we theoretically demonstrate the derivation error in the previous character contrastive loss, which mistakenly causes the sparsity in the intra-class distribution and exacerbates ambiguity on challenging samples. Therefore, a new Character Unidirectional Alignment Loss is proposed to correct this error and unify the representation of the same characters in all samples by aligning the character features in the student model with the reference features in the teacher model. Extensive experiment results show that our method achieves SOTA performance (94.7\% and 70.9\% average accuracy on common benchmarks and Union14M-Benchmark). Code will be available.


Toward Approaches to Scalability in 3D Human Pose Estimation

Neural Information Processing Systems

In the field of 3D Human Pose Estimation (HPE), scalability and generalization across diverse real-world scenarios remain significant challenges. This paper addresses two key bottlenecks to scalability: limited data diversity caused by'popularity bias' and increased'one-to-many' depth ambiguity arising from greater pose diversity. We introduce the Biomechanical Pose Generator (BPG), which leverages biomechanical principles, specifically the normal range of motion, to autonomously generate a wide array of plausible 3D poses without relying on a source dataset, thus overcoming the restrictions of popularity bias. To address depth ambiguity, we propose the Binary Depth Coordinates (BDC), which simplifies depth estimation into a binary classification of joint positions (front or back). This method decomposes a 3D pose into three core elements--2D pose, bone length, and binary depth decision--substantially reducing depth ambiguity and enhancing model robustness and accuracy, particularly in complex poses. Our results demonstrate that these approaches increase the diversity and volume of pose data while consistently achieving performance gains, even amid the complexities introduced by increased pose diversity.



InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint

Neural Information Processing Systems

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human interactions. In our approach, we strive to explore this problem by synthesizing human motion with interactions for a group of characters of any size in a zero-shot manner. The key aspect of our approach is the adaptation of human-wise interactions as pairs of human joints that can be either in contact or separated by a desired distance. In contrast to existing methods that necessitate training motion generation models on multi-human motion datasets with a fixed number of characters, our approach inherently possesses the flexibility to model human interactions involving an arbitrary number of individuals, thereby transcending the limitations imposed by the training data. We introduce a novel controllable motion generation method, InterControl, to encourage the synthesized motions maintaining the desired distance between joint pairs. It consists of a motion controller and an inverse kinematics guidance module that realistically and accurately aligns the joints of synthesized characters to the desired location. Furthermore, we demonstrate that the distance between joint pairs for human-wise interactions can be generated using an off-the-shelf Large Language Model (LLM). Experimental results highlight the capability of our framework to generate interactions with multiple human characters and its potential to work with off-the-shelf physics-based character simulators.


A Polar coordinate system represents syntax in large language models

Neural Information Processing Systems

Originally formalized with symbolic representations, syntactic trees may also be effectively represented in the activations of large language models (LLMs). Indeed, a ''Structural Probe'' can find a subspace of neural activations, where syntactically-related words are relatively close to one-another. However, this syntactic code remains incomplete: the distance between the Structural Probe word embeddings can represent the \emph{existence} but not the type and direction of syntactic relations. Here, we hypothesize that syntactic relations are, in fact, coded by the relative direction between nearby embeddings. To test this hypothesis, we introduce a ''Polar Probe'' trained to read syntactic relations from both the distance and the direction between word embeddings.


Diffusion of Thought: Chain-of-Thought Reasoning in Diffusion Language Models

Neural Information Processing Systems

Recently, diffusion models have garnered significant interest in the field of text processing due to their many potential advantages compared to conventional autoregressive models.In this work, we propose Diffusion-of-Thought (DoT), a novel approach that integrates diffusion models with Chain-of-Thought, a well-established technique for improving the reasoning ability of autoregressive language models. In contrast to autoregressive language models that make decisions in a left-to-right, token-by-token manner, DoT allows reasoning steps to diffuse over time through a diffusion language model and offers greater flexibility in trading-off computation for reasoning performance. Our experimental results demonstrate the effectiveness of DoT in multi-digit multiplication, boolean logic, and grade school math problems.


The PRISM Alignment Dataset: What Participatory, Representative and Individualised Human Feedback Reveals About the Subjective and Multicultural Alignment of Large Language Models

Neural Information Processing Systems

Human feedback is central to the alignment of Large Language Models (LLMs). However, open questions remain about the methods (how), domains (where), people (who) and objectives (to what end) of feedback processes. To navigate these questions, we introduce PRISM, a new dataset which maps the sociodemographics and stated preferences of 1,500 diverse participants from 75 countries, to their contextual preferences and fine-grained feedback in 8,011 live conversations with 21 LLMs. With PRISM, we contribute (i) wider geographic and demographic participation in feedback; (ii) census-representative samples for two countries (UK, US); and (iii) individualised ratings that link to detailed participant profiles, permitting personalisation and attribution of sample artefacts. We target subjective and multicultural perspectives on value-laden and controversial issues, where we expect interpersonal and cross-cultural disagreement. We use PRISM in three case studies to demonstrate the need for careful consideration of which humans provide alignment data.


TAIA: Large Language Models are Out-of-Distribution Data Learners

Neural Information Processing Systems

Fine-tuning on task-specific question-answer pairs is a predominant method for enhancing the performance of instruction-tuned large language models (LLMs) on downstream tasks. However, in certain specialized domains, such as healthcare or harmless content generation, it is nearly impossible to obtain a large volume of high-quality data that matches the downstream distribution. To improve the performance of LLMs in data-scarce domains with domain-mismatched data, we re-evaluated the Transformer architecture and discovered that not all parameter updates during fine-tuning contribute positively to downstream performance. Our analysis reveals that within the self-attention and feed-forward networks, only the fine-tuned attention parameters are particularly beneficial when the training set's distribution does not fully align with the test set.