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Understanding End-to-End Model-Based Reinforcement Learning Methods as Implicit Parameterization

Neural Information Processing Systems

Estimating the per-state expected cumulative rewards is a critical aspect of reinforcement learning approaches, however the experience is obtained, but standard deep neural-network function-approximation methods are often inefficient in this setting. An alternative approach, exemplified by value iteration networks, is to learn transition and reward models of a latent Markov decision process whose value predictions fit the data. This approach has been shown empirically to converge faster to a more robust solution in many cases, but there has been little theoretical study of this phenomenon. In this paper, we explore such implicit representations of value functions via theory and focused experimentation. We prove that, for a linear parametrization, gradient descent converges to global optima despite nonlinearity and non-convexity introduced by the implicit representation. Furthermore, we derive convergence rates for both cases which allow us to identify conditions under which stochastic gradient descent (SGD) with this implicit representation converges substantially faster than its explicit counterpart. Finally, we provide empirical results in some simple domains that illustrate the theoretical findings.


Understanding End-to-End Model-Based Reinforcement Learning Methods as Implicit Parameterization

Neural Information Processing Systems

Estimating the per-state expected cumulative rewards is a critical aspect of reinforcement learning approaches, however the experience is obtained, but standard deep neural-network function-approximation methods are often inefficient in this setting. An alternative approach, exemplified by value iteration networks, is to learn transition and reward models of a latent Markov decision process whose value predictions fit the data. This approach has been shown empirically to converge faster to a more robust solution in many cases, but there has been little theoretical study of this phenomenon. In this paper, we explore such implicit representations of value functions via theory and focused experimentation. We prove that, for a linear parametrization, gradient descent converges to global optima despite nonlinearity and non-convexity introduced by the implicit representation. Furthermore, we derive convergence rates for both cases which allow us to identify conditions under which stochastic gradient descent (SGD) with this implicit representation converges substantially faster than its explicit counterpart. Finally, we provide empirical results in some simple domains that illustrate the theoretical findings.



HotBEV: Hardware-oriented Transformer-based Multi-View 3DDetector for BEVPerception

Neural Information Processing Systems

The bird's-eye-view (BEV) perception plays a critical role in autonomous driving systems, involving the accurate and efficient detection and tracking of objects from a top-down perspective. To achieve real-time decision-making in self-driving scenarios, low-latency computation is essential. While recent approaches to BEV detection have focused on improving detection precision using Lift-Splat-Shoot (LSS)-based or transformer-based schemas, the substantial computational and memory burden of these approaches increases the risk of system crashes when multiple on-vehicle tasks run simultaneously. Unfortunately, there is a dearth of literature on efficient BEV detector paradigms, let alone achieving realistic speedups. Unlike existing works that focus on reducing computation costs, this paper focuses on developing an efficient model design that prioritizes actual on-device latency.




Learning Robust Dynamics through Variational Sparse Gating

Neural Information Processing Systems

Learning world models from their sensory inputs enables agents to plan for actions by imagining their future outcomes. World models have previously been shown to improve sample-efficiency in simulated environments with few objects, but have not yet been applied successfully to environments with many objects. In environments with many objects, often only a small number of them are moving or interacting at the same time. In this paper, we investigate integrating this inductive bias of sparse interactions into the latent dynamics of world models trained from pixels. First, we introduce Variational Sparse Gating (VSG), a latent dynamics model that updates its feature dimensions sparsely through stochastic binary gates. Moreover, we propose a simplified architecture Simple Variational Sparse Gating (SVSG) that removes the deterministic pathway of previous models, resulting in a fully stochastic transition function that leverages the VSG mechanism. We evaluate the two model architectures in the BringBackShapes (BBS) environment that features a large number of moving objects and partial observability, demonstrating clear improvements over prior models.


Supplementary Material AEvaluation on CIFARBenchmarks

Neural Information Processing Systems

Setup We additionally evaluate GradNorm on a common benchmark with CIFAR-10 and CIFAR100 [22] as ID datasets, which is routinely used in literature [13, 27, 14, 29, 26]. We use the standard split with 50,000 training images and 10,000 test images. The learning rate is initially 0.1, and decays by a factor of 10 at epochs 50, 75 and 90 respectively. Results We summarize the results in Table 6, where GradNormremains competitive. In particular, GradNorm reduces the average FPR95 by 8.77% on CIFAR-10 compared to the best baseline.