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Brain Treebank: Large-scale intracranial recordings from naturalistic language stimuli

Neural Information Processing Systems

We present the Brain Treebank, a large-scale dataset of electrophysiological neural responses, recorded from intracranial probes while 10 subjects watched one or more Hollywood movies. Subjects watched on average 2.6 Hollywood movies, for an average viewing time of 4.3 hours, and a total of 43 hours. The audio track for each movie was transcribed with manual corrections. Word onsets were manually annotated on spectrograms of the audio track for each movie. Each transcript was automatically parsed and manually corrected into the universal dependencies (UD) formalism, assigning a part of speech to every word and a dependency parse to every sentence. In total, subjects heard over 38,000 sentences (223,000 words), while they had on average 168 electrodes implanted. This is the largest dataset of intracranial recordings featuring grounded naturalistic language, one of the largest English UD treebanks in general, and one of only a few UD treebanks aligned to multimodal features. We hope that this dataset serves as a bridge between linguistic concepts, perception, and their neural representations. To that end, we present an analysis of which electrodes are sensitive to language features while also mapping out a rough time course of language processing across these electrodes.


Classification Done Right for Vision-Language Pre-Training

Neural Information Processing Systems

We introduce SuperClass, a super simple classification method for vision-language pre-training on image-text data. Unlike its contrastive counterpart CLIP who contrast with a text encoder, SuperClass directly utilizes tokenized raw text as supervised classification labels, without the need for additional text filtering or selection. Due to the absence of the text encoding as contrastive target, SuperClass does not require a text encoder and does not need to maintain a large batch size as CLIP does. SuperClass demonstrated superior performance on various downstream tasks, including classic computer vision benchmarks and vision language downstream tasks. We further explored the scaling behavior of SuperClass on model size, training length, or data size, and reported encouraging results and comparisons to CLIP.


LucidAction: A Hierarchical and Multi-model Dataset for Comprehensive Action Quality Assessment

Neural Information Processing Systems

Action Quality Assessment (AQA) research confronts formidable obstacles due to limited, mono-modal datasets sourced from one-shot competitions, which hinder the generalizability and comprehensiveness of AQA models. To address these limitations, we present LucidAction, the first systematically collected multi-view AQA dataset structured on curriculum learning principles. LucidAction features a three-tier hierarchical structure, encompassing eight diverse sports events with four curriculum levels, facilitating sequential skill mastery and supporting a wide range of athletic abilities. The dataset encompasses multi-modal data, including multi-view RGB video, 2D and 3D pose sequences, enhancing the richness of information available for analysis. Leveraging a high-precision multi-view Motion Capture (MoCap) system ensures precise capture of complex movements. Meticulously annotated data, incorporating detailed penalties from professional gymnasts, ensures the establishment of robust and comprehensive ground truth annotations.


Biomedical Visual Instruction Tuning with Clinician Preference Alignment

Neural Information Processing Systems

Recent advancements in multimodal foundation models have showcased impressive capabilities in understanding and reasoning with visual and textual information. Adapting these foundation models trained for general usage to specialized domains like biomedicine requires large-scale domain-specific instruction datasets. While existing works have explored curating such datasets automatically, the resultant datasets are not explicitly aligned with domain expertise. In this work, we propose a data-centric framework, Biomedical Visual Instruction Tuning with Clinician Preference Alignment (BioMed-VITAL), that incorporates clinician preferences into both stages of generating and selecting instruction data for tuning biomedical multimodal foundation models. First, during the generation stage, we prompt the GPT-4V generator with a diverse set of clinician-selected demonstrations for preference-aligned data candidate generation. Then, during the selection phase, we train a separate selection model, which explicitly distills clinician and policy-guided model preferences into a rating function to select high-quality data for medical instruction tuning. Results show that the model tuned with the instruction-following data from our method demonstrates a significant improvement in open visual chat (18.5% relatively) and medical VQA (win rate up to 81.73%). Our instruction-following data and models are available at https://BioMed-VITAL.github.io.


Text-Guided Attention is All You Need for Zero-Shot Robustness in Vision-Language Models

Neural Information Processing Systems

CLIP), have attracted widespread attention and adoption across various domains. Nonetheless, CLIP has been observed to be susceptible to adversarial examples. Through experimental analysis, we have observed a phenomenon wherein adversarial perturbations induce shifts in text-guided attention. Building upon this observation, we propose a simple yet effective strategy: Text-Guided Attention for Zero-Shot Robustness (TGA-ZSR). This framework incorporates two components: the Attention Refinement module and the Attention-based Model Constraint module.



Improved Generation of Adversarial Examples Against Safety-aligned LLMs

Neural Information Processing Systems

Adversarial prompts (or say, adversarial examples) generated using gradient-based methods exhibit outstanding performance in performing automatic jailbreak attacks against safety-aligned LLMs. Nevertheless, due to the discrete nature of texts, the input gradient of LLMs struggles to precisely reflect the magnitude of loss change that results from token replacements in the prompt, leading to limited attack success rates against safety-aligned LLMs, even in the setting. In this paper, we explore a new perspective on this problem, suggesting that it can be alleviated by leveraging innovations inspired in transfer-based attacks that were originally proposed for attacking image classification models. For the first time, we appropriate the ideologies of effective methods among these transfer-based attacks,, Skip Gradient Method and Intermediate Level Attack, into gradient-based adversarial prompt generation and achieve significant performance gains without introducing obvious computational cost. Meanwhile, by discussing mechanisms behind the gains, new insights are drawn, and proper combinations of these methods are also developed. Our empirical results show that 87% of the query-specific adversarial suffixes generated by the developed combination can induce Llama-2-7B-Chat to produce the output that exactly matches the target string on AdvBench. This match rate is 33% higher than that of a very strong baseline known as GCG, demonstrating advanced discrete optimization for adversarial prompt generation against LLMs.



Latent Representation Matters: Human-like Sketches in One-shot Drawing Tasks

Neural Information Processing Systems

Humans can effortlessly draw new categories from a single exemplar, a feat that has long posed a challenge for generative models. However, this gap has started to close with recent advances in diffusion models. This one-shot drawing task requires powerful inductive biases that have not been systematically investigated. Here, we study how different inductive biases shape the latent space of Latent Diffusion Models (LDMs). Along with standard LDM regularizers (KL and vector quantization), we explore supervised regularizations (including classification and prototype-based representation) and contrastive inductive biases (using SimCLR and redundancy reduction objectives). We demonstrate that LDMs with redundancy reduction and prototype-based regularizations produce near-human-like drawings (regarding both samples' recognizability and originality) -- better mimicking human perception (as evaluated psychophysically). Overall, our results suggest that the gap between humans and machines in one-shot drawings is almost closed.


Nearly Minimax Optimal Submodular Maximization with Bandit Feedback

Neural Information Processing Systems

We consider maximizing an unknown monotonic, submodular set function $f: 2^{[n]} \rightarrow [0,1]$ with cardinality constraint under stochastic bandit feedback.