Goto

Collaborating Authors

 Technology


Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted Images

Neural Information Processing Systems

Single-view 3D reconstruction methods like Triplane Gaussian Splatting (TGS) have enabled high-quality 3D model generation from just a single image input within seconds.


Streaming Long Video Understanding with Large Language Models

Neural Information Processing Systems

This paper presents VideoStreaming, an advanced vision-language large model (VLLM) for video understanding, that capably understands arbitrary-length video with a constant number of video tokens streamingly encoded and adaptively selected.The challenge of video understanding in the vision language area mainly lies in the significant computational burden caused by the great number of tokens extracted from long videos. Previous works rely on sparse sampling or frame compression to reduce tokens. However, such approaches either disregard temporal information in a long time span or sacrifice spatial details, resulting in flawed compression. To address these limitations, our VideoStreaming has two core designs: Memory-Propagated Streaming Encoding and Adaptive Memory Selection.


Fetch and Forge: Efficient Dataset Condensation for Object Detection

Neural Information Processing Systems

Dataset condensation (DC) is an emerging technique capable of creating compact synthetic datasets from large originals while maintaining considerable performance. It is crucial for accelerating network training and reducing data storage requirements. However, current research on DC mainly focuses on image classification, with less exploration of object detection.This is primarily due to two challenges: (i) the multitasking nature of object detection complicates the condensation process, and (ii) Object detection datasets are characterized by large-scale and high-resolution data, which are difficult for existing DC methods to handle.As a remedy, we propose DCOD, the first dataset condensation framework for object detection. It operates in two stages: Fetch and Forge, initially storing key localization and classification information into model parameters, and then reconstructing synthetic images via model inversion. For the complex of multiple objects in an image, we propose Foreground Background Decoupling to centrally update the foreground of multiple instances and Incremental PatchExpand to further enhance the diversity of foregrounds.Extensive experiments on various detection datasets demonstrate the superiority of DCOD. Even at an extremely low compression rate of 1\%, we achieve 46.4\% and 24.7\% $\text{AP}_{50}$ on the VOC and COCO, respectively, significantly reducing detector training duration.


Physically Compatible 3D Object Modeling from a Single Image

Neural Information Processing Systems

We present a computational framework that transforms single images into 3D physical objects. The visual geometry of a physical object in an image is determined by three orthogonal attributes: mechanical properties, external forces, and rest-shape geometry. Existing single-view 3D reconstruction methods often overlook this underlying composition, presuming rigidity or neglecting external forces. Consequently, the reconstructed objects fail to withstand real-world physical forces, resulting in instability or undesirable deformation -- diverging from their intended designs as depicted in the image.


Unlocking the Potential of Global Human Expertise

Neural Information Processing Systems

Solving societal problems on a global scale requires the collection and processing of ideas and methods from diverse sets of international experts. As the number and diversity of human experts increase, so does the likelihood that elements in this collective knowledge can be combined and refined to discover novel and better solutions. However, it is difficult to identify, combine, and refine complementary information in an increasingly large and diverse knowledge base. This paper argues that artificial intelligence (AI) can play a crucial role in this process. An evolutionary AI framework, termed RHEA, fills this role by distilling knowledge from diverse models created by human experts into equivalent neural networks, which are then recombined and refined in a population-based search. The framework was implemented in a formal synthetic domain, demonstrating that it is transparent and systematic. It was then applied to the results of the XPRIZE Pandemic Response Challenge, in which over 100 teams of experts across 23 countries submitted models based on diverse methodologies to predict COVID-19 cases and suggest non-pharmaceutical intervention policies for 235 nations, states, and regions across the globe. Building upon this expert knowledge, by recombining and refining the 169 resulting policy suggestion models, RHEA discovered a broader and more effective set of policies than either AI or human experts alone, as evaluated based on real-world data. The results thus suggest that AI can play a crucial role in realizing the potential of human expertise in global problem-solving.


Optimal Transport-based Labor-free Text Prompt Modeling for Sketch Re-identification

Neural Information Processing Systems

Sketch Re-identification (Sketch Re-ID), which aims to retrieve target person from an image gallery based on a sketch query, is crucial for criminal investigation, law enforcement, and missing person searches. Existing methods aim to alleviate the modality gap by employing semantic metrics constraints or auxiliary modal guidance. However, they incur expensive labor costs and inevitably omit fine-grained modality-consistent information due to the abstraction of sketches.To address this issue, this paper proposes a novel $\textit{Optimal Transport-based Labor-free Text Prompt Modeling}$ (OLTM) network, which hierarchically extracts coarse-and fine-grained similarity representations guided by textual semantic information without any additional annotations. Specifically, multiple target attributes are flexibly obtained by a pre-trained visual question answering (VQA) model. Subsequently, a text prompt reasoning module employs learnable prompt strategy and optimal transport algorithm to extract discriminative global and local text representations, which serve as a bridge for hierarchical and multi-granularity modal alignment between sketch and image modalities.Additionally, instead of measuring the similarity of two samples by only computing their distance, a novel triplet assignment loss is further proposed, in which the whole data distribution also contributes to optimizing the inter/intra-class distances. Extensive experiments conducted on two public benchmarks consistently demonstrate the robustness and superiority of our OLTM over state-of-the-art methods.


Autoregressive Policy Optimization for Constrained Allocation Tasks

Neural Information Processing Systems

Allocation tasks represent a class of problems where a limited amount of resources must be allocated to a set of entities at each time step. Prominent examples of this task include portfolio optimization or distributing computational workloads across servers.Allocation tasks are typically bound by linear constraints describing practical requirements that have to be strictly fulfilled at all times. In portfolio optimization, for example, investors may be obligated to allocate less than 30\% of the funds into a certain industrial sector in any investment period. Such constraints restrict the action space of allowed allocations in intricate ways, which makes learning a policy that avoids constraint violations difficult.In this paper, we propose a new method for constrained allocation tasks based on an autoregressive process to sequentially sample allocations for each entity. In addition, we introduce a novel de-biasing mechanism to counter the initial bias caused by sequential sampling. We demonstrate the superior performance of our approach compared to a variety of Constrained Reinforcement Learning (CRL) methods on three distinct constrained allocation tasks: portfolio optimization, computational workload distribution, and a synthetic allocation benchmark. Our code is available at: https://github.com/niklasdbs/paspo


Algorithmic Collective Action in Recommender Systems: Promoting Songs by Reordering Playlists

Neural Information Processing Systems

We investigate algorithmic collective action in transformer-based recommender systems. Our use case is a collective of fans aiming to promote the visibility of an underrepresented artist by strategically placing one of their songs in the existing playlists they control. We introduce two easily implementable strategies to select the position at which to insert the song and boost recommendations at test time. The strategies exploit statistical properties of the learner to leverage discontinuities in the recommendations, and the long-tail nature of song distributions. We evaluate the efficacy of our strategies using a publicly available recommender system model released by a major music streaming platform. Our findings reveal that even small collectives (controlling less than 0.01\% of the training data) can achieve up to $40\times$ more test time recommendations than songs with similar training set occurrences, on average. Focusing on the externalities of the strategy, we find that the recommendations of other songs are largely preserved, and the newly gained recommendations are distributed across various artists. Together, our findings demonstrate how carefully designed collective action strategies can be effective while not necessarily being adversarial.


STL: Still Tricky Logic (for System Validation, Even When Showing Your Work)

Neural Information Processing Systems

As learned control policies become increasingly common in autonomous systems, there is increasing need to ensure that they are interpretable and can be checked by human stakeholders. Formal specifications have been proposed as ways to produce human-interpretable policies for autonomous systems that can still be learned from examples. Previous work showed that despite claims of interpretability, humans are unable to use formal specifications presented in a variety of ways to validate even simple robot behaviors. This work uses active learning, a standard pedagogical method, to attempt to improve humans' ability to validate policies in signal temporal logic (STL). Results show that overall validation accuracy is not high, at 65\% $\pm$ 15% (mean $\pm$ standard deviation), and that the three conditions of no active learning, active learning, and active learning with feedback do not significantly differ from each other. Our results suggest that the utility of formal specifications for human interpretability is still unsupported but point to other avenues of development which may enable improvements in system validation.


LoD-Loc: Aerial Visual Localization using LoD 3D Map with Neural Wireframe Alignment

Neural Information Processing Systems

We propose a new method named LoD-Loc for visual localization in the air. Unlike existing localization algorithms, LoD-Loc does not rely on complex 3D representations and can estimate the pose of an Unmanned Aerial Vehicle (UAV) using a Level-of-Detail (LoD) 3D map. LoD-Loc mainly achieves this goal by aligning the wireframe derived from the LoD projected model with that predicted by the neural network. Specifically, given a coarse pose provided by the UAV sensor, LoD-Loc hierarchically builds a cost volume for uniformly sampled pose hypotheses to describe pose probability distribution and select a pose with maximum probability. Each cost within this volume measures the degree of line alignment between projected and predicted wireframes. LoD-Loc also devises a 6-DoF pose optimization algorithm to refine the previous result with a differentiable Gaussian-Newton method. As no public dataset exists for the studied problem, we collect two datasets with map levels of LoD3.0 and LoD2.0, along with real RGB queries and ground-truth pose annotations. We benchmark our method and demonstrate that LoD-Loc achieves excellent performance, even surpassing current state-of-the-art methods that use textured 3D models for localization. The code and dataset will be made available upon publication.