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A distributional simplicity bias in the learning dynamics of transformers

Neural Information Processing Systems

The remarkable capability of over-parameterised neural networks to generalise effectively has been explained by invoking a ``simplicity bias'': neural networks prevent overfitting by initially learning simple classifiers before progressing to more complex, non-linear functions. While simplicity biases have been described theoretically and experimentally in feed-forward networks for supervised learning, the extent to which they also explain the remarkable success of transformers trained with self-supervised techniques remains unclear. In our study, we demonstrate that transformers, trained on natural language data, also display a simplicity bias. Specifically, they sequentially learn many-body interactions among input tokens, reaching a saturation point in the prediction error for low-degree interactions while continuing to learn high-degree interactions. To conduct this analysis, we develop a procedure to generate \textit{clones} of a given natural language data set, which rigorously capture the interactions between tokens up to a specified order. This approach opens up the possibilities of studying how interactions of different orders in the data affect learning, in natural language processing and beyond.


DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos

Neural Information Processing Systems

View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object dynamic scenes? There are two challenges in this direction: First, rendering error gradients are often insufficient to recover fast object motion, and second, view predictive generative models work much better for objects than whole scenes, so, score distillation objectives cannot currently be applied at the scene level directly. We present DreamScene4D, the first approach to generate 3D dynamic scenes of multiple objects from monocular videos via 360-degree novel view synthesis. Our key insight is a decompose-recompose approach that factorizes the video scene into the background and object tracks, while also factorizing object motion into 3 components: object-centric deformation, object-to-world-frame transformation, and camera motion. Such decomposition permits rendering error gradients and object view-predictive models to recover object 3D completions and deformations while bounding box tracks guide the large object movements in the scene. We show extensive results on challenging DAVIS, Kubric, and self-captured videos with quantitative comparisons and a user preference study. Besides 4D scene generation, DreamScene4D obtains accurate 2D persistent point track by projecting the inferred 3D trajectories to 2D. We will release our code and hope our work will stimulate more research on fine-grained 4D understanding from videos.


Fast Encoder-Based 3D from Casual Videos via Point Track Processing

Neural Information Processing Systems

This paper addresses the long-standing challenge of reconstructing 3D structures from videos with dynamic content. Current approaches to this problem were not designed to operate on casual videos recorded by standard cameras or require a long optimization time. Aiming to significantly improve the efficiency of previous approaches, we present TracksTo4D, a learning-based approach that enables inferring 3D structure and camera positions from dynamic content originating from casual videos using a single efficient feed-forward pass. To achieve this, we propose operating directly over 2D point tracks as input and designing an architecture tailored for processing 2D point tracks. Our proposed architecture is designed with two key principles in mind: (1) it takes into account the inherent symmetries present in the input point tracks data, and (2) it assumes that the movement patterns can be effectively represented using a low-rank approximation. TracksTo4D is trained in an unsupervised way on a dataset of casual videos utilizing only the 2D point tracks extracted from the videos, without any 3D supervision. Our experiments show that TracksTo4D can reconstruct a temporal point cloud and camera positions of the underlying video with accuracy comparable to state-of-the-art methods, while drastically reducing runtime by up to 95\%.


ImageNet3D: Towards General-Purpose Object-Level 3D Understanding

Neural Information Processing Systems

A vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D (, class name and bounding box) and 3D information (, 3D location and 3D viewpoint) for arbitrary rigid objects in natural images. This is a challenging task, as it involves inferring 3D information from 2D signals and most importantly, generalizing to rigid objects from unseen categories. However, existing datasets with object-level 3D annotations are often limited by the number of categories or the quality of annotations. Models developed on these datasets become specialists for certain categories or domains, and fail to generalize.



Faster Algorithms for User-Level Private Stochastic Convex Optimization

Neural Information Processing Systems

We study private stochastic convex optimization (SCO) under user-level differential privacy (DP) constraints. In this setting, there are $n$ users (e.g., cell phones), each possessing $m$ data items (e.g., text messages), and we need to protect the privacy of each user's entire collection of data items. Existing algorithms for user-level DP SCO are impractical in many large-scale machine learning scenarios because: (i) they make restrictive assumptions on the smoothness parameter of the loss function and require the number of users to grow polynomially with the dimension of the parameter space; or (ii) they are prohibitively slow, requiring at least $(mn)^{3/2}$ gradient computations for smooth losses and $(mn)^3$ computations for non-smooth losses. To address these limitations, we provide novel user-level DP algorithms with state-of-the-art excess risk and runtime guarantees, without stringent assumptions. First, we develop a linear-time algorithm with state-of-the-art excess risk (for a non-trivial linear-time algorithm) under a mild smoothness assumption. Our second algorithm applies to arbitrary smooth losses and achieves optimal excess risk in $\approx (mn)^{9/8}$ gradient computations. Third, for non-smooth loss functions, we obtain optimal excess risk in $n^{11/8} m^{5/4}$ gradient computations. Moreover, our algorithms do not require the number of users to grow polynomially with the dimension.


Contrastive-Equivariant Self-Supervised Learning Improves Alignment with Primate Visual Area IT

Neural Information Processing Systems

Models trained with self-supervised learning objectives have recently matched or surpassed models trained with traditional supervised object recognition in their ability to predict neural responses of object-selective neurons in the primate visual system. A self-supervised learning objective is arguably a more biologically plausible organizing principle, as the optimization does not require a large number of labeled examples. However, typical self-supervised objectives may result in network representations that are overly invariant to changes in the input. Here, we show that a representation with structured variability to the input transformations is better aligned with known features of visual perception and neural computation. We introduce a novel framework for converting standard invariant SSL losses into contrastive-equivariant versions that encourage preserving aspects of the input transformation without supervised access to the transformation parameters. We further demonstrate that our proposed method systematically increases models' ability to predict responses in macaque inferior temporal cortex. Our results demonstrate the promise of incorporating known features of neural computation into task-optimization for building better models of visual cortex.


MMLONGBENCH-DOC: Benchmarking Long-context Document Understanding with Visualizations

Neural Information Processing Systems

Understanding documents with rich layouts and multi-modal components is a long-standing and practical task. Recent Large Vision-Language Models (LVLMs) have made remarkable strides in various tasks, particularly in single-page document understanding (DU). However, their abilities on long-context DU remain an open problem. This work presents MMLONGBENCH-DOC, a long-context, multi-modal benchmark comprising 1,082 expert-annotated questions. Distinct from previous datasets, it is constructed upon 135 lengthy PDF-formatted documents with an average of 47.5 pages and 21,214 textual tokens. Towards comprehensive evaluation, answers to these questions rely on pieces of evidence from (1) different sources (text, image, chart, table, and layout structure) and (2) various locations (i.e., page number). Moreover, 33.7\% of the questions are cross-page questions requiring evidence across multiple pages.


Rethinking Reconstruction-based Graph-Level Anomaly Detection: Limitations and a Simple Remedy

Neural Information Processing Systems

Graph autoencoders (Graph-AEs) learn representations of given graphs by aiming to accurately reconstruct them. A notable application of Graph-AEs is graph-level anomaly detection (GLAD), whose objective is to identify graphs with anomalous topological structures and/or node features compared to the majority of the graph population.


A Data-Centric Perspective on Evaluating Machine Learning Models for Tabular Data

Neural Information Processing Systems

Tabular data is prevalent in real-world machine learning applications, and new models for supervised learning of tabular data are frequently proposed. Comparative studies assessing performance differences typically have model-centered evaluation setups with overly standardized data preprocessing. This limits the external validity of these studies, as in real-world modeling pipelines, models are typically applied after dataset-specific preprocessing and feature engineering. We address this gap by proposing a data-centric evaluation framework. We select 10 relevant datasets from Kaggle competitions and implement expert-level preprocessing pipelines for each dataset. We conduct experiments with different preprocessing pipelines and hyperparameter optimization (HPO) regimes to quantify the impact of model selection, HPO, feature engineering, and test-time adaptation. Our main findings reveal: 1) After dataset-specific feature engineering, model rankings change considerably, performance differences decrease, and the importance of model selection reduces.