Technology
Matrix Multiplicative Weights Updates in Quantum Zero-Sum Games: Conservation Laws & Recurrence
Recent advances in quantum computing and in particular, the introduction of quantum GANs, have led to increased interest in quantum zero-sum game theory, extending the scope of learning algorithms for classical games into the quantum realm. In this paper, we focus on learning in quantum zero-sum games under Matrix Multiplicative Weights Update (a generalization of the multiplicative weights update method) and its continuous analogue, Quantum Replicator Dynamics. When each player selects their state according to quantum replicator dynamics, we show that the system exhibits conservation laws in a quantum-information theoretic sense. Moreover, we show that the system exhibits Poincarรฉ recurrence, meaning that almost all orbits return arbitrarily close to their initial conditions infinitely often.
Appendix ASource codes
Source codes for reproducing our experimental results are available at https://github.com/ We utilize DQNReplay dataset5 [1] for expert demonstrations on 27 Atari environments [5]. To encourage the size of the dataset to be consistent across multiple environments, we use the number of expert demonstrations N 2{ 20,50}. We provide the size of a dataset for each environment in Table 4. We process input images to grayscale images of 84 84 1, by utilizing Dopamine library6 [9].
VectorAdam for Rotation Equivariant Geometry Optimization
The Adam optimization algorithm has proven remarkably effective for optimization problems across machine learning and even traditional tasks in geometry processing. At the same time, the development of equivariant methods, which preserve their output under the action of rotation or some other transformation, has proven to be important for geometry problems across these domains. In this work, we observe that Adam -- when treated as a function that maps initial conditions to optimized results -- is not rotation equivariant for vector-valued parameters due to per-coordinate moment updates. This leads to significant artifacts and biases in practice. We propose to resolve this deficiency with VectorAdam, a simple modification which makes Adam rotation-equivariant by accounting for the vector structure of optimization variables. We demonstrate this approach on problems in machine learning and traditional geometric optimization, showing that equivariant VectorAdam resolves the artifacts and biases of traditional Adam when applied to vector-valued data, with equivalent or even improved rates of convergence.
Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games
Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution concept for multi-player general-sum IIEFGs. However, existing algorithms for finding an EFCE require full feedback from the game, and it remains open how to efficiently learn the EFCE in the more challenging bandit feedback setting where the game can only be learned by observations from repeated playing. This paper presents the first sample-efficient algorithm for learning the EFCE from bandit feedback. We begin by proposing K-EFCE--a generalized definition that allows players to observe and deviate from the recommended actions for K times. The K-EFCE includes the EFCE as a special case at K = 1, and is an increasingly stricter notion of equilibrium as K increases.