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Mitigating Hallucination in VideoLLMs via Temporal-Aware Activation Engineering

Neural Information Processing Systems

Multimodal large language models (MLLMs) have achieved remarkable progress in video understanding. However, hallucination, where the model generates plausible yet incorrect outputs, persists as a significant and under-addressed challenge in the video domain. Among existing solutions, activation engineering has proven successful in mitigating hallucinations in LLMs and ImageLLMs, yet its applicability to VideoLLMs remains largely unexplored. In this work, we are the first to systematically investigate the effectiveness and underlying mechanisms of activation engineering for mitigating hallucinations in VideoLLMs. We initially conduct an investigation of the key factors affecting the performance of activation engineering and find that a model's sensitivity to hallucination depends on temporal variation rather than task type. Moreover, selecting appropriate internal modules and dataset for activation engineering is critical for reducing hallucination. Guided by these findings, we propose a temporal-aware activation engineering framework for VideoLLMs, which adaptively identifies and manipulates hallucination-sensitive modules based on the temporal variation characteristic, substantially mitigating hallucinations without additional LLM fine-tuning. Experiments across multiple models and benchmarks demonstrate that our method markedly reduces hallucination in VideoLLMs, thereby validating the robustness of our findings2.


Constrained Sampling for Language Models Should Be Easy: An MCMCPerspective

Neural Information Processing Systems

Constrained decoding enables Language Models (LMs) to produce samples that provably satisfy hard constraints. However, existing constrained-decoding approaches often distort the underlying model distribution, a limitation that is especially problematic in applications like program fuzzing, where one wants to generate diverse and valid program inputs for testing purposes. We propose a new constrained sampling framework based on Markov Chain Monte Carlo (MCMC) that simultaneously satisfies three core desiderata: constraint satisfying (every sample satisfies the constraint), monotonically converging (the sampling process converges to the true conditional distribution), and efficient (high-quality samples emerge in few steps). Our method constructs a proposal distribution over valid outputs and applies a Metropolis-Hastings acceptance criterion based on the LM's likelihood, ensuring principled and efficient exploration of the constrained space. Empirically, our sampler outperforms existing methods on both synthetic benchmarks and real-world program fuzzing tasks 1.


For Iran's Athletes, There Is No Separating Sports From Politics

WIRED

For Iran's Athletes, There Is No Separating Sports From Politics From defections and protests to moments of national pride, the 2026 World Cup arrives amid decades of tension between identity and the state. Iran's national soccer team has made its 2026 World Cup debut amid a tumultuous backdrop: an abrupt and tentative ceasefire after months of war, an extraordinary set-up in Mexico after the US prevented the team from residing in-country between matches, and political uncertainty that has now expanded to the international stage. But for many Iranians, professional sports have always sat at an intersection between athleticism, identity, and politics. From sporting defections and political activism to moments of immense national sporting pride, the trajectory of Iranian sports underscores what's at stake this World Cup. The Iranian team, on Tuesday morning, drew 2-2 in their debut against New Zealand and will next face Belgium and Egypt, traveling to and from Mexico in between.


Finding Low-Rank Matrix Weights in DNNs via Riemannian Optimization: RAdaGrad and RAdamW

Neural Information Processing Systems

Finding low-rank matrix weights is a key technique for addressing the high memory usage and computational demands of large models. Most existing algorithms rely on the factorization of the low-rank matrix weights, which is non-unique and redundant. Their convergence is slow especially when the target low-rank matrices are ill-conditioned, because the convergence rate depends on the condition number of the Jacobian operator for the factorization and the Hessian of the loss function with respect to the weight matrix. To address this challenge, we adopt the Riemannian gradient descent (RGD) algorithm on the Riemannian manifold of fixed-rank matrices to update the entire low-rank weight matrix. This algorithm completely avoids the factorization, thereby eliminating the negative impact of the Jacobian condition number.


Consistent Paths Lead to Truth: Self-Rewarding Reinforcement Learning for LLMReasoning

Neural Information Processing Systems

Recent advances of Reinforcement Learning (RL) have highlighted its potential in complex reasoning tasks, yet effective training often relies on external supervision, which limits the broader applicability. In this work, we propose a novel self-rewarding reinforcement learning framework to enhance Large Language Model (LLM) reasoning by leveraging the consistency of intermediate reasoning states across different reasoning trajectories. Our key insight is that correct responses often exhibit consistent trajectory patterns in terms of model likelihood: their intermediate reasoning states tend to converge toward their own final answers (high consistency) with minimal deviation toward other candidates (low volatility). Inspired by this observation, we introduce CoVo, an intrinsic reward mechanism that integrates Consistency and Volatility via a robust vector-space aggregation strategy, complemented by a curiosity bonus to promote diverse exploration. CoVo enables LLMs to perform RL in a self-rewarding manner, offering a scalable pathway for learning to reason without external supervision. Extensive experiments on diverse reasoning benchmarks show that CoVo achieves performance comparable to or even surpassing supervised RL. Our code is available at https://github.com/sastpg/CoVo.


BayeSQP: Bayesian Optimization through Sequential Quadratic Programming

Neural Information Processing Systems

We introduce BayeSQP, a novel algorithm for general black-box optimization that merges the structure of sequential quadratic programming with concepts from Bayesian optimization. BayeSQP employs second-order Gaussian process surrogates for both the objective and constraints to jointly model the function values, gradients, and Hessian from only zero-order information. At each iteration, a local subproblem is constructed using the GP posterior estimates and solved to obtain a search direction. Crucially, the formulation of the subproblem explicitly incorporates uncertainty in both the function and derivative estimates, resulting in a tractable second-order cone program for high probability improvements under model uncertainty. A subsequent one-dimensional line search via constrained Thompson sampling selects the next evaluation point. Empirical results show that BayeSQPoutperforms state-of-the-art methods in specific high-dimensional settings. Our algorithm offers a principled and flexible framework that bridges classical optimization techniques with modern approaches to black-box optimization.


Prior-Guided Diffusion Planning for Offline Reinforcement Learning

Neural Information Processing Systems

Diffusion models have recently gained prominence in offline reinforcement learning due to their ability to effectively learn high-performing, generalizable policies from static datasets. Diffusion-based planners facilitate long-horizon decisionmaking by generating high-quality trajectories through iterative denoising, guided by return-maximizing objectives. However, existing guided sampling strategies such as Classifier Guidance, Classifier-Free Guidance, and Monte Carlo Sample Selection either produce suboptimal multi-modal actions, struggle with distributional drift, or incur prohibitive inference-time costs. To address these challenges, we propose Prior Guidance (PG), a novel guided sampling framework that replaces the standard Gaussian prior of a behavior-cloned diffusion model with a learnable distribution, optimized via a behavior-regularized objective. PG directly generates high-value trajectories without costly reward optimization of the diffusion model itself, and eliminates the need to sample multiple candidates at inference for sample selection. We present an efficient training strategy that applies behavior regularization in latent space, and empirically demonstrate that PG outperforms state-of-the-art diffusion policies and planners across diverse long-horizon offline RL benchmarks. Our code is available at https://github.com/ku-dmlab/PG.


FlowerTune: ACross-Domain Benchmark for Federated Fine-Tuning of Large Language Models

Neural Information Processing Systems

Large Language Models (LLMs) have achieved state-of-the-art results across diverse domains, yet their development remains reliant on vast amounts of publicly available data, raising concerns about data scarcity and the lack of access to domainspecific, sensitive information. Federated Learning (FL) presents a compelling framework to address these challenges by enabling decentralized fine-tuning on pre-trained LLMs without sharing raw data. However, the compatibility and performance of pre-trained LLMs in FL settings remain largely under explored. We introduce the FlowerTune LLMLeaderboard, a first-of-its-kind benchmarking suite designed to evaluate federated fine-tuning of LLMs across four diverse domains: general NLP, finance, medical, and coding. Each domain includes federated instruction-tuning datasets and domain-specific evaluation metrics. Our results, obtained through a collaborative, open-source and community-driven approach, provide the first comprehensive comparison across 26 pre-trained LLMs with different aggregation and fine-tuning strategies under federated settings, offering actionable insights into model performance, resource constraints, and domain adaptation. This work lays the foundation for developing privacy-preserving, domain-specialized LLMs for real-world applications.


Object State Recognition Initial StatearT nsitioning State End State LLMPlease provide the initial, transitioning, and end states for slicing a lemon

Neural Information Processing Systems

Recognizing the physical states of objects and their transformations within videos is crucial for structured video understanding and enabling robust real-world applications, such as robotic manipulation. However, pretrained vision-language models often struggle to capture these nuanced dynamics and their temporal context, and specialized object state recognition frameworks may not generalize to unseen actions or objects. We introduce SAGE (State-Action Graph Embeddings), a novel framework that offers a unified model of physical state transitions by decomposing states into fine-grained, language-described visual concepts that are sharable across different objects and actions. SAGE initially leverages Large Language Models to construct a State-Action Graph, which is then multimodally refined using Vision-Language Models. Extensive experiments show that our method significantly outperforms baselines, generalizes effectively to unseen objects and actions in open-world settings. SAGE improves the prior state-of-the-art by as much as 14.6% on novel state recognition with less than 5% of its inference time.


Ranking-based Preference Optimization for Diffusion Models from Implicit User Feedback

Neural Information Processing Systems

Direct preference optimization (DPO) methods have shown strong potential in aligning text-to-image diffusion models with human preferences by training on paired comparisons. These methods improve training stability by avoiding the REINFORCE algorithm but still struggle with challenges such as accurately estimating image probabilities due to the non-linear nature of the sigmoid function and the limited diversity of offline datasets. In this paper, we introduce Diffusion Denoising Ranking Optimization (Diffusion-DRO), a new preference learning framework grounded in inverse reinforcement learning. Diffusion-DRO removes the dependency on a reward model by casting preference learning as a ranking problem, thereby simplifying the training objective into a denoising formulation and overcoming the non-linear estimation issues found in prior methods. Moreover, Diffusion-DRO uniquely integrates offline expert demonstrations with online policy-generated negative samples, enabling it to effectively capture human preferences while addressing the limitations of offline data. Comprehensive experiments show that Diffusion-DRO delivers improved generation quality across a range of challenging and unseen prompts, outperforming state-of-the-art baselines in both both quantitative metrics and user studies.