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e-COP : Episodic Constrained Optimization of Policies

Neural Information Processing Systems

In this paper, we present the e-COP algorithm, the first policy optimization algorithm for constrained Reinforcement Learning (RL) in episodic (finite horizon) settings. Such formulations are applicable when there are separate sets of optimization criteria and constraints on a system's behavior. We approach this problem by first establishing a policy difference lemma for the episodic setting, which provides the theoretical foundation for the algorithm. Then, we propose to combine a set of established and novel solution ideas to yield the e-COP algorithm that is easy to implement and numerically stable, and provide a theoretical guarantee on optimality under certain scaling assumptions. Through extensive empirical analysis using benchmarks in the Safety Gym suite, we show that our algorithm has similar or better performance than SoTA (non-episodic) algorithms adapted for the episodic setting. The scalability of the algorithm opens the door to its application in safety-constrained Reinforcement Learning from Human Feedback for Large Language or Diffusion Models.


Hydra: Bidirectional State Space Models Through Generalized Matrix Mixers

Neural Information Processing Systems

A wide array of sequence models are built on a framework modeled after Transformers, comprising alternating sequence mixer and channel mixer layers. This paper studies a unifying view of sequence mixers that can be conceptualized as a linear map on the input sequence. This framework encompasses a broad range of well-known sequence models, including the self-attention of Transformers as well as recent strong alternatives such as structured state space models (SSMs), and allows understanding downstream characteristics such as efficiency and expressivity through properties of their structured matrix class. We identify a key axis of matrix parameterizations termed, which increases the flexibility and performance of matrix mixers, providing insights into the strong performance of Transformers and recent SSMs such as Mamba. Furthermore, the matrix mixer framework offers a systematic approach to developing sequence mixers with desired properties, allowing us to develop several new sub-quadratic sequence models.


Diffusion4D: Fast Spatial-temporal Consistent 4D generation via Video Diffusion Models

Neural Information Processing Systems

The availability of large-scale multimodal datasets and advancements in diffusion models have significantly accelerated progress in 4D content generation. Most prior approaches rely on multiple images or video diffusion models, utilizing score distillation sampling for optimization or generating pseudo novel views for direct supervision. However, these methods are hindered by slow optimization speeds and multi-view inconsistency issues. Spatial and temporal consistency in 4D geometry has been extensively explored respectively in 3D-aware diffusion models and traditional monocular video diffusion models. Building on this foundation, we propose a strategy to migrate the temporal consistency in video diffusion models to the spatial-temporal consistency required for 4D generation.


Emotion-LLaMA: Multimodal Emotion Recognition and Reasoning with Instruction Tuning

Neural Information Processing Systems

Accurate emotion perception is crucial for various applications, including human-computer interaction, education, and counseling.However, traditional single-modality approaches often fail to capture the complexity of real-world emotional expressions, which are inherently multimodal.


GAVEL: Generating Games via Evolution and Language Models

Neural Information Processing Systems

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accurately evaluating the originality and quality of previously unseen games. Prior work in automated game generation has largely focused on relatively restricted rule representations and relied on domain-specific heuristics. In this work, we explore the generation of novel games in the comparatively expansive Ludii game description language, which encodes the rules of over 1000 board games in a variety of styles and modes of play. We draw inspiration from recent advances in large language models and evolutionary computation in order to train a model that intelligently mutates and recombines games and mechanics expressed as code. We demonstrate both quantitatively and qualitatively that our approach is capable of generating new and interesting games, including in regions of the potential rules space not covered by existing games in the Ludii dataset.


Aligning Model Properties via Conformal Risk Control

Neural Information Processing Systems

AI model alignment is crucial due to inadvertent biases in training data and the underspecified machine learning pipeline, where models with excellent test metrics may not meet end-user requirements. While post-training alignment via human feedback shows promise, these methods are often limited to generative AI settings where humans can interpret and provide feedback on model outputs. In traditional non-generative settings with numerical or categorical outputs, detecting misalignment through single-sample outputs remains challenging, and enforcing alignment during training requires repeating costly training processes.In this paper we consider an alternative strategy. We propose interpreting model alignment through property testing, defining an aligned model $f$ as one belonging to a subset $\mathcal{P}$ of functions that exhibit specific desired behaviors. We focus on post-processing a pre-trained model $f$ to better align with $\mathcal{P}$ using conformal risk control. Specifically, we develop a general procedure for converting queries for testing a given property $\mathcal{P}$ to a collection of loss functions suitable for use in a conformal risk control algorithm. We prove a probabilistic guarantee that the resulting conformal interval around $f$ contains a function approximately satisfying $\mathcal{P}$.


How Molecules Impact Cells: Unlocking Contrastive PhenoMolecular Retrieval

Neural Information Processing Systems

Predicting molecular impact on cellular function is a core challenge in therapeutic design. Phenomic experiments, designed to capture cellular morphology, utilize microscopy based techniques and demonstrate a high throughput solution for uncovering molecular impact on the cell. In this work, we learn a joint latent space between molecular structures and microscopy phenomic experiments, aligning paired samples with contrastive learning. Specifically, we study the problem of Contrastive PhenoMolecular Retrieval, which consists of zero-shot molecular structure identification conditioned on phenomic experiments. We assess challenges in multi-modal learning of phenomics and molecular modalities such as experimental batch effect, inactive molecule perturbations, and encoding perturbation concentration.


RestoreAgent: Autonomous Image Restoration Agent via Multimodal Large Language Models

Neural Information Processing Systems

Natural images captured by mobile devices often suffer from multiple types of degradation, such as noise, blur, and low light. Traditional image restoration methods require manual selection of specific tasks, algorithms, and execution sequences, which is time-consuming and may yield suboptimal results. All-in-one models, though capable of handling multiple tasks, typically support only a limited range and often produce overly smooth, low-fidelity outcomes due to their broad data distribution fitting. To address these challenges, we first define a new pipeline for restoring images with multiple degradations, and then introduce RestoreAgent, an intelligent image restoration system leveraging multimodal large language models. RestoreAgent autonomously assesses the type and extent of degradation in input images and performs restoration through (1) determining the appropriate restoration tasks, (2) optimizing the task sequence, (3) selecting the most suitable models, and (4) executing the restoration. Experimental results demonstrate the superior performance of RestoreAgent in handling complex degradation, surpassing human experts.


Tri-Level Navigator: LLM-Empowered Tri-Level Learning for Time Series OOD Generalization

Neural Information Processing Systems

Out-of-Distribution (OOD) generalization in machine learning is a burgeoning area of study. Its primary goal is to enhance the adaptability and resilience of machine learning models when faced with new, unseen, and potentially adversarial data that significantly diverges from their original training datasets. In this paper, we investigate time series OOD generalization via pre-trained Large Language Models (LLMs). We first propose a novel \textbf{T}ri-level learning framework for \textbf{T}ime \textbf{S}eries \textbf{O}OD generalization, termed TTSO, which considers both sample-level and group-level uncertainties. This formula offers a fresh theoretic perspective for formulating and analyzing OOD generalization problem. In addition, we provide a theoretical analysis to justify this method is well motivated. We then develop a stratified localization algorithm tailored for this tri-level optimization problem, theoretically demonstrating the guaranteed convergence of the proposed algorithm. Our analysis also reveals that the iteration complexity to obtain an $\epsilon$-stationary point is bounded by O($\frac{1}{\epsilon^{2}}$). Extensive experiments on real-world datasets have been conducted to elucidate the effectiveness of the proposed method.


Skill-aware Mutual Information Optimisation for Zero-shot Generalisation in Reinforcement Learning

Neural Information Processing Systems

Meta-Reinforcement Learning (Meta-RL) agents can struggle to operate across tasks with varying environmental features that require different optimal skills (i.e., different modes of behaviour). Using context encoders based on contrastive learning to enhance the generalisability of Meta-RL agents is now widely studied but faces challenges such as the requirement for a large sample size, also referred to as the $\log$-$K$ curse. To improve RL generalisation to different tasks, we first introduce Skill-aware Mutual Information (SaMI), an optimisation objective that aids in distinguishing context embeddings according to skills, thereby equipping RL agents with the ability to identify and execute different skills across tasks. We then propose Skill-aware Noise Contrastive Estimation (SaNCE), a $K$-sample estimator used to optimise the SaMI objective. We provide a framework for equipping an RL agent with SaNCE in practice and conduct experimental validation on modified MuJoCo and Panda-gym benchmarks. We empirically find that RL agents that learn by maximising SaMI achieve substantially improved zero-shot generalisation to unseen tasks. Additionally, the context encoder trained with SaNCE demonstrates greater robustness to a reduction in the number of available samples, thus possessing the potential to overcome the $\log$-$K$ curse.