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SleeperNets: Universal Backdoor Poisoning Attacks Against Reinforcement Learning Agents

Neural Information Processing Systems

Reinforcement learning (RL) is an actively growing field that is seeing increased usage in real-world, safety-critical applications -- making it paramount to ensure the robustness of RL algorithms against adversarial attacks. In this work we explore a particularly stealthy form of training-time attacks against RL -- backdoor poisoning. Here the adversary intercepts the training of an RL agent with the goal of reliably inducing a particular action when the agent observes a pre-determined trigger at inference time. We uncover theoretical limitations of prior work by proving their inability to generalize across domains and MDPs. Motivated by this, we formulate a novel poisoning attack framework which interlinks the adversary's objectives with those of finding an optimal policy -- guaranteeing attack success in the limit. Using insights from our theoretical analysis we develop SleeperNets as a universal backdoor attack which exploits a newly proposed threat model and leverages dynamic reward poisoning techniques. We evaluate our attack in 6 environments spanning multiple domains and demonstrate significant improvements in attack success over existing methods, while preserving benign episodic return.


Meta-Learning Universal Priors Using Non-Injective Change of Variables

Neural Information Processing Systems

Meta-learning empowers data-hungry deep neural networks to rapidly learn from merely a few samples, which is especially appealing to tasks with small datasets. Critical in this context is the accumulated from related tasks. Existing meta-learning approaches typically rely on preselected priors, such as a Gaussian probability density function (pdf). The limited expressiveness of such priors however, hinders the enhanced performance of the trained model when dealing with tasks having exceedingly scarce data. Targeting improved expressiveness, this contribution introduces a prior that optimally fits the provided tasks using a novel non-injective change-of-variable (NCoV) model. Unlike preselected prior pdfs with fixed shapes, the advocated NCoV model can effectively approximate a considerably wide range of pdfs. Moreover, compared to conventional change-of-variable models, the introduced NCoV exhibits augmented expressiveness for pdf modeling, especially in high-dimensional spaces. Theoretical analysis underscores the appealing universal approximation capacity of the NCoV model. Numerical experiments conducted on three few-shot learning datasets validate the superiority of data-driven priors over the prespecified ones, showcasing its pronounced effectiveness when dealing with extremely limited data resources.


Coded Computing for Resilient Distributed Computing: A Learning-Theoretic Framework

Neural Information Processing Systems

Coded computing has emerged as a promising framework for tackling significant challenges in large-scale distributed computing, including the presence of slow, faulty, or compromised servers. In this approach, each worker node processes a combination of the data, rather than the raw data itself. The final result then is decoded from the collective outputs of the worker nodes. However, there is a significant gap between current coded computing approaches and the broader landscape of general distributed computing, particularly when it comes to machine learning workloads. To bridge this gap, we propose a novel foundation for coded computing, integrating the principles of learning theory, and developing a framework that seamlessly adapts with machine learning applications.


Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis

Neural Information Processing Systems

Inferring the 3D structure underlying a set of multi-view images typically requires solving two co-dependent tasks -- accurate 3D reconstruction requires precise camera poses, and predicting camera poses relies on (implicitly or explicitly) modeling the underlying 3D. The classical framework of analysis by synthesis casts this inference as a joint optimization seeking to explain the observed pixels, and recent instantiations learn expressive 3D representations (e.g., Neural Fields) with gradient-descent-based pose refinement of initial pose estimates. However, given a sparse set of observed views, the observations may not provide sufficient direct evidence to obtain complete and accurate 3D. Moreover, large errors in pose estimation may not be easily corrected and can further degrade the inferred 3D. To allow robust 3D reconstruction and pose estimation in this challenging setup, we propose SparseAGS, a method that adapts this analysis-by-synthesis approach by: a) including novel-view-synthesis-based generative priors in conjunction with photometric objectives to improve the quality of the inferred 3D, and b) explicitly reasoning about outliers and using a discrete search with a continuous optimization-based strategy to correct them. We validate our framework across real-world and synthetic datasets in combination with several off-the-shelf pose estimation systems as initialization. We find that it significantly improves the base systems' pose accuracy while yielding high-quality 3D reconstructions that outperform the results from current multi-view reconstruction baselines.


Prism: A Framework for Decoupling and Assessing the Capabilities of VLMs

Neural Information Processing Systems

Vision Language Models (VLMs) demonstrate remarkable proficiency in addressing a wide array of visual questions, which requires strong perception and reasoning faculties. Assessing these two competencies independently is crucial for model refinement, despite the inherent difficulty due to the intertwined nature of seeing and reasoning in existing VLMs. To tackle this issue, we present Prism, an innovative framework designed to disentangle the perception and reasoning processes involved in visual question solving. Prism comprises two distinct stages: a perception stage that utilizes a VLM to extract and articulate visual information in textual form, and a reasoning stage that formulates responses based on the extracted visual information using a Large Language Model (LLM). This modular design enables the systematic comparison and assessment of both proprietary and open-source VLM for their perception and reasoning strengths. Our analytical framework provides several valuable insights, underscoring Prism's potential as a cost-effective solution for vision-language tasks.By combining a streamlined VLM focused on perception with a powerful LLM tailored for reasoning, Prism achieves superior results in general vision-language tasks while substantially cutting down on training and operational expenses. Quantitative evaluations show that Prism, when configured with a vanilla 2B LLaVA and freely accessible GPT-3.5, delivers performance on par with VLMs $10 \times$ larger on the rigorous multimodal benchmark MMStar.


N-agent Ad Hoc Teamwork

Neural Information Processing Systems

Current approaches to learning cooperative multi-agent behaviors assume relatively restrictive settings. In standard fully cooperative multi-agent reinforcement learning, the learning algorithm controls *all* agents in the scenario, while in ad hoc teamwork, the learning algorithm usually assumes control over only a *single* agent in the scenario. However, many cooperative settings in the real world are much less restrictive. For example, in an autonomous driving scenario, a company might train its cars with the same learning algorithm, yet once on the road, these cars must cooperate with cars from another company. Towards expanding the class of scenarios that cooperative learning methods may optimally address, we introduce $N$*-agent ad hoc teamwork* (NAHT), where a set of autonomous agents must interact and cooperate with dynamically varying numbers and types of teammates. This paper formalizes the problem, and proposes the *Policy Optimization with Agent Modelling* (POAM) algorithm. POAM is a policy gradient, multi-agent reinforcement learning approach to the NAHT problem, that enables adaptation to diverse teammate behaviors by learning representations of teammate behaviors. Empirical evaluation on tasks from the multi-agent particle environment and StarCraft II shows that POAM improves cooperative task returns compared to baseline approaches, and enables out-of-distribution generalization to unseen teammates.


PrivCirNet: Efficient Private Inference via Block Circulant Transformation

Neural Information Processing Systems

Homomorphic encryption (HE)-based deep neural network (DNN) inference protects data and model privacy but suffers from significant computation overhead. We observe transforming the DNN weights into circulant matrices converts general matrix-vector multiplications into HE-friendly 1-dimensional convolutions, drastically reducing the HE computation cost. Hence, in this paper, we propose PrivCirNet, a protocol/network co-optimization framework based on block circulant transformation. At the protocol level, PrivCirNet customizes the HE encoding algorithm that is fully compatible with the block circulant transformation and reduces the computation latency in proportion to the block size. At the network level, we propose a latency-aware formulation to search for the layer-wise block size assignment based on second-order information.


Why Warmup the Learning Rate? Underlying Mechanisms and Improvements

Neural Information Processing Systems

In modern deep learning, it is common to warm up the learning rate $\eta$, often by a linear schedule between $\eta_{\text{init}} = 0$ and a predetermined target $\eta_{\text{trgt}}$. In this paper, we show through systematic experiments with SGD and Adam that the overwhelming benefit of warmup arises from allowing the network to tolerate larger $\eta_{\text{trgt}}$ by forcing the network to more well-conditioned areas of the loss landscape. The ability to handle larger target learning rates in turn makes hyperparameter tuning more robust while improving the final performance of the network. We uncover different regimes of operation during the warmup period, depending on whether the network training starts off in a progressive sharpening or sharpness reduction phase, which in turn depends on the initialization and parameterization. Using these insights, we show how $\eta_{\text{init}}$ can be properly chosen by utilizing the loss catapult mechanism, which saves on the number of warmup steps, in some cases completely eliminating the need for warmup. We also suggest an initialization for the variance in Adam, which provides benefits similar to warmup.


Cooperate or Collapse: Emergence of Sustainable Cooperation in a Society of LLM Agents

Neural Information Processing Systems

As AI systems pervade human life, ensuring that large language models (LLMs) make safe decisions remains a significant challenge. We introduce the Governance of the Commons Simulation (GovSim), a generative simulation platform designed to study strategic interactions and cooperative decision-making in LLMs. In GovSim, a society of AI agents must collectively balance exploiting a common resource with sustaining it for future use. This environment enables the study of how ethical considerations, strategic planning, and negotiation skills impact cooperative outcomes. We develop an LLM-based agent architecture and test it with the leading open and closed LLMs.


SCaR: Refining Skill Chaining for Long-Horizon Robotic Manipulation via Dual Regularization

Neural Information Processing Systems

Long-horizon robotic manipulation tasks typically involve a series of interrelated sub-tasks spanning multiple execution stages. Skill chaining offers a feasible solution for these tasks by pre-training the skills for each sub-task and linking them sequentially. However, imperfections in skill learning or disturbances during execution can lead to the accumulation of errors in skill chaining process, resulting in execution failures. In this paper, we investigate how to achieve stable and smooth skill chaining for long-horizon robotic manipulation tasks. Specifically, we propose a novel skill chaining framework called Skill Chaining via Dual Regularization (SCaR). This framework applies dual regularization to sub-task skill pre-training and fine-tuning, which not only enhances the intra-skill dependencies within each sub-task skill but also reinforces the inter-skill dependencies between sequential sub-task skills, thus ensuring smooth skill chaining and stable long-horizon execution. We evaluate the SCaR framework on two representative long-horizon robotic manipulation simulation benchmarks: IKEA furniture assembly and kitchen organization. Additionally, we conduct a simple real-world validation in tabletop robot pick-and-place tasks. The experimental results show that, with the support of SCaR, the robot achieves a higher success rate in long-horizon tasks compared to relevant baselines and demonstrates greater robustness to perturbations.