Technology
NeuroLKH: Combining Deep Learning Model with Lin-Kernighan-Helsgaun Heuristic for Solving the Traveling Salesman Problem
We present NeuroLKH, a novel algorithm that combines deep learning with the strong traditional heuristic Lin-Kernighan-Helsgaun (LKH) for solving Traveling Salesman Problem. Specifically, we train a Sparse Graph Network (SGN) with supervised learning for edge scores and unsupervised learning for node penalties, both of which are critical for improving the performance of LKH. Based on the output of SGN, NeuroLKH creates the edge candidate set and transforms edge distances to guide the searching process of LKH. Extensive experiments firmly demonstrate that, by training one model on a wide range of problem sizes, NeuroLKH significantly outperforms LKH and generalizes well to much larger sizes. Also, we show that NeuroLKH can be applied to other routing problems such as Capacitated Vehicle Routing Problem (CVRP), Pickup and Delivery Problem (PDP), and CVRP with Time Windows (CVRPTW).
Statistical Inference with M-Estimators on Adaptively Collected Data
Bandit algorithms are increasingly used in real-world sequential decision-making problems. Associated with this is an increased desire to be able to use the resulting datasets to answer scientific questions like: Did one type of ad lead to more purchases? In which contexts is a mobile health intervention effective? However, classical statistical approaches fail to provide valid confidence intervals when used with data collected with bandit algorithms. Alternative methods have recently been developed for simple models (e.g., comparison of means). Yet there is a lack of general methods for conducting statistical inference using more complex models on data collected with (contextual) bandit algorithms; for example, current methods cannot be used for valid inference on parameters in a logistic regression model for a binary reward. In this work, we develop theory justifying the use of M-estimators--which includes estimators based on empirical risk minimization as well as maximum likelihood--on data collected with adaptive algorithms, including (contextual) bandit algorithms. Specifically, we show that M-estimators, modified with particular adaptive weights, can be used to construct asymptotically valid confidence regions for a variety of inferential targets.
Supplementary Material for Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble AEnsemble gradient diversification
Proposition 1. Suppose Qฯj(s,a) = Q(s,a) and Qฯj(s,) is locally linear in the neighborhood of a for all j [N]. Let ฮปmin and wmin be the smallest eigenvalue and the corresponding normalized eigenvector of the matrix Var aQฯj(s,a) and > 0 be the value such that mini6=j aQฯi(s,a), aQฯj(s,a) = 1 . We first prove that the smallest eigenvalue ฮปmin of Var aQฯj(s,a) is upper-bounded by some constant multiple of . By Lemma 1, the total variance of the matrix is less or equal to N 1N. Note that, using the fact that the Q-values coincide at the action a and the local linearity of the Q-functions, we have derived Var(Qฯj(s,a+ kw)) = k2w|Var aQฯj(s,a) w. (2) Plugging w = wmin in Equation (2) and using Equation (1), we have Var(Qฯj(s,a+ kwmin)) = k2w|minVar aQฯj(s,a) wmin = k2ฮปmin A.2 Relationship between maximizing the total variance and maximizing the smallest eigenvalue As we have shown in Section 4, maximizing the total variance of the matrix Var ( aQฯi(s,a)) is equivalent to minimizing the cosine similarity of all distinct pairs of the gradients aQฯi(s,a), 2 which makes the gradients uniformly distributed on the unit sphere S|A| 1.
Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble
Offline reinforcement learning (offline RL), which aims to find an optimal policy from a previously collected static dataset, bears algorithmic difficulties due to function approximation errors from out-of-distribution (OOD) data points. To this end, offline RL algorithms adopt either a constraint or a penalty term that explicitly guides the policy to stay close to the given dataset. However, prior methods typically require accurate estimation of the behavior policy or sampling from OOD data points, which themselves can be a non-trivial problem. Moreover, these methods under-utilize the generalization ability of deep neural networks and often fall into suboptimal solutions too close to the given dataset. In this work, we propose an uncertainty-based offline RL method that takes into account the confidence of the Q-value prediction and does not require any estimation or sampling of the data distribution. We show that the clipped Q-learning, a technique widely used in online RL, can be leveraged to successfully penalize OOD data points with high prediction uncertainties. Surprisingly, we find that it is possible to substantially outperform existing offline RL methods on various tasks by simply increasing the number of Q-networks along with the clipped Q-learning. Based on this observation, we propose an ensemble-diversified actor-critic algorithm that reduces the number of required ensemble networks down to a tenth compared to the naive ensemble while achieving state-of-the-art performance on most of the D4RL benchmarks considered.
TDET_leaves06_wild; 00000501 RGB ImageDepth MapRGBD VideoGround Truthw/ RGBw/ RGBDw/ RGBD VideoDET_ball10_wild; 00001026TDefaced Images
Salient object detection (SOD) aims to identify standout elements in a scene, with recent advancements primarily focused on integrating depth data (RGB-D) or temporal data from videos to enhance SOD in complex scenes. However, the unison of two types of crucial information remains largely underexplored due to data constraints. To bridge this gap, we in this work introduce the DViSal dataset, fueling further research in the emerging field of RGB-D video salient object detection (DVSOD). Our dataset features 237 diverse RGB-D videos alongside comprehensive annotations, including object and instance-level markings, as well as bounding boxes and scribbles. These resources enable a broad scope for potential research directions. We also conduct benchmarking experiments using various SOD models, affirming the efficacy of multimodal video input for salient object detection. Lastly, we highlight some intriguing findings and promising future research avenues. To foster growth in this field, our dataset and benchmark results are publicly accessible at: https://dvsod.github.io/.