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PCWorld

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Non-Stationary Structural Causal Bandits

Neural Information Processing Systems

We study the problem of sequential decision-making in environments governed by evolving causal mechanisms. Prior work on structural causal bandits--formulations that integrate causal graphs into multi-armed bandit problems to guide intervention selection--has shown that leveraging the causal structure can reduce unnecessary interventions by identifying possibly-optimal minimal intervention sets (POMISs). However, such formulations fall short in dynamic settings where reward distributions may vary over time, due to their static--and thus myopic--nature focuses on immediate rewards and overlooks the long-term effects of interventions. In this work, we propose a non-stationary structural causal bandit framework that leverages temporal structural causal models to capture evolving dynamics over time. We characterize how interventions propagate over time by developing graphical tools and assumptions, which form the basis for identifying non-myopic intervention strategies. Within this framework, we devise POMIS+, which captures the existence of variables that contribute to maximizing both immediate and long-term rewards. Our framework provides a principled way to reason about temporally-aware interventions by explicitly modeling information propagation across time. Empirical results validate the effectiveness of our approach, demonstrating improved performance over myopic baselines.


EVAAA: AVirtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents

Neural Information Processing Systems

Appendix A describes the Unity-based interface implemented in EVAAA, including an environment setup, prefab structures, and object instantiation. Appendix B provides a comprehensive introduction to Essential Variables (EVs), including their design, dynamics, and role in internal state regulation. Appendix C explains the implementation of the reward system and its connection to the balance of internal states. Appendix E outlines the modular configuration to generate EVAAA environments, along with the instructions for environment customization. Appendix F presents the structure and progression of naturalistic training environments. Appendix G describes the design of unseen experimental testbeds for evaluation. Appendix I provides analyses of agent behavior across training and test environments, including emergent behavioral patterns. All code and data are publicly available at: https://github.com/cocoanlab/evaaa A.1 Prefabs Environmental elements such as terrain, resources, obstacles, and predators are implemented as reusable and configurable Unity prefabs. Prefabs are grouped into Agents, Environment, and Materials. Each category includes reusable components for constructing and customizing interactive scenes: Agents (main agent and predators), Environment (terrain and containers), and Materials (varied textures and colors for visual distinction). This modular system enables rapid prototyping, task generation, condition randomization, and reproducible scene setup. Prefabs can be customized through the Unity Editor or programmatically at runtime, and reused across scenes without manual rebuilding.


Logic.py: Bridging the Gap between LLMs and Constraint Solvers

Neural Information Processing Systems

We present a novel approach to formalise and solve search-based problems using large language models, which significantly improves upon previous state-of-theart results. We demonstrate the efficacy of this approach on benchmarks like the logic puzzles tasks in ZebraLogicBench. Instead of letting the LLM attempt to directly solve the puzzles, our method prompts the model to formalise the problem in a logic-focused, human-readable, domain-specific language (DSL) called Logic.py. This formalised representation is then solved using a constraint solver, leveraging the strengths of both the language model and the solver. Our approach achieves a remarkable 65% absolute improvement over the baseline performance of Llama 3.1 70B on ZebraLogicBench, increasing its accuracy to over 90%. This significant advancement demonstrates the potential of combining language models with domain-specific languages and auxiliary tools on traditionally challenging tasks for LLMs.


Thousand Voices of Trauma: ALarge-Scale Synthetic Dataset for Modeling Prolonged Exposure Therapy Conversations

Neural Information Processing Systems

The advancement of AI systems for mental health support is hindered by limited access to therapeutic conversation data, particularly for trauma treatment. We present Thousand Voices of Trauma, a synthetic benchmark dataset of 3,000 therapy conversations based on Prolonged Exposure therapy protocols for Post-traumatic Stress Disorder (PTSD). The dataset comprises 500 unique cases, each explored through six conversational perspectives that mirror the progression of therapy from initial anxiety to peak distress to emotional processing. We incorporated diverse demographic profiles (ages 18-80, M=49.3, 49.4% male, 44.4% female, 6.2% nonbinary), 20 trauma types, and 10 trauma-related behaviors using deterministic and probabilistic generation methods. Analysis reveals realistic distributions of trauma types (witnessing violence 10.6%, bullying 10.2%) and symptoms (nightmares 23.4%, substance abuse 20.8%).


Learning 3DAnisotropic Noise Distributions Improves Molecular Force Field Modeling

Neural Information Processing Systems

Coordinate denoising has emerged as a promising method for 3D molecular pretraining due to its theoretical connection to learning a molecular force field. However, existing denoising methods rely on oversimplified molecular dynamics that assume atomic motions to be isotropic and homoscedastic.


KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills

Neural Information Processing Systems

Humanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum design. This paper presents a physics-based humanoid control framework, aiming to master highly-dynamic human behaviors such as Kungfu and dancing through multisteps motion processing and adaptive motion tracking. For motion processing, we design a pipeline to extract, filter out, correct, and retarget motions, while ensuring compliance with physical constraints to the maximum extent. For motion imitation, we formulate a bi-level optimization problem to dynamically adjust the tracking accuracy tolerance based on the current tracking error, creating an adaptive curriculum mechanism. We further construct an asymmetric actor-critic framework for policy training. In experiments, we train whole-body control policies to imitate a set of highly-dynamic motions. Our method achieves significantly lower tracking errors than existing approaches and is successfully deployed on the Unitree G1 robot, demonstrating stable and expressive behaviors. The project page is https://kungfu-bot.github.io.


R2ec: Towards Large Recommender Models with Reasoning

Neural Information Processing Systems

Large recommender models have extended LLMs as powerful recommenders via encoding or item generation, and recent breakthroughs in LLM reasoning synchronously motivate the exploration of reasoning in recommendation. In this work, we propose R2ec, a unified large recommender model with intrinsic reasoning capability. R2ec introduces a dual-head architecture that supports both reasoning chain generation and efficient item prediction in a single model, significantly reducing inference latency. To overcome the lack of annotated reasoning data, we design RecPO, a reinforcement learning framework that optimizes reasoning and recommendation jointly with a novel fused reward mechanism. Extensive experiments on three datasets demonstrate that R2ec outperforms traditional, LLMbased, and reasoning-augmented recommender baselines, while further analyses validate its competitive efficiency among conventional LLM-based recommender baselines and strong adaptability to diverse recommendation scenarios.


HAWKBENCH: Investigating Resilience of RAG Methods on Stratified Information-Seeking Tasks

Neural Information Processing Systems

In real-world information-seeking scenarios, users have dynamic and diverse needs, requiring RAG systems to demonstrate adaptable resilience. To comprehensively evaluate the resilience of current RAG methods, we introduce HawkBench, a human-labeled, multi-domain benchmark designed to rigorously assess RAG performance across categorized task types. By stratifying tasks based on informationseeking behaviors, HawkBench provides a systematic evaluation of how well RAG systems adapt to diverse user needs. Unlike existing benchmarks, which focus primarily on specific task types (mostly factoid queries) and rely on varying knowledge bases, HawkBench offers: (1) systematic task stratification to cover a broad range of query types, including both factoid and rationale queries, (2) integration of multi-domain corpora across all task types to mitigate corpus bias, and (3) rigorous annotation for high-quality evaluation. HawkBench includes 1,600 high-quality test samples, evenly distributed across domains and task types. Using this benchmark, we evaluate representative RAG methods, analyzing their performance in terms of answer quality and response latency. Our findings highlight the need for dynamic task strategies that integrate decision-making, query interpretation, and global knowledge understanding to improve RAG generalizability. We believe HawkBench serves as a pivotal benchmark for advancing the resilience of RAG methods and their ability to achieve general-purpose information seeking.


PathVQ: Reforming Computational Pathology Foundation Model for Whole Slide Image Analysis via Vector Quantization

Neural Information Processing Systems

Pathology whole slide image (WSI) analysis is vital for disease diagnosis and understanding. While foundation models (FMs) have driven recent advances, their scalability in pathology remains a key challenge. In particular, vision-language (VL) pathology FMs align visual features with language annotation for downstream tasks, but they rely heavily on large-scale image-text paired data, which is scarce thus limiting generalization. On the other hand, vision-only pathology FMs can leverage abundant unlabeled data via self-supervised learning (SSL). However, current approaches often use the [CLS] token from tile-level ViTs as slide-level input for efficiency (a tile with 224 224 pixels composed of 196 patches with 16 16 pixels).