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Supplementary Material for: An Exponential Lower Bound for Linearly-Realizable MDPs with Constant Suboptimality Gap

Neural Information Processing Systems

We first verify the statement for the terminal state f. Observe that at the terminal state f, regardless of the action taken, the next state is always f and the reward is always 0. Hence Q h(f,) = V h(f) = 0 for all h [H]. Thus Q h(f,) = hฯ†(f,),v(a)i= 0. We now verify realizability for other states via induction on h = H,H 1,,1. Next, note that h, (2) follows from (1). In other words, (1) implies that a is always the optimal action.


An Exponential Lower Bound for Linearly-Realizable MDPs with Constant Suboptimality Gap

Neural Information Processing Systems

A fundamental question in the theory of reinforcement learning is: suppose the optimal Q-function lies in the linear span of a given ddimensional feature mapping, is sample-efficient reinforcement learning (RL) possible? The recent and remarkable result of Weisz et al. (2020) resolves this question in the negative, providing an exponential (in d) sample size lower bound, which holds even if the agent has access to a generative model of the environment. One may hope that such a lower can be circumvented with an even stronger assumption that there is a constant gap between the optimal Q-value of the best action and that of the second-best action (for all states); indeed, the construction in Weisz et al. (2020) relies on having an exponentially small gap. This work resolves this subsequent question, showing that an exponential sample complexity lower bound still holds even if a constant gap is assumed. Perhaps surprisingly, this result implies an exponential separation between the online RL setting and the generative model setting, where sample-efficient RL is in fact possible in the latter setting with a constant gap. Complementing our negative hardness result, we give two positive results showing that provably sample-efficient RL is possible either under an additional low-variance assumption or under a novel hypercontractivity assumption.


Compositional Transformers for Scene Generation Supplementary Material

Neural Information Processing Systems

Figure 10: A visualization of the layouts and unsupervised depth maps produced by GANformer2's planning stage while synthesizing varied images, making the generative process more structured and interpretable. GANformer2 creates the layout sequentially, segment-by-segment, to capture the scene's compositionality, effectively allowing us to add or remove objects from the resulting images. Since GANformer2 creates each scene as a composition of interacting segments, it supports adding and removal of objects while respecting various dependencies with their surroundings: Amodal completion of occluded objects is denoted by pink, updates of shadows and especially reflections by cyan, and other object removals cases by yellow. Shape manipulation is denoted by green, while position changes by yellow. Color manipulation is denoted by pink, while updates of material by cyan.


Compositional Transformers for Scene Generation

Neural Information Processing Systems

We introduce the GANformer2 model, an iterative object-oriented transformer, explored for the task of generative modeling. The network incorporates strong and explicit structural priors, to reflect the compositional nature of visual scenes, and synthesizes images through a sequential process. It operates in two stages: a fast and lightweight planning phase, where we draft a high-level scene layout, followed by an attention-based execution phase, where the layout is being refined, evolving into a rich and detailed picture. Our model moves away from conventional black-box GAN architectures that feature a flat and monolithic latent space towards a transparent design that encourages efficiency, controllability and interpretability. We demonstrate GANformer2's strengths and qualities through a careful evaluation over a range of datasets, from multi-object CLEVR scenes to the challenging COCO images, showing it successfully achieves state-of-the-art performance in terms of visual quality, diversity and consistency. Further experiments demonstrate the model's disentanglement and provide a deeper insight into its generative process, as it proceeds step-by-step from a rough initial sketch, to a detailed layout that accounts for objects' depths and dependencies, and up to the final high-resolution depiction of vibrant and intricate real-world scenes.





Supplementary Material for DreamHuman: Animatable 3DAvatars from Text

Neural Information Processing Systems

This document contains additional details and experiments that did not fit in the main text due to space constraints. For animations and additional results please also check the included videos. We use a similar optimization strategy with DreamFusion, so unless otherwise noted the hyperparameters remain the same. For example, we use the Distributed Shampoo optimizer [2]. Similarly with DreamFusion we also train on a TPUv4 machine with 4 chips.