Technology
Uniform Wrappers: Bridging Concave to Quadratizable Functions in Online Optimization
This paper presents novel contributions to the field of online optimization, particularly focusing on the adaptation of algorithms from concave optimization to more challenging classes of functions. Key contributions include the introduction of uniform wrappers, a class of meta-algorithms that could be used for algorithmic conversions such as converting algorithms for convex optimization into those for quadratizable optimization. Moreover, we propose a guideline that, given a base algorithm Afor concave optimization and a uniform wrapper W, describes how to convert a proof of the regret bound of A in the concave setting into a proof of the regret bound of W(A)for quadratizable setting. Through this framework, the paper demonstrates improved regret guarantees for various classes of DR-submodular functions under zeroth-order feedback. Furthermore, the paper extends zeroth-order online algorithms to bandit feedback and offline counterparts, achieving notable improvements in regret/sample complexity compared to existing approaches.
Language Models Are Capable of Metacognitive Monitoring and Control of Their Internal Activations
Large language models (LLMs) can sometimes report the strategies they actually use to solve tasks, yet at other times seem unable to recognize those strategies that govern their behavior. This suggests a limited degree of metacognition -- the capacity to monitor one's own cognitive processes for subsequent reporting and self-control. Metacognition enhances LLMs' capabilities in solving complex tasks but also raises safety concerns, as models may obfuscate their internal processes to evade neural-activation-based oversight (e.g., safety detector). Given society's increased reliance on these models, it is critical that we understand their metacognitive abilities. To address this, we introduce a neuroscience-inspired neurofeedback paradigm that uses in-context learning to quantify metacognitive abilities of LLMs to report and control their activation patterns. We demonstrate that their abilities depend on several factors: the number of in-context examples provided, the semantic interpretability of the neural activation direction (to be reported/controlled), and the variance explained by that direction. These directions span a "metacognitive space" with dimensionality much lower than the model's neural space, suggesting LLMs can monitor only a small subset of their neural activations. Our paradigm provides empirical evidence to quantify metacognition in LLMs, with significant implications for AI safety (e.g., adversarial attack and defense).
SPACE Noise Contrastive Estimation Stabilizes
Self-play fine-tuning has demonstrated promising abilities in adapting large language models (LLMs) to downstream tasks with limited real-world data. The basic principle is to iteratively refine the model with real samples and synthetic ones generated from itself. However, the existing methods primarily focus on the relative gaps between the rewards for two types of data, neglecting their absolute values. Through theoretical analysis, we identify that the gap-based methods suffer from unstable evolution, due to the potentially degenerated objectives. To address this limitation, we introduce a novel self-play fine-tuning method, namely SelfPlAy via Noise Contrastive Estimation (SPACE), which leverages noise contrastive estimation to capture the real-world data distribution. Specifically, SPACE treats synthetic samples as auxiliary components, and discriminates them from the real ones in a binary classification manner.
Mitigating Hallucination in VideoLLMs via Temporal-Aware Activation Engineering
Multimodal large language models (MLLMs) have achieved remarkable progress in video understanding. However, hallucination, where the model generates plausible yet incorrect outputs, persists as a significant and under-addressed challenge in the video domain. Among existing solutions, activation engineering has proven successful in mitigating hallucinations in LLMs and ImageLLMs, yet its applicability to VideoLLMs remains largely unexplored. In this work, we are the first to systematically investigate the effectiveness and underlying mechanisms of activation engineering for mitigating hallucinations in VideoLLMs. We initially conduct an investigation of the key factors affecting the performance of activation engineering and find that a model's sensitivity to hallucination depends on temporal variation rather than task type. Moreover, selecting appropriate internal modules and dataset for activation engineering is critical for reducing hallucination. Guided by these findings, we propose a temporal-aware activation engineering framework for VideoLLMs, which adaptively identifies and manipulates hallucination-sensitive modules based on the temporal variation characteristic, substantially mitigating hallucinations without additional LLM fine-tuning. Experiments across multiple models and benchmarks demonstrate that our method markedly reduces hallucination in VideoLLMs, thereby validating the robustness of our findings2.
Constrained Sampling for Language Models Should Be Easy: An MCMCPerspective
Constrained decoding enables Language Models (LMs) to produce samples that provably satisfy hard constraints. However, existing constrained-decoding approaches often distort the underlying model distribution, a limitation that is especially problematic in applications like program fuzzing, where one wants to generate diverse and valid program inputs for testing purposes. We propose a new constrained sampling framework based on Markov Chain Monte Carlo (MCMC) that simultaneously satisfies three core desiderata: constraint satisfying (every sample satisfies the constraint), monotonically converging (the sampling process converges to the true conditional distribution), and efficient (high-quality samples emerge in few steps). Our method constructs a proposal distribution over valid outputs and applies a Metropolis-Hastings acceptance criterion based on the LM's likelihood, ensuring principled and efficient exploration of the constrained space. Empirically, our sampler outperforms existing methods on both synthetic benchmarks and real-world program fuzzing tasks 1.
For Iran's Athletes, There Is No Separating Sports From Politics
For Iran's Athletes, There Is No Separating Sports From Politics From defections and protests to moments of national pride, the 2026 World Cup arrives amid decades of tension between identity and the state. Iran's national soccer team has made its 2026 World Cup debut amid a tumultuous backdrop: an abrupt and tentative ceasefire after months of war, an extraordinary set-up in Mexico after the US prevented the team from residing in-country between matches, and political uncertainty that has now expanded to the international stage. But for many Iranians, professional sports have always sat at an intersection between athleticism, identity, and politics. From sporting defections and political activism to moments of immense national sporting pride, the trajectory of Iranian sports underscores what's at stake this World Cup. The Iranian team, on Tuesday morning, drew 2-2 in their debut against New Zealand and will next face Belgium and Egypt, traveling to and from Mexico in between.
Finding Low-Rank Matrix Weights in DNNs via Riemannian Optimization: RAdaGrad and RAdamW
Finding low-rank matrix weights is a key technique for addressing the high memory usage and computational demands of large models. Most existing algorithms rely on the factorization of the low-rank matrix weights, which is non-unique and redundant. Their convergence is slow especially when the target low-rank matrices are ill-conditioned, because the convergence rate depends on the condition number of the Jacobian operator for the factorization and the Hessian of the loss function with respect to the weight matrix. To address this challenge, we adopt the Riemannian gradient descent (RGD) algorithm on the Riemannian manifold of fixed-rank matrices to update the entire low-rank weight matrix. This algorithm completely avoids the factorization, thereby eliminating the negative impact of the Jacobian condition number.
Consistent Paths Lead to Truth: Self-Rewarding Reinforcement Learning for LLMReasoning
Recent advances of Reinforcement Learning (RL) have highlighted its potential in complex reasoning tasks, yet effective training often relies on external supervision, which limits the broader applicability. In this work, we propose a novel self-rewarding reinforcement learning framework to enhance Large Language Model (LLM) reasoning by leveraging the consistency of intermediate reasoning states across different reasoning trajectories. Our key insight is that correct responses often exhibit consistent trajectory patterns in terms of model likelihood: their intermediate reasoning states tend to converge toward their own final answers (high consistency) with minimal deviation toward other candidates (low volatility). Inspired by this observation, we introduce CoVo, an intrinsic reward mechanism that integrates Consistency and Volatility via a robust vector-space aggregation strategy, complemented by a curiosity bonus to promote diverse exploration. CoVo enables LLMs to perform RL in a self-rewarding manner, offering a scalable pathway for learning to reason without external supervision. Extensive experiments on diverse reasoning benchmarks show that CoVo achieves performance comparable to or even surpassing supervised RL. Our code is available at https://github.com/sastpg/CoVo.
BayeSQP: Bayesian Optimization through Sequential Quadratic Programming
We introduce BayeSQP, a novel algorithm for general black-box optimization that merges the structure of sequential quadratic programming with concepts from Bayesian optimization. BayeSQP employs second-order Gaussian process surrogates for both the objective and constraints to jointly model the function values, gradients, and Hessian from only zero-order information. At each iteration, a local subproblem is constructed using the GP posterior estimates and solved to obtain a search direction. Crucially, the formulation of the subproblem explicitly incorporates uncertainty in both the function and derivative estimates, resulting in a tractable second-order cone program for high probability improvements under model uncertainty. A subsequent one-dimensional line search via constrained Thompson sampling selects the next evaluation point. Empirical results show that BayeSQPoutperforms state-of-the-art methods in specific high-dimensional settings. Our algorithm offers a principled and flexible framework that bridges classical optimization techniques with modern approaches to black-box optimization.
Prior-Guided Diffusion Planning for Offline Reinforcement Learning
Diffusion models have recently gained prominence in offline reinforcement learning due to their ability to effectively learn high-performing, generalizable policies from static datasets. Diffusion-based planners facilitate long-horizon decisionmaking by generating high-quality trajectories through iterative denoising, guided by return-maximizing objectives. However, existing guided sampling strategies such as Classifier Guidance, Classifier-Free Guidance, and Monte Carlo Sample Selection either produce suboptimal multi-modal actions, struggle with distributional drift, or incur prohibitive inference-time costs. To address these challenges, we propose Prior Guidance (PG), a novel guided sampling framework that replaces the standard Gaussian prior of a behavior-cloned diffusion model with a learnable distribution, optimized via a behavior-regularized objective. PG directly generates high-value trajectories without costly reward optimization of the diffusion model itself, and eliminates the need to sample multiple candidates at inference for sample selection. We present an efficient training strategy that applies behavior regularization in latent space, and empirically demonstrate that PG outperforms state-of-the-art diffusion policies and planners across diverse long-horizon offline RL benchmarks. Our code is available at https://github.com/ku-dmlab/PG.