Technology
Distribution-Aware Data Expansion with Diffusion Models
However, acquiring large-scale annotated datasets is both a costly and time-consuming endeavor. To address this challenge, dataset expansion technologies aim to automatically augment datasets, unlocking the full potential of deep models. Current data expansion techniques include image transformation and image synthesis methods. Transformation-based methods introduce only local variations, leading to limited diversity. In contrast, synthesis-based methods generate entirely new content, greatly enhancing informativeness. However, existing synthesis methods carry the risk of distribution deviations, potentially degrading model performance with out-of-distribution samples. In this paper, we propose DistDiff, a training-free data expansion framework based on the distribution-aware diffusion model.
Integrating Suboptimal Human Knowledge with Hierarchical Reinforcement Learning for Large-Scale Multiagent Systems
Due to the exponential growth of agent interactions and the curse of dimensionality, learning efficient coordination from scratch is inherently challenging in large-scale multi-agent systems. While agents' learning is data-driven, sampling from millions of steps, human learning processes are quite different. Inspired by the concept of Human-on-the-Loop and the daily human hierarchical control, we propose a novel knowledge-guided multi-agent reinforcement learning framework (hhk-MARL), which combines human abstract knowledge with hierarchical reinforcement learning to address the learning difficulties among a large number of agents. In this work, fuzzy logic is applied to represent human suboptimal knowledge, and agents are allowed to freely decide how to leverage the proposed prior knowledge. Additionally, a graph-based group controller is built to enhance agent coordination. The proposed framework is end-to-end and compatible with various existing algorithms. We conduct experiments in challenging domains of the StarCraft Multi-agent Challenge combined with three famous algorithms: IQL, QMIX, and Qatten. The results show that our approach can greatly accelerate the training process and improve the final performance, even based on low-performance human prior knowledge.
Super Consistency of Neural Network Landscapes and Learning Rate Transfer
Recently, there has been growing evidence that if the width and depth of a neural network are scaled toward the so-called rich feature learning limit ($\mu$P and its depth extension), then some hyperparameters --- such as the learning rate --- exhibit transfer from small to very large models. From an optimization perspective, this phenomenon is puzzling, as it implies that the loss landscape is consistently similar across very different model sizes. In this work, we study the landscape through the lens of the Hessian, with a focus on its largest eigenvalue (i.e. the sharpness), and find that certain spectral properties under $\mu$P are largely independent of the width and depth of the network along the training trajectory. We name this property *super consistency* of the landscape. On the other hand, we show that in the Neural Tangent Kernel (NTK) and other scaling regimes, the sharpness exhibits very different dynamics at different scales.
Generate Universal Adversarial Perturbations for Few-Shot Learning
Deep networks are known to be vulnerable to adversarial examples which are deliberately designed to mislead the trained model by introducing imperceptible perturbations to input samples. Compared to traditional perturbations crafted specifically for each data point, Universal Adversarial Perturbations (UAPs) are input-agnostic and shown to be more practical in the real world. However, UAPs are typically generated in a close-set scenario that shares the same classification task during the training and testing phases. This paper demonstrates the ineffectiveness of traditional UAPs in open-set scenarios like Few-Shot Learning (FSL). Through analysis, we identify two primary challenges that hinder the attacking process: the task shift and the semantic shift. To enhance the transferability of UAPs in FSL, we propose a unifying attacking framework addressing these two shifts. The task shift is addressed by aligning proxy tasks to the downstream tasks, while the semantic shift is handled by leveraging the generalizability of pre-trained encoders.The proposed Few-Shot Attacking FrameWork, denoted as FSAFW, can effectively generate UAPs across various FSL training paradigms and different downstream tasks. Our approach not only sets a new standard for state-of-the-art works but also significantly enhances attack performance, exceeding the baseline method by over 16\%.
One-shot Federated Learning via Synthetic Distiller-Distillate Communication
One-shot Federated learning (FL) is a powerful technology facilitating collaborative training of machine learning models in a single round of communication. While its superiority lies in communication efficiency and privacy preservation compared to iterative FL, one-shot FL often compromises model performance. Prior research has primarily focused on employing data-free knowledge distillation to optimize data generators and ensemble models for better aggregating local knowledge into the server model. However, these methods typically struggle with data heterogeneity, where inconsistent local data distributions can cause teachers to provide misleading knowledge. Additionally, they may encounter scalability issues with complex datasets due to inherent two-step information loss: first, during local training (from data to model), and second, when transferring knowledge to the server model (from model to inversed data). In this paper, we propose FedSD2C, a novel and practical one-shot FL framework designed to address these challenges. FedSD2C introduces a distiller to synthesize informative distillates directly from local data to reduce information loss and proposes sharing synthetic distillates instead of inconsistent local models to tackle data heterogeneity. Our empirical results demonstrate that FedSD2C consistently outperforms other one-shot FL methods with more complex and real datasets, achieving up to 2.6 $\times$ the performance of the best baseline.
CODA: A Correlation-Oriented Disentanglement and Augmentation Modeling Scheme for Better Resisting Subpopulation Shifts
Data-driven models learned often struggle to generalize due to widespread subpopulation shifts, especially the presence of both spurious correlations and group imbalance (SC-GI). To learn models more powerful for defending against SC-GI, we propose a {\bf Correlation-Oriented Disentanglement and Augmentation (CODA)} modeling scheme, which includes two unique developments: (1) correlation-oriented disentanglement and (2) strategic sample augmentation with reweighted consistency (RWC) loss. In (1), a bi-branch encoding process is developed to enable the disentangling of variant and invariant correlations by coordinating with a decoy classifier and the decoder reconstruction. In (2), a strategic sample augmentation based on disentangled latent features with RWC loss is designed to reinforce the training of a more generalizable model. The effectiveness of CODA is verified by benchmarking against a set of SOTA models in terms of worst-group accuracy and maximum group accuracy gap based on two famous datasets, ColoredMNIST and CelebA.
SA3DIP: Segment Any 3D Instance with Potential 3D Priors
The proliferation of 2D foundation models has sparked research into adapting them for open-world 3D instance segmentation. Recent methods introduce a paradigm that leverages superpoints as geometric primitives and incorporates 2D multi-view masks from Segment Anything model (SAM) as merging guidance, achieving outstanding zero-shot instance segmentation results. However, the limited use of 3D priors restricts the segmentation performance. Previous methods calculate the 3D superpoints solely based on estimated normal from spatial coordinates, resulting in under-segmentation for instances with similar geometry. Besides, the heavy reliance on SAM and hand-crafted algorithms in 2D space suffers from over-segmentation due to SAM's inherent part-level segmentation tendency. To address these issues, we propose SA3DIP, a novel method for Segmenting Any 3D Instances via exploiting potential 3D Priors.
Self-Consuming Generative Models with Curated Data Provably Optimize Human Preferences
The rapid progress in generative models has resulted in impressive leaps in generation quality, blurring the lines between synthetic and real data. Web-scale datasets are now prone to the inevitable contamination by synthetic data, directly impacting the training of future generated models. Already, some theoretical results on self-consuming generative models (a.k.a., iterative retraining) have emerged in the literature, showcasing that either model collapse or stability could be possible depending on the fraction of generated data used at each retraining step. However, in practice, synthetic data is often subject to human feedback and curated by users before being used and uploaded online. For instance, many interfaces of popular text-to-image generative models, such as Stable Diffusion or Midjourney, produce several variations of an image for a given query which can eventually be curated by the users. In this paper, we theoretically study the impact of data curation on iterated retraining of generative models and show that it can be seen as an implicit preference optimization mechanism.
Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication
Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D printed. This balance is crucial for satisfying user design intentions in interactive gaming, embodied AI, and robotics, where stable models are needed for reliable interaction. Additionally, stable models ensure that 3D-printed objects, such as figurines for home decoration, can stand on their own without requiring additional supports. To fill this gap, we introduce Atlas3D, an automatic and easy-to-implement method that enhances existing Score Distillation Sampling (SDS)-based text-to-3D tools. Atlas3D ensures the generation of self-supporting 3D models that adhere to physical laws of stability under gravity, contact, and friction. Our approach combines a novel differentiable simulation-based loss function with physically inspired regularization, serving as either a refinement or a post-processing module for existing frameworks. We verify Atlas3D's efficacy through extensive generation tasks and validate the resulting 3D models in both simulated and real-world environments.
Unsupervised Object Detection with Theoretical Guarantees
Unsupervised object detection using deep neural networks is typically a difficult problem with few to no guarantees about the learned representation. In this work we present the first unsupervised object detection method that is theoretically guaranteed to recover the true object positions up to quantifiable small shifts. We develop an unsupervised object detection architecture and prove that the learned variables correspond to the true object positions up to small shifts related to the encoder and decoder receptive field sizes, the object sizes, and the widths of the Gaussians used in the rendering process. We perform detailed analysis of how the error depends on each of these variables and perform synthetic experiments validating our theoretical predictions up to a precision of individual pixels. We also perform experiments on CLEVR-based data and show that, unlike current SOTA object detection methods (SAM, CutLER), our method's prediction errors always lie within our theoretical bounds. We hope that this work helps open up an avenue of research into object detection methods with theoretical guarantees.