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Exact, Tractable Gauss-Newton Optimization in Deep Reversible Architectures Reveal Poor Generalization

Neural Information Processing Systems

Second-order optimization has been shown to accelerate the training of deep neural networks in many applications, often yielding faster progress per iteration on the training loss compared to first-order optimizers. However, the generalization properties of second-order methods are still being debated. Theoretical investigations have proved difficult to carry out outside the tractable settings of heavily simplified model classes - thus, the relevance of existing theories to practical deep learning applications remains unclear. Similarly, empirical studies in large-scale models and real datasets are significantly confounded by the necessity to approximate second-order updates in practice. It is often unclear whether the observed generalization behaviour arises specifically from the second-order nature of the parameter updates, or instead reflects the specific structured (e.g.


Any2Policy: Learning Visuomotor Policy with Any-Modality

Neural Information Processing Systems

Humans can communicate and observe media with different modalities, such as texts, sounds, and images. For robots to be more generalizable embodied agents, they should be capable of following instructions and perceiving the world with adaptation to diverse modalities. Current robotic learning methodologies often focus on single-modal task specification and observation, thereby limiting their ability to process rich multi-modal information. Addressing this limitation, we present an end-to-end general-purpose multi-modal system named Any-to-Policy Embodied Agents. This system empowers robots to handle tasks using various modalities, whether in combinations like text-image, audio-image, text-point cloud, or in isolation.


EnsIR: An Ensemble Algorithm for Image Restoration via Gaussian Mixture Models

Neural Information Processing Systems

Image restoration has experienced significant advancements due to the development of deep learning. Nevertheless, it encounters challenges related to ill-posed problems, resulting in deviations between single model predictions and ground-truths. Ensemble learning, as a powerful machine learning technique, aims to address these deviations by combining the predictions of multiple base models. Most existing works adopt ensemble learning during the design of restoration models, while only limited research focuses on the inference-stage ensemble of pre-trained restoration models. Regression-based methods fail to enable efficient inference, leading researchers in academia and industry to prefer averaging as their choice for post-training ensemble.


Ex Uno Pluria: Insights on Ensembling in Low Precision Number Systems

Neural Information Processing Systems

While ensembling deep neural networks has shown promise in improving generalization performance, scaling current ensemble methods for large models remains challenging. Given that recent progress in deep learning is largely driven by the scale, exemplified by the widespread adoption of large-scale neural network architectures, scalability emerges an increasingly critical issue for machine learning algorithms in the era of large-scale models. In this work, we first showcase the potential of low precision ensembling, where ensemble members are derived from a single model within low precision number systems in a training-free manner. Our empirical analysis demonstrates the effectiveness of our proposed low precision ensembling method compared to existing ensemble approaches.


Large Language Models Play StarCraft II:Benchmarks and A Chain of Summarization Approach

Neural Information Processing Systems

With the continued advancement of Large Language Models (LLMs) Agents in reasoning, planning, and decision-making, benchmarks have become crucial in evaluating these skills. However, there is a notable gap in benchmarks for real-time strategic decision-making. StarCraft II (SC2), with its complex and dynamic nature, serves as an ideal setting for such evaluations. To this end, we have developed TextStarCraft II, a specialized environment for assessing LLMs in real-time strategic scenarios within SC2. Addressing the limitations of traditional Chain of Thought (CoT) methods, we introduce the Chain of Summarization (CoS) method, enhancing LLMs' capabilities in rapid and effective decision-making.


Discrete Flow Matching

Neural Information Processing Systems

Despite Flow Matching and diffusion models having emerged as powerful generative paradigms for continuous variables such as images and videos, their application to high-dimensional discrete data, such as language, is still limited. In this work, we present Discrete Flow Matching, a novel discrete flow paradigm designed specifically for generating discrete data. Discrete Flow Matching offers several key contributions: (i) it works with a general family of probability paths interpolating between source and target distributions; (ii) it allows for a generic formula for sampling from these probability paths using learned posteriors such as the probability denoiser ($x$-prediction) and noise-prediction ($\epsilon$-prediction); (iii) practically, focusing on specific probability paths defined with different schedulers improves generative perplexity compared to previous discrete diffusion and flow models; and (iv) by scaling Discrete Flow Matching models up to 1.7B parameters, we reach 6.7% Pass@1 and 13.4% Pass@10 on HumanEval and 6.7% Pass@1 and 20.6% Pass@10 on 1-shot MBPP coding benchmarks. Our approach is capable of generating high-quality discrete data in a non-autoregressive fashion, significantly closing the gap between autoregressive models and discrete flow models.


Classifier-guided Gradient Modulation for Enhanced Multimodal Learning

Neural Information Processing Systems

Multimodal learning has developed very fast in recent years. However, during the multimodal training process, the model tends to rely on only one modality based on which it could learn faster, thus leading to inadequate use of other modalities. Existing methods to balance the training process always have some limitations on the loss functions, optimizers and the number of modalities and only consider modulating the magnitude of the gradients while ignoring the directions of the gradients.


3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors

Neural Information Processing Systems

Novel-view synthesis aims to generate novel views of a scene from multiple inputimages or videos, and recent advancements like 3D Gaussian splatting (3DGS)have achieved notable success in producing photorealistic renderings with efficientpipelines. However, generating high-quality novel views under challenging settings,such as sparse input views, remains difficult due to insufficient information inunder-sampled areas, often resulting in noticeable artifacts.


Learning-to-Cache: Accelerating Diffusion Transformer via Layer Caching

Neural Information Processing Systems

Diffusion Transformers have recently demonstrated unprecedented generative capabilities for various tasks. The encouraging results, however, come with the cost of slow inference, since each denoising step requires inference on a transformer model with a large scale of parameters. In this study, we make an interesting and somehow surprising observation: the computation of a large proportion of layers in the diffusion transformer, through introducing a caching mechanism, can be readily removed even without updating the model parameters. In the case of U-ViT-H/2, for example, we may remove up to 93.68% of the computation in the cache steps (46.84% for all steps), with less than 0.01 drop in FID. To achieve this, we introduce a novel scheme, named Learning-to-Cache (L2C), that learns to conduct caching in a dynamic manner for diffusion transformers. Specifically, by leveraging the identical structure of layers in transformers and the sequential nature of diffusion, we explore redundant computations between timesteps by treating each layer as the fundamental unit for caching. To address the challenge of the exponential search space in deep models for identifying layers to cache and remove, we propose a novel differentiable optimization objective. An input-invariant yet timestep-variant router is then optimized, which can finally produce a static computation graph. Experimental results show that L2C largely outperforms samplers such as DDIM and DPM-Solver, alongside prior cache-based methods at the same inference speed.


WFCRL: A Multi-Agent Reinforcement Learning Benchmark for Wind Farm Control

Neural Information Processing Systems

The wind farm control problem is challenging, since conventional model-based control strategies require tractable models of complex aerodynamical interactions between the turbines and suffer from the curse of dimension when the number of turbines increases. Recently, model-free and multi-agent reinforcement learning approaches have been used to address this challenge. In this article, we introduce WFCRL (Wind Farm Control with Reinforcement Learning), the first suite of multi-agent reinforcement learning environments for the wind farm control problem. WFCRL frames a cooperative Multi-Agent Reinforcement Learning (MARL) problem: each turbine is an agent and can learn to adjust its yaw, pitch or torque to maximize the common objective (e.g. the total power production of the farm). WFCRL also offers turbine load observations that will allow to optimize the farm performance while limiting turbine structural damages. Interfaces with two state-of-the-art farm simulators are implemented in WFCRL: a static simulator (Floris) and a dynamic simulator (FAST.farm). For each simulator, $10$ wind layouts are provided, including $5$ real wind farms. Two state-of-the-art online MARL algorithms are implemented to illustrate the scaling challenges. As learning online on FAST.Farm is highly time-consuming, WFCRL offers the possibility of designing transfer learning strategies from Floris to FAST.Farm.