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ASimple Decentralized Cross-Entropy Method

Neural Information Processing Systems

Cross-Entropy Method (CEM) is commonly used for planning in model-based reinforcement learning (MBRL) where a centralized approach is typically utilized to update the sampling distribution based on only the top-k operations' results on samples. In this paper, we show that such a centralized approach makes CEM vulnerable to local optima, thus impairing its sample efficiency. To tackle this issue, we propose Decentralized CEM (DecentCEM), a simple but effective improvement over classical CEM, by using an ensemble of CEM instances running independently from one another, and each performing a local improvement of its own sampling distribution. We provide both theoretical and empirical analysis to demonstrate the effectiveness of this simple decentralized approach. We empirically show that, compared to the classical centralized approach using either a single or even a mixture of Gaussian distributions, our DecentCEM finds the global optimum much more consistently thus improves the sample efficiency. Furthermore, we plug in our DecentCEM in the planning problem of MBRL, and evaluate our approach in several continuous control environments, with comparison to the stateof-art CEM based MBRL approaches (PETS and POPLIN). Results show sample efficiency improvement by simply replacing the classical CEM module with our DecentCEM module, while only sacrificing a reasonable amount of computational cost. Lastly, we conduct ablation studies for more in-depth analysis.


Revisiting Optimal Convergence Rate for Smooth and Non-convex Stochastic Decentralized Optimization

Neural Information Processing Systems

Decentralized optimization is effective to save communication in large-scale machine learning. Although numerous algorithms have been proposed with theoretical guarantees and empirical successes, the performance limits in decentralized optimization, especially the influence of network topology and its associated weight matrix on the optimal convergence rate, have not been fully understood. While Lu and Sa [44] have recently provided an optimal rate for non-convex stochastic decentralized optimization with weight matrices defined over linear graphs, the optimal rate with general weight matrices remains unclear. This paper revisits non-convex stochastic decentralized optimization and establishes an optimal convergence rate with general weight matrices. In addition, we also establish the optimal rate when non-convex loss functions further satisfy the PolyakLojasiewicz (PL) condition. Following existing lines of analysis in literature cannot achieve these results. Instead, we leverage the Ring-Lattice graph to admit general weight matrices while maintaining the optimal relation between the graph diameter and weight matrix connectivity. Lastly, we develop a new decentralized algorithm to nearly attain the above two optimal rates under additional mild conditions.


Text-Aware Diffusion for Policy Learning

Neural Information Processing Systems

Training an agent to achieve particular goals or perform desired behaviors is often accomplished through reinforcement learning, especially in the absence of expert demonstrations. However, supporting novel goals or behaviors through reinforcement learning requires the ad-hoc design of appropriate reward functions, which quickly becomes intractable. To address this challenge, we propose Text-Aware Diffusion for Policy Learning (TADPoLe), which uses a pretrained, frozen text-conditioned diffusion model to compute dense zero-shot reward signals for text-aligned policy learning. We hypothesize that large-scale pretrained generative models encode rich priors that can supervise a policy to behave not only in a text-aligned manner, but also in alignment with a notion of naturalness summarized from internet-scale training data. In our experiments, we demonstrate that TADPoLe is able to learn policies for novel goal-achievement and continuous locomotion behaviors specified by natural language, in both Humanoid and Dog environments. The behaviors are learned zero-shot without ground-truth rewards or expert demonstrations, and are qualitatively more natural according to human evaluation. We further show that TADPoLe performs competitively when applied to robotic manipulation tasks in the Meta-World environment, without having access to any in-domain demonstrations.







QATCH: Benchmarking SQL-centric tasks with Table Representation Learning Models on Your Data

Neural Information Processing Systems

Table Representation Learning (TRL) models are commonly pre-trained on large open-domain datasets comprising millions of tables and then used to address downstream tasks. Choosing the right TRL model to use on proprietary data can be challenging, as the best results depend on the content domain, schema, and data quality. Our purpose is to support end-users in testing TRL models on proprietary data in two established SQL-centric tasks, i.e., Question Answering (QA) and Semantic Parsing (SP). We present QATCH (Query-Aided TRLChecklist), a toolbox to highlight TRL models' strengths and weaknesses on relational tables unseen at training time. For an input table, QATCH automatically generates a testing checklist tailored to QA and SP. Checklist generation is driven by a SQL query engine that crafts tests of different complexity. This design facilitates inherent portability, allowing the checks to be used by alternative models. We also introduce a set of cross-task performance metrics evaluating the TRL model's performance over its output. Finally, we show how QATCH automatically generates tests for proprietary datasets to evaluate various state-of-the-art models including TAPAS, TAPEX, and CHATGPT.


On the Complexity of Adversarial Decision Making

Neural Information Processing Systems

A central problem in online learning and decision making--from bandits to reinforcement learning--is to understand what modeling assumptions lead to sampleefficient learning guarantees. We consider a general adversarial decision making framework that encompasses (structured) bandit problems with adversarial rewards and reinforcement learning problems with adversarial dynamics. Our main result is to show--via new upper and lower bounds--that the Decision-Estimation Coefficient, a complexity measure introduced by Foster et al. [17] in the stochastic counterpart to our setting, is necessary and sufficient to obtain low regret for adversarial decision making. However, compared to the stochastic setting, one must apply the Decision-Estimation Coefficient to the convex hull of the class of models (or, hypotheses) under consideration. This establishes that the price of accommodating adversarial rewards or dynamics is governed by the behavior of the model class under convexification, and recovers a number of existing results--both positive and negative. En route to obtaining these guarantees, we provide new structural results that connect the Decision-Estimation Coefficient to variants of other well-known complexity measures, including the Information Ratio of Russo and Van Roy [47] and the Exploration-by-Optimization objective of Lattimore and György [32].