Technology
Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis
Inferring the 3D structure underlying a set of multi-view images typically requires solving two co-dependent tasks -- accurate 3D reconstruction requires precise camera poses, and predicting camera poses relies on (implicitly or explicitly) modeling the underlying 3D. The classical framework of analysis by synthesis casts this inference as a joint optimization seeking to explain the observed pixels, and recent instantiations learn expressive 3D representations (e.g., Neural Fields) with gradient-descent-based pose refinement of initial pose estimates. However, given a sparse set of observed views, the observations may not provide sufficient direct evidence to obtain complete and accurate 3D. Moreover, large errors in pose estimation may not be easily corrected and can further degrade the inferred 3D. To allow robust 3D reconstruction and pose estimation in this challenging setup, we propose SparseAGS, a method that adapts this analysis-by-synthesis approach by: a) including novel-view-synthesis-based generative priors in conjunction with photometric objectives to improve the quality of the inferred 3D, and b) explicitly reasoning about outliers and using a discrete search with a continuous optimization-based strategy to correct them. We validate our framework across real-world and synthetic datasets in combination with several off-the-shelf pose estimation systems as initialization. We find that it significantly improves the base systems' pose accuracy while yielding high-quality 3D reconstructions that outperform the results from current multi-view reconstruction baselines.
Prism: A Framework for Decoupling and Assessing the Capabilities of VLMs
Vision Language Models (VLMs) demonstrate remarkable proficiency in addressing a wide array of visual questions, which requires strong perception and reasoning faculties. Assessing these two competencies independently is crucial for model refinement, despite the inherent difficulty due to the intertwined nature of seeing and reasoning in existing VLMs. To tackle this issue, we present Prism, an innovative framework designed to disentangle the perception and reasoning processes involved in visual question solving. Prism comprises two distinct stages: a perception stage that utilizes a VLM to extract and articulate visual information in textual form, and a reasoning stage that formulates responses based on the extracted visual information using a Large Language Model (LLM). This modular design enables the systematic comparison and assessment of both proprietary and open-source VLM for their perception and reasoning strengths. Our analytical framework provides several valuable insights, underscoring Prism's potential as a cost-effective solution for vision-language tasks.By combining a streamlined VLM focused on perception with a powerful LLM tailored for reasoning, Prism achieves superior results in general vision-language tasks while substantially cutting down on training and operational expenses. Quantitative evaluations show that Prism, when configured with a vanilla 2B LLaVA and freely accessible GPT-3.5, delivers performance on par with VLMs $10 \times$ larger on the rigorous multimodal benchmark MMStar.
N-agent Ad Hoc Teamwork
Current approaches to learning cooperative multi-agent behaviors assume relatively restrictive settings. In standard fully cooperative multi-agent reinforcement learning, the learning algorithm controls *all* agents in the scenario, while in ad hoc teamwork, the learning algorithm usually assumes control over only a *single* agent in the scenario. However, many cooperative settings in the real world are much less restrictive. For example, in an autonomous driving scenario, a company might train its cars with the same learning algorithm, yet once on the road, these cars must cooperate with cars from another company. Towards expanding the class of scenarios that cooperative learning methods may optimally address, we introduce $N$*-agent ad hoc teamwork* (NAHT), where a set of autonomous agents must interact and cooperate with dynamically varying numbers and types of teammates. This paper formalizes the problem, and proposes the *Policy Optimization with Agent Modelling* (POAM) algorithm. POAM is a policy gradient, multi-agent reinforcement learning approach to the NAHT problem, that enables adaptation to diverse teammate behaviors by learning representations of teammate behaviors. Empirical evaluation on tasks from the multi-agent particle environment and StarCraft II shows that POAM improves cooperative task returns compared to baseline approaches, and enables out-of-distribution generalization to unseen teammates.
PrivCirNet: Efficient Private Inference via Block Circulant Transformation
Homomorphic encryption (HE)-based deep neural network (DNN) inference protects data and model privacy but suffers from significant computation overhead. We observe transforming the DNN weights into circulant matrices converts general matrix-vector multiplications into HE-friendly 1-dimensional convolutions, drastically reducing the HE computation cost. Hence, in this paper, we propose PrivCirNet, a protocol/network co-optimization framework based on block circulant transformation. At the protocol level, PrivCirNet customizes the HE encoding algorithm that is fully compatible with the block circulant transformation and reduces the computation latency in proportion to the block size. At the network level, we propose a latency-aware formulation to search for the layer-wise block size assignment based on second-order information.
Why Warmup the Learning Rate? Underlying Mechanisms and Improvements
In modern deep learning, it is common to warm up the learning rate $\eta$, often by a linear schedule between $\eta_{\text{init}} = 0$ and a predetermined target $\eta_{\text{trgt}}$. In this paper, we show through systematic experiments with SGD and Adam that the overwhelming benefit of warmup arises from allowing the network to tolerate larger $\eta_{\text{trgt}}$ by forcing the network to more well-conditioned areas of the loss landscape. The ability to handle larger target learning rates in turn makes hyperparameter tuning more robust while improving the final performance of the network. We uncover different regimes of operation during the warmup period, depending on whether the network training starts off in a progressive sharpening or sharpness reduction phase, which in turn depends on the initialization and parameterization. Using these insights, we show how $\eta_{\text{init}}$ can be properly chosen by utilizing the loss catapult mechanism, which saves on the number of warmup steps, in some cases completely eliminating the need for warmup. We also suggest an initialization for the variance in Adam, which provides benefits similar to warmup.
Cooperate or Collapse: Emergence of Sustainable Cooperation in a Society of LLM Agents
As AI systems pervade human life, ensuring that large language models (LLMs) make safe decisions remains a significant challenge. We introduce the Governance of the Commons Simulation (GovSim), a generative simulation platform designed to study strategic interactions and cooperative decision-making in LLMs. In GovSim, a society of AI agents must collectively balance exploiting a common resource with sustaining it for future use. This environment enables the study of how ethical considerations, strategic planning, and negotiation skills impact cooperative outcomes. We develop an LLM-based agent architecture and test it with the leading open and closed LLMs.
SCaR: Refining Skill Chaining for Long-Horizon Robotic Manipulation via Dual Regularization
Long-horizon robotic manipulation tasks typically involve a series of interrelated sub-tasks spanning multiple execution stages. Skill chaining offers a feasible solution for these tasks by pre-training the skills for each sub-task and linking them sequentially. However, imperfections in skill learning or disturbances during execution can lead to the accumulation of errors in skill chaining process, resulting in execution failures. In this paper, we investigate how to achieve stable and smooth skill chaining for long-horizon robotic manipulation tasks. Specifically, we propose a novel skill chaining framework called Skill Chaining via Dual Regularization (SCaR). This framework applies dual regularization to sub-task skill pre-training and fine-tuning, which not only enhances the intra-skill dependencies within each sub-task skill but also reinforces the inter-skill dependencies between sequential sub-task skills, thus ensuring smooth skill chaining and stable long-horizon execution. We evaluate the SCaR framework on two representative long-horizon robotic manipulation simulation benchmarks: IKEA furniture assembly and kitchen organization. Additionally, we conduct a simple real-world validation in tabletop robot pick-and-place tasks. The experimental results show that, with the support of SCaR, the robot achieves a higher success rate in long-horizon tasks compared to relevant baselines and demonstrates greater robustness to perturbations.
Bayesian Strategic Classification
In strategic classification, agents modify their features, at a cost, to obtain a positive classification outcome from the learner's classifier, typically assuming agents have full knowledge of the deployed classifier. In contrast, we consider a Bayesian setting where agents have a common distributional prior on the classifier being used and agents manipulate their features to maximize their expected utility according to this prior.The learner can reveal truthful, yet not necessarily complete, information about the classifier to the agents, aiming to release just enough information to shape the agents' behavior and thus maximize accuracy. We show that partial information release can counter-intuitively benefit the learner's accuracy, allowing qualified agents to pass the classifier while preventing unqualified agents from doing so. Despite the intractability of computing the best response of an agent in the general case, we provide oracle-efficient algorithms for scenarios where the learner's hypothesis class consists of low-dimensional linear classifiers or when the agents' cost function satisfies a sub-modularity condition. Additionally, we address the learner's optimization problem, offering both positive and negative results on determining the optimal information release to maximize expected accuracy, particularly in settings where an agent's qualification can be represented by a real-valued number.
Linear Causal Representation Learning from Unknown Multi-node Interventions
Despite the multifaceted recent advances in interventional causal representation learning (CRL), they primarily focus on the stylized assumption of single-node interventions. This assumption is not valid in a wide range of applications, and generally, the subset of nodes intervened in an interventional environment is . This paper focuses on interventional CRL under unknown multi-node (UMN) interventional environments and establishes the first identifiability results for latent causal models (parametric or nonparametric) under stochastic interventions (soft or hard) and linear transformation from the latent to observed space. Specifically, it is established that given sufficiently diverse interventional environments, (i) identifiability is possible using only interventions, and (ii) identifiability is possible using interventions. Remarkably, these guarantees match the best-known results for more restrictive single-node interventions. Furthermore, CRL algorithms are also provided that achieve the identifiability guarantees. A central step in designing these algorithms is establishing the relationships between UMN interventional CRL and score functions associated with the statistical models of different interventional environments. Establishing these relationships also serves as constructive proof of the identifiability guarantees.
Online Control in Population Dynamics
The study of population dynamics originated with early sociological works but has since extended into many fields, including biology, epidemiology, evolutionary game theory, and economics. Most studies on population dynamics focus on the problem of prediction rather than control. Existing mathematical models for population control are often restricted to specific, noise-free dynamics, while real-world population changes can be complex and adversarial. To address this gap, we propose a new framework based on the paradigm of online control. We first characterize a set of linear dynamical systems that can naturally model evolving populations. We then give an efficient gradient-based controller for these systems, with near-optimal regret bounds with respect to a broad class of linear policies. Our empirical evaluations demonstrate the effectiveness of the proposed algorithm for population control even in non-linear models such as SIR and replicator dynamics.