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The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning

Neural Information Processing Systems

While distributional reinforcement learning (DistRL) has been empirically effective, the question of when and why it is better than vanilla, non-distributional RL has remained unanswered. This paper explains the benefits of DistRL through the lens of small-loss bounds, which are instance-dependent bounds that scale with optimal achievable cost. Particularly, our bounds converge much faster than those from non-distributional approaches if the optimal cost is small. As warmup, we propose a distributional contextual bandit (DistCB) algorithm, which we show enjoys small-loss regret bounds and empirically outperforms the state-of-the-art on three real-world tasks. In online RL, we propose a DistRL algorithm that constructs confidence sets using maximum likelihood estimation. We prove that our algorithm enjoys novel small-loss PAC bounds in low-rank MDPs. As part of our analysis, we introduce the ℓ1 distributional eluder dimension which may be of independent interest. Then, in offline RL, we show that pessimistic DistRL enjoys small-loss PAC bounds that are novel to the offline setting and are more robust to bad single-policy coverage.


Global Optimal K-Medoids Clustering of One Million Samples

Neural Information Processing Systems

We study the deterministic global optimization of the K-Medoids clustering problem. This work proposes a branch and bound (BB) scheme, in which a tailored Lagrangian relaxation method proposed in the 1970s is used to provide a lower bound at each BB node. The lower bounding method already guarantees the maximum gap at the root node. A closed-form solution to the lower bound can be derived analytically without explicitly solving any optimization problems, and its computation can be easily parallelized. Moreover, with this lower bounding method, finite convergence to the global optimal solution can be guaranteed by branching only on the regions of medoids. We also present several tailored bound tightening techniques to reduce the search space and computational cost. Extensive computational studies on 28 machine learning datasets demonstrate that our algorithm can provide a provable global optimal solution with an optimality gap of 0.1% within 4 hours on datasets with up to one million samples. Besides, our algorithm can obtain better or equal objective values than the heuristic method. A theoretical proof of global convergence for our algorithm is also presented.


End-to-end Learnable Clustering for Intent Learning in Recommendation

Neural Information Processing Systems

Intent learning, which aims to learn users' intents for user understanding and item recommendation, has become a hot research spot in recent years. However, existing methods suffer from complex and cumbersome alternating optimization, limiting performance and scalability. To this end, we propose a novel intent learning method termed \underline{ELCRec}, by unifying behavior representation learning into an \underline{E}nd-to-end \underline{L}earnable \underline{C}lustering framework, for effective and efficient \underline{Rec}ommendation.



ComENet: Towards Complete and Efficient Message Passing for 3DMolecular Graphs

Neural Information Processing Systems

Many real-world data can be modeled as 3D graphs, but learning representations that incorporates 3D information completely and efficiently is challenging. Existing methods either use partial 3D information, or suffer from excessive computational cost. To incorporate 3D information completely and efficiently, we propose a novel message passing scheme that operates within 1-hop neighborhood.


Bounce: Reliable High-Dimensional Bayesian Optimization for Combinatorial and Mixed Spaces

Neural Information Processing Systems

Impactful applications such as materials discovery, hardware design, neural architecture search, or portfolio optimization require optimizing high-dimensional black-box functions with mixed and combinatorial input spaces. While Bayesian optimization has recently made significant progress in solving such problems, an in-depth analysis reveals that the current state-of-the-art methods are not reliable. Their performances degrade substantially when the unknown optima of the function do not have a certain structure. To fill the need for a reliable algorithm for combinatorial and mixed spaces, this paper proposes Bounce that relies on a novel map of various variable types into nested embeddings of increasing dimensionality. Comprehensive experiments show that Bounce reliably achieves and often even improves upon state-of-the-art performance on a variety of high-dimensional problems.