Technology
GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling
We introduce a radiance representation that is both structured and fully explicit and thus greatly facilitates 3D generative modeling. Existing radiance representations either require an implicit feature decoder, which significantly degrades the modeling power of the representation, or are spatially unstructured, making them difficult to integrate with mainstream 3D diffusion methods. We derive GaussianCube by first using a novel densification-constrained Gaussian fitting algorithm, which yields high-accuracy fitting using a fixed number of free Gaussians, and then rearranging these Gaussians into a predefined voxel grid via Optimal Transport. Since GaussianCube is a structured grid representation, it allows us to use standard 3D U-Net as our backbone in diffusion modeling without elaborate designs. More importantly, the high-accuracy fitting of the Gaussians allows us to achieve a high-quality representation with orders of magnitude fewer parameters than previous structured representations for comparable quality, ranging from one to two orders of magnitude. The compactness of GaussianCube greatly eases the difficulty of 3D generative modeling. Extensive experiments conducted on unconditional and class-conditioned object generation, digital avatar creation, and text-to-3D synthesis all show that our model achieves state-of-the-art generation results both qualitatively and quantitatively, underscoring the potential of GaussianCube as a highly accurate and versatile radiance representation for 3D generative modeling.
Divide-and-Conquer Posterior Sampling for Denoising Diffusion priors
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Evaluating language models as risk scores
Current question-answering benchmarks predominantly focus on accuracy in realizable prediction tasks.Conditioned on a question and answer-key, does the most likely token match the ground truth?Such benchmarks necessarily fail to evaluate LLMs' ability to quantify ground-truth outcome uncertainty.In this work, we focus on the use of LLMs as risk scores for unrealizable prediction tasks.We introduce folktexts, a software package to systematically generate risk scores using LLMs, and evaluate them against US Census data products.A flexible API enables the use of different prompting schemes, local or web-hosted models, and diverse census columns that can be used to compose custom prediction tasks.We evaluate 17 recent LLMs across five proposed benchmark tasks.We find that zero-shot risk scores produced by multiple-choice question-answering have high predictive signal but are widely miscalibrated.Base models consistently overestimate outcome uncertainty, while instruction-tuned models underestimate uncertainty and produce over-confident risk scores.In fact, instruction-tuning polarizes answer distribution regardless of true underlying data uncertainty.This reveals a general inability of instruction-tuned models to express data uncertainty using multiple-choice answers.A separate experiment using verbalized chat-style risk queries yields substantially improved calibration across instruction-tuned models.These differences in ability to quantify data uncertainty cannot be revealed in realizable settings, and highlight a blind-spot in the current evaluation ecosystem that folktexts covers.
MC-DiT: Contextual Enhancement via Clean-to-Clean Reconstruction for Masked Diffusion Models
Diffusion Transformer (DiT) is emerging as a cutting-edge trend in the landscape of generative diffusion models for image generation. Recently, masked-reconstruction strategies have been considered to improve the efficiency and semantic consistency in training DiT but suffer from deficiency in contextual information extraction. In this paper, we provide a new insight to reveal that noisy-to-noisy masked-reconstruction harms sufficient utilization of contextual information. We further demonstrate the insight with theoretical analysis and empirical study on the mutual information between unmasked and masked patches. Guided by such insight, we propose a novel training paradigm named MC-DiT for fully learning contextual information via diffusion denoising at different noise variances with clean-to-clean mask-reconstruction. Moreover, to avoid model collapse, we design two complementary branches of DiT decoders for enhancing the use of noisy patches and mitigating excessive reliance on clean patches in reconstruction. Extensive experimental results on 256$\times$256 and 512$\times$512 image generation on the ImageNet dataset demonstrate that the proposed MC-DiT achieves state-of-the-art performance in unconditional and conditional image generation with enhanced convergence speed.
Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis
Despite the substantial progress of novel view synthesis, existing methods, either based on the Neural Radiance Fields (NeRF) or more recently 3D Gaussian Splatting (3DGS), suffer significant degradation when the input becomes sparse. Numerous efforts have been introduced to alleviate this problem, but they still struggle to synthesize satisfactory results efficiently, especially in the large scene. In this paper, we propose SCGaussian, a Structure Consistent Gaussian Splatting method using matching priors to learn 3D consistent scene structure. Considering the high interdependence of Gaussian attributes, we optimize the scene structure in two folds: rendering geometry and, more importantly, the position of Gaussian primitives, which is hard to be directly constrained in the vanilla 3DGS due to the non-structure property. To achieve this, we present a hybrid Gaussian representation. Besides the ordinary non-structure Gaussian primitives, our model also consists of ray-based Gaussian primitives that are bound to matching rays and whose optimization of their positions is restricted along the ray. Thus, we can utilize the matching correspondence to directly enforce the position of these Gaussian primitives to converge to the surface points where rays intersect. Extensive experiments on forward-facing, surrounding, and complex large scenes show the effectiveness of our approach with state-of-the-art performance and high efficiency.
Mini-Sequence Transformers: Optimizing Intermediate Memory for Long Sequences Training
We introduce Mini-Sequence Transformer (MsT), a simple and effective methodology for highly efficient and accurate LLM training with extremely long sequences. MsT partitions input sequences and iteratively processes mini-sequences to reduce intermediate memory usage. Integrated with activation recomputation, it enables significant memory savings in both forward and backward passes.
Noisy Label Learning with Instance-Dependent Outliers: Identifiability via Crowd Wisdom
The generation of label noise is often modeled as a process involving a probability transition matrix (also interpreted as the) imposed onto the label distribution. Under this model, learning the ``ground-truth classifier''---i.e., the classifier that can be learned if no noise was present---and the confusion matrix boils down to a model identification problem. Prior works along this line demonstrated appealing empirical performance, yet identifiability of the model was mostly established by assuming an instance-invariant confusion matrix. Having an (occasionally) instance-dependent confusion matrix across data samples is apparently more realistic, but inevitably introduces outliers to the model. Our interest lies in confusion matrix-based noisy label learning with such outliers taken into consideration. We begin with pointing out that under the model of interest, using labels produced by only one annotator is fundamentally insufficient to detect the outliers or identify the ground-truth classifier. Then, we prove that by employing a crowdsourcing strategy involving multiple annotators, a carefully designed loss function can establish the desired model identifiability under reasonable conditions. Our development builds upon a link between the noisy label model and a column-corrupted matrix factorization mode---based on which we show that crowdsourced annotations distinguish nominal data and instance-dependent outliers using a low-dimensional subspace. Experiments show that our learning scheme substantially improves outlier detection and the classifier's testing accuracy.
Making Offline RL Online: Collaborative World Models for Offline Visual Reinforcement Learning
Training offline RL models using visual inputs poses two significant challenges,, the overfitting problem in representation learning and the overestimation bias for expected future rewards. Recent work has attempted to alleviate the overestimation bias by encouraging conservative behaviors. This paper, in contrast, tries to build more flexible constraints for value estimation without impeding the exploration of potential advantages. The key idea is to leverage off-the-shelf RL simulators, which can be easily interacted with in an online manner, as the " " for offline policies. To enable effective online-to-offline knowledge transfer, we introduce CoWorld, a model-based RL approach that mitigates cross-domain discrepancies in state and reward spaces. Experimental results demonstrate the effectiveness of CoWorld, outperforming existing RL approaches by large margins.
SfPUEL: Shape from Polarization under Unknown Environment Light
Shape from polarization (SfP) benefits from advancements like polarization cameras for single-shot normal estimation, but its performance heavily relies on light conditions. This paper proposes SfPUEL, an end-to-end SfP method to jointly estimate surface normal and material under unknown environment light. To handle this challenging light condition, we design a transformer-based framework for enhancing the perception of global context features. We further propose to integrate photometric stereo (PS) priors from pretrained models to enrich extracted features for high-quality normal predictions. As metallic and dielectric materials exhibit different BRDFs, SfPUEL additionally predicts dielectric and metallic material segmentation to further boost performance. Experimental results on synthetic and our collected real-world dataset demonstrate that SfPUEL significantly outperforms existing SfP and single-shot normal estimation methods.
ID-to-3D: Expressive ID-guided 3D Heads via Score Distillation Sampling
We propose ID-to-3D, a method to generate identity-and text-guided 3D human heads with disentangled expressions, starting from even a single casually captured'in-the-wild' image of a subject. The foundation of our approach is anchored in compositionality, alongside the use of task-specific 2D diffusion models as priors for optimization. First, we extend a foundational model with a lightweight expression-aware and ID-aware architecture, and create 2D priors for geometric and texture generation, via fine-tuning only 0.2% of its available training parameters.