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Quantum Speedups of Optimizing Approximately Convex Functions with Applications to Logarithmic Regret Stochastic Convex Bandits

Neural Information Processing Systems

We initiate the study of quantum algorithms for optimizing approximately convex functions. Given a convex set K Rn and a function F: Rn Rsuch that there exists a convex function f: K R satisfying supx K|F(x) f(x)| /n, our quantum algorithm finds an x K such that F(x) minx KF(x) using O(n3) quantum evaluation queries to F. This achieves a polynomial quantum speedup compared to the best-known classical algorithms. As an application, we give a quantum algorithm for zeroth-order stochastic convex bandits with O(n5 log2 T) regret, an exponential speedup in T compared to the classical โ„ฆ( T) lower bound. Technically, we achieve quantum speedup in nby exploiting a quantum framework of simulated annealing and adopting a quantum version of the hit-and-run walk. Our speedup in T for zeroth-order stochastic convex bandits is due to a quadratic quantum speedup in multiplicative error of mean estimation.


Supplementary material for Discrete Valued Neural Communication in Structured Architectures Enhances Generalization

Neural Information Processing Systems

In this appendix, as a complementary to Theorems 1-2, we provide additional theorems, Theorems 3-4, which further illustrate the two advantages of the discretization process by considering an abstract model with the discretization bottleneck. For the advantage on the sensitivity, the error due to potential noise and perturbation without discretization -- the third term ฮพ(w,r0,M0,d) >0 in Theorem 4 -- is shown to be minimized to zero with discretization in Theorems 3. See Appendix C.1 for a simple comparison between the bound of Theorem 3 and that of Theorem 4 when the metric spaces (M,d) and (M0,d0) are chosen to be Euclidean spaces. We now introduce the notation used in Theorems 3-4. Here, ฯ•w represents a deep neural network with weight parameters w W RD, qe is the discretization process with the codebook e E RL m, and hฮธ represents a deep neural network with parameters ฮธ ฮ˜ Rฮถ. Thus, the tuple of all learnable parameters are (w,e,ฮธ).


Discrete-Valued Neural Communication in Structured Architectures Enhances Generalization

Neural Information Processing Systems

Deep learning has advanced from fully connected architectures to structured models organized into components, e.g., the transformer composed of positional elements, modular architectures divided into slots, and graph neural nets made up of nodes. The nature of structured models is that communication among the components has a bottleneck, typically achieved by restricted connectivity and attention. In this work, we further tighten the bottleneck via discreteness of the representations transmitted between components. We hypothesize that this constraint serves as a useful form of inductive bias. Our hypothesis is motivated by past empirical work showing the benefits of discretization in non-structured architectures as well as our own theoretical results showing that discretization increases noise robustness and reduces the underlying dimensionality of the model.



Bellman Residual Orthogonalization for Offline Reinforcement Learning Anonymous Author(s) Affiliation Address email

Neural Information Processing Systems

We propose and analyze a reinforcement learning principle that approximates the1 Bellman equations by enforcing their validity only along an user-defined space of2 test functions. Focusing on applications to model-free offline RL with function3 approximation, we exploit this principle to derive confidence intervals for off-policy4 evaluation, as well as to optimize over policies within a prescribed policy class.5 We prove an oracle inequality on our policy optimization procedure in terms of6 a trade-off between the value and uncertainty of an arbitrary comparator policy.7 Different choices of test function spaces allow us to tackle different problems8 within a common framework. We characterize the loss of efficiency in moving9 from on-policy to off-policy data using our procedures, and establish connections10 to concentrability coefficients studied in past work. We examine in depth the11 implementation of our methods with linear function approximation, and provide12 theoretical guarantees with polynomial-time implementations even when Bellman13 closure does not hold.14


Bellman Residual Orthogonalization for Offline Reinforcement Learning

Neural Information Processing Systems

We propose and analyze a reinforcement learning principle that approximates the Bellman equations by enforcing their validity only along an user-defined space of test functions. Focusing on applications to model-free offline RL with function approximation, we exploit this principle to derive confidence intervals for off-policy evaluation, as well as to optimize over policies within a prescribed policy class. We prove an oracle inequality on our policy optimization procedure in terms of a trade-off between the value and uncertainty of an arbitrary comparator policy. Different choices of test function spaces allow us to tackle different problems within a common framework. We characterize the loss of efficiency in moving from on-policy to off-policy data using our procedures, and establish connections to concentrability coefficients studied in past work. We examine in depth the implementation of our methods with linear function approximation, and provide theoretical guarantees with polynomial-time implementations even when Bellman closure does not hold.


Adversarial Attacks on Black Box Video Classifiers: Leveraging the Power of Geometric Transformations (Supplementary Material)

Neural Information Processing Systems

We observe that our method outperforms the baseline methods in a statistically significant way. We consider four state-of-the-art video classification models, representing diverse methodologies of learning from videos, i.e., C3D [1], SlowFast [2], TPN [3] and I3D [4], as our black-box victim models to perform adversarial attack. The C3D model applies 3D convolution to learn spatio-temporal features from videos. SlowFast uses a two-pathway architecture where the slow pathway operates at a low frame rate to capture spatial semantics and the fast pathway operates at a high frame rate to capture motion at fine temporal resolution. I3D proposes the Inflated 3DConvNet(I3D) with Inflated 2D filters and pooling kernels of traditional 2DCNNs.