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Scaling Proprioceptive-Visual Learning with Heterogeneous Pre-trained Transformers

Neural Information Processing Systems

One of the roadblocks for training generalist robotic models today is heterogeneity. Previous robot learning methods often collect data to train with one specific embodiment for one task, which is expensive and prone to overfitting. This work studies the problem of learning policy representations through heterogeneous pre-training on robot data across different embodiments and tasks at scale. We propose Heterogeneous Pre-trained Transformers (HPT), which pre-train a large, shareable trunk of a policy neural network to learn a task and embodiment agnostic shared representation. This general architecture aligns the specific proprioception and vision inputs from distinct embodiments to a short sequence of tokens and then processes such tokens to map to control robots for different tasks. Leveraging the recent large-scale multi-embodiment real-world robotic datasets as well as simulation, deployed robots, and human video datasets, we investigate pre-training policies across heterogeneity. We conduct experiments to investigate the scaling behaviors of training objectives, to the extent of 52 datasets. HPTs outperform several baselines and enhance the fine-tuned policy performance by over 20% on unseen tasks in multiple simulator benchmarks and real-world settings. See the project website (liruiw.github.io/hpt)


Accuracy is Not All You Need

Neural Information Processing Systems

When Large Language Models (LLMs) are compressed using techniques such as quantization, the predominant way to demonstrate the validity of such techniques is by measuring the model's accuracy on various benchmarks. If the accuracies of the baseline model and the compressed model are close, it is assumed that there was negligible degradation in quality. However, even when the accuracy of baseline and compressed model are similar, we observe the phenomenon of flips, wherein answers change from correct to incorrect and vice versa in proportion. We conduct a detailed study of metrics across multiple compression techniques, models and datasets, demonstrating that the behavior of compressed models as visible to end-users is often significantly different from the baseline model, even when accuracy is similar. We further evaluate compressed models qualitatively and quantitatively using MT-Bench and show that compressed models exhibiting high flips are worse than baseline models in this free-form generative task. Thus, we argue that accuracy and perplexity are necessary but not sufficient for evaluating compressed models, since these metrics hide large underlying changes that have not been observed by previous work. Hence, compression techniques should also be evaluated using distance metrics. We propose two such distance metrics, KL-Divergence and flips, and show that they are well correlated.


Moving Off-the-Grid: Scene-Grounded Video Representations

Neural Information Processing Systems

Current vision models typically maintain a fixed correspondence between their representation structure and image space.Each layer comprises a set of tokens arranged "on-the-grid," which biases patches or tokens to encode information at a specific spatio(-temporal) location. In this work we present (MooG), a self-supervised video representation model that offers an alternative approach, allowing tokens to move "off-the-grid" to better enable them to represent scene elements consistently, even as they move across the image plane through time.


Getting More Juice Out of the SFT Data: Reward Learning from Human Demonstration Improves SFT for LLM Alignment

Neural Information Processing Systems

Aligning human preference and value is an important requirement for contemporary foundation models. State-of-the-art techniques such as Reinforcement Learning from Human Feedback (RLHF) often consist of two stages: 1) supervised fine-tuning (SFT), where the model is fine-tuned by learning from human demonstration data; 2) Preference learning, where preference data is used to learn a reward model, which is in turn used by a reinforcement learning (RL) step to fine-tune the model. Such reward model serves as a proxy to human preference, and it is critical to guide the RL step towards improving the model quality. In this work, we argue that the SFT stage significantly benefits from learning a reward model as well. Instead of using the human demonstration data directly via supervised learning, we propose to leverage an Inverse Reinforcement Learning (IRL) technique to {\it simultaneously} build an reward model and a policy model.


The Power of Extrapolation in Federated Learning

Neural Information Processing Systems

We propose and study several server-extrapolation strategies for enhancing the theoretical and empirical convergence properties of the popular federated learning optimizer FedProx [Li et al., 2020]. While it has long been known that some form of extrapolation can help in the practice of FL, only a handful of works provide any theoretical guarantees. The phenomenon seems elusive, and our current theoretical understanding remains severely incomplete. In our work, we focus on smooth convex or strongly convex problems in the interpolation regime. In particular, we propose Extrapolated FedProx (FedExProx), and study three extrapolation strategies: a constant strategy (depending on various smoothness parameters and the number of participating devices), and two smoothness-adaptive strategies; one based on the notion of gradient diversity (FedExProx-GraDS), and the other one based on the stochastic Polyak stepsize (FedExProx-StoPS). Our theory is corroborated with carefully constructed numerical experiments.


SimPO: Simple Preference Optimization with a Reference-Free Reward

Neural Information Processing Systems

Direct Preference Optimization (DPO) is a widely used offline preference optimization algorithm that reparameterizes reward functions in reinforcement learning from human feedback (RLHF) to enhance simplicity and training stability. In this work, we propose SimPO, a simpler yet more effective approach. The effectiveness of SimPO is attributed to a key design: using the _average_ log probability of a sequence as the implicit reward. This reward formulation better aligns with model generation and eliminates the need for a reference model, making it more compute and memory efficient. Additionally, we introduce a target reward margin to the Bradley-Terry objective to encourage a larger margin between the winning and losing responses, further improving the algorithm's performance. We compare SimPO to DPO and its latest variants across various state-of-the-art training setups, including both base and instruction-tuned models such as Mistral, Llama 3, and Gemma 2. We evaluate on extensive chat-based evaluation benchmarks, including AlpacaEval 2, MT-Bench, and Arena-Hard. Our results demonstrate that SimPO consistently and significantly outperforms existing approaches without substantially increasing response length. Specifically, SimPO outperforms DPO by up to 6.4 points on AlpacaEval 2 and by up to 7.5 points on Arena-Hard. Our top-performing model, built on Gemma-2-9B-it, achieves a 72.4\% length-controlled win rate on AlpacaEval 2, a 59.1\% win rate on Arena-Hard, and ranks 1st on Chatbot Arena among $


Learning-Augmented Priority Queues

Neural Information Processing Systems

Priority queues are one of the most fundamental and widely used data structures in computer science. Their primary objective is to efficiently support the insertion of new elements with assigned priorities and the extraction of the highest priority element. In this study, we investigate the design of priority queues within the learning-augmented framework, where algorithms use potentially inaccurate predictions to enhance their worst-case performance.We examine three prediction models spanning different use cases, and we show how the predictions can be leveraged to enhance the performance of priority queue operations. Moreover, we demonstrate the optimality of our solution and discuss some possible applications.


Crafting Interpretable Embeddings for Language Neuroscience by Asking LLMs Questions

Neural Information Processing Systems

Large language models (LLMs) have rapidly improved text embeddings for a growing array of natural-language processing tasks. However, their opaqueness and proliferation into scientific domains such as neuroscience have created a growing need for interpretability. Here, we ask whether we can obtain interpretable embeddings through LLM prompting. We introduce question-answering embeddings (QA-Emb), embeddings where each feature represents an answer to a yes/no question asked to an LLM. Training QA-Emb reduces to selecting a set of underlying questions rather than learning model weights.We use QA-Emb to flexibly generate interpretable models for predicting fMRI voxel responses to language stimuli. QA-Emb significantly outperforms an established interpretable baseline, and does so while requiring very few questions. This paves the way towards building flexible feature spaces that can concretize and evaluate our understanding of semantic brain representations. We additionally find that QA-Emb can be effectively approximated with an efficient model, and we explore broader applications in simple NLP tasks.


RobIR: Robust Inverse Rendering for High-Illumination Scenes

Neural Information Processing Systems

Implicit representation has opened up new possibilities for inverse rendering. However, existing implicit neural inverse rendering methods struggle to handle strongly illuminated scenes with significant shadows and slight reflections. The existence of shadows and reflections can lead to an inaccurate understanding of the scene, making precise factorization difficult. To this end, we present RobIR, an implicit inverse rendering approach that uses ACES tone mapping and regularized visibility estimation to reconstruct accurate BRDF of the object. By accurately modeling the indirect radiance field, normal, visibility, and direct light simultaneously, we are able to accurately decouple environment lighting and the object's PBR materials without imposing strict constraints on the scene. Even in high-illumination scenes with shadows and specular reflections, our method can recover high-quality albedo and roughness with no shadow interference. RobIR outperforms existing methods in both quantitative and qualitative evaluations.


Robust Reinforcement Learning from Corrupted Human Feedback

Neural Information Processing Systems

Reinforcement learning from human feedback (RLHF) provides a principled framework for aligning AI systems with human preference data. For various reasons, e.g., personal bias, context ambiguity, lack of training, etc, human annotators may give incorrect or inconsistent preference labels. To tackle this challenge, we propose a robust RLHF approach -- $R^3M$, which models the potentially corrupted preference label as sparse outliers. Accordingly, we formulate the robust reward learning as an $\ell_1$-regularized maximum likelihood estimation problem. Computationally, we develop an efficient alternating optimization algorithm, which only incurs negligible computational overhead compared with the standard RLHF approach. Theoretically, we prove that under proper regularity conditions, $R^3M$ can consistently learn the underlying reward and identify outliers, provided that the number of outlier labels scales sublinearly with the preference sample size. Furthermore, we remark that $R^3M$ is versatile and can be extended to various preference optimization methods, including direct preference optimization (DPO). Our experiments on robotic control and natural language generation with large language models (LLMs) show that $R^3M$ improves robustness of the reward against several types of perturbations to the preference data.