Technology
Sensitivity in Translation Averaging
In 3D computer vision, translation averaging solves for absolute translations given a set of pairwise relative translation directions. While there has been much work on robustness to outliers and studies on the uniqueness of the solution, this paper deals with a distinctly different problem of sensitivity in translation averaging under uncertainty. We first analyze sensitivity in estimating scales corresponding to relative directions under small perturbations of the relative directions. Then, we formally define the conditioning of the translation averaging problem, which assesses the reliability of estimated translations based solely on the input directions. We give a sufficient criterion to ensure that the problem is well-conditioned. Subsequently, we provide an efficient algorithm to identify and remove combinations of directions which make the problem ill-conditioned while ensuring uniqueness of the solution. We demonstrate the utility of such analysis in global structure-from-motion pipelines for obtaining 3D reconstructions, which reveals the benefits of filtering the ill-conditioned set of directions in translation averaging in terms of reduced translation errors, a higher number of 3D points triangulated and faster convergence of bundle adjustment.
Low Precision Local Training is Enough for Federated Learning
Federated Learning (FL) is a prevalent machine learning paradigm designed to address challenges posed by heterogeneous client data while preserving data privacy. Unlike distributed training, it typically orchestrates resource-constrained edge devices to communicate via a low-bandwidth communication network with a central server. This urges the development of more computation and communication efficient training algorithms. In this paper, we propose an efficient FL paradigm, where the local models in the clients are trained with low-precision operations and communicated with the server in low precision format, while only the model aggregation in the server is performed with high-precision computation. We surprisingly find that high precision models can be recovered from the low precision local models with proper aggregation in the server.
Optimal Design for Human Preference Elicitation
Learning of preference models from human feedback has been central to recent advances in artificial intelligence. Motivated by the cost of obtaining high-quality human annotations, we study efficient human preference elicitation for learning preference models. The key idea in our work is to generalize optimal designs, an approach to computing optimal information-gathering policies, to lists of items that represent potential questions with answers. The policy is a distribution over the lists and we elicit preferences from them proportionally to their probabilities. To show the generality of our ideas, we study both absolute and ranking feedback models on items in the list. We design efficient algorithms for both and analyze them. Finally, we demonstrate that our algorithms are practical by evaluating them on existing question-answering problems.
Instance-Optimal Private Density Estimation in the Wasserstein Distance
Estimating the density of a distribution from samples is a fundamental problem in statistics. In many practical settings, the Wasserstein distance is an appropriate error metric for density estimation. For example, when estimating population densities in a geographic region, a small Wasserstein distance means that the estimate is able to capture roughly where the population mass is. In this work we study differentially private density estimation in the Wasserstein distance. We design and analyze instance-optimal algorithms for this problem that can adapt to easy instances.For distributions $P$ over $\mathbb{R}$, we consider a strong notion of instance-optimality: an algorithm that uniformly achieves the instance-optimal estimation rate is competitive with an algorithm that is told that the distribution is either $P$ or $Q_P$ for some distribution $Q_P$ whose probability density function (pdf) is within a factor of 2 of the pdf of $P$.
Octopus: A Multi-modal LLM with Parallel Recognition and Sequential Understanding
A mainstream of Multi-modal Large Language Models (MLLMs) have two essential functions, i.e., visual recognition (e.g., grounding) and understanding (e.g., visual question answering). Presently, all these MLLMs integrate visual recognition and understanding in a same sequential manner in the LLM head, i.e., generating the response token-by-token for both recognition and understanding. We think unifying them in the same sequential manner is not optimal for two reasons: 1) parallel recognition is more efficient than sequential recognition and is actually prevailing in deep visual recognition, and 2) the recognition results can be integrated to help high-level cognition (while the current manner does not). Such motivated, this paper proposes a novel "parallel recognition sequential understanding" framework for MLLMs. The bottom LLM layers are utilized for parallel recognition and the recognition results are relayed into the top LLM layers for sequential understanding. Specifically, parallel recognition in the bottom LLM layers is implemented via object queries, a popular mechanism in DEtection TRansformer, which we find to harmonize well with the LLM layers. Empirical studies show our MLLM named Octopus improves accuracy on popular MLLM tasks and is up to 5 faster on visual grounding tasks.
DeepITE: Designing Variational Graph Autoencoders for Intervention Target Estimation
Intervention Target Estimation (ITE) is vital for both understanding and decision-making in complex systems, yet it remains underexplored. Current ITE methods are hampered by their inability to learn from distinct intervention instances collaboratively and to incorporate rich insights from labeled data, which leads to inefficiencies such as the need for re-estimation of intervention targets with minor data changes or alterations in causal graphs. In this paper, we propose DeepITE, an innovative deep learning framework designed around a variational graph autoencoder. DeepITE can concurrently learn from both unlabeled and labeled data with different intervention targets and causal graphs, harnessing correlated information in a self or semi-supervised manner. The model's inference capabilities allow for the immediate identification of intervention targets on unseen samples and novel causal graphs, circumventing the need for retraining. Our extensive testing confirms that DeepITE not only surpasses 13 baseline methods in the Recall@k metric but also demonstrates expeditious inference times, particularly on large graphs. Moreover, incorporating a modest fraction of labeled data (5-10\%) substantially enhances DeepITE's performance, further solidifying its practical applicability. Our source code is available at https://github.com/alipay/DeepITE.
ActFusion: a Unified Diffusion Model for Action Segmentation and Anticipation
Temporal action segmentation and long-term action anticipation are two popular vision tasks for the temporal analysis of actions in videos. Despite apparent relevance and potential complementarity, these two problems have been investigated as separate and distinct tasks. In this work, we tackle these two problems, action segmentation, and action anticipation, jointly using a unified diffusion model dubbed ActFusion. The key idea to unification is to train the model to effectively handle both visible and invisible parts of the sequence in an integrated manner;the visible part is for temporal segmentation, and the invisible part is for future anticipation. To this end, we introduce a new anticipative masking strategy during training in which a late part of the video frames is masked as invisible, and learnable tokens replace these frames to learn to predict the invisible future.Experimental results demonstrate the bi-directional benefits between action segmentation and anticipation.ActFusion achieves the state-of-the-art performance across the standard benchmarks of 50 Salads, Breakfast, and GTEA, outperforming task-specific models in both of the two tasks with a single unified model through joint learning.
A Theoretical Understanding of Self-Correction through In-context Alignment
Going beyond mimicking limited human experiences, recent studies show initial evidence that, like humans, large language models (LLMs) are capable of improving their abilities purely by self-correction, i.e., correcting previous responses through self-examination, as seen in models like OpenAI o1. Nevertheless, little is known about how such capabilities arise. In this work, based on a simplified setup akin to an alignment task, we theoretically analyze self-correction from an in-context learning perspective, showing that when LLMs give relatively accurate self-examinations as rewards, they are capable of refining responses in an in-context way.
FIFO-Diffusion: Generating Infinite Videos from Text without Training
We propose a novel inference technique based on a pretrained diffusion model for text-conditional video generation. Our approach, called FIFO-Diffusion, is conceptually capable of generating infinitely long videos without additional training. This is achieved by iteratively performing diagonal denoising, which simultaneously processes a series of consecutive frames with increasing noise levels in a queue; our method dequeues a fully denoised frame at the head while enqueuing a new random noise frame at the tail. However, diagonal denoising is a double-edged sword as the frames near the tail can take advantage of cleaner frames by forward reference but such a strategy induces the discrepancy between training and inference. Hence, we introduce latent partitioning to reduce the training-inference gap and lookahead denoising to leverage the benefit of forward referencing. Practically, FIFO-Diffusion consumes a constant amount of memory regardless of the target video length given a baseline model, while well-suited for parallel inference on multiple GPUs. We have demonstrated the promising results and effectiveness of the proposed methods on existing text-to-video generation baselines. Generated video examples and source codes are available at our project page.