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IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering

Neural Information Processing Systems

Vision-language models (VLMs) excel at descriptive tasks, but whether they truly understand scenes from visual observations remains uncertain. We introduce IR3D-Bench, a benchmark challenging VLMs to demonstrate understanding through active creation rather than passive recognition. Grounded in the analysis-by-synthesis paradigm, IR3D-Bench tasks Vision-Language Agents (VLAs) with actively using programming and rendering tools to recreate the underlying 3D structure of an input image, achieving agentic inverse rendering through tool use. This ''understanding-by-creating'' approach probes the tool-using generative capacity of VLAs, moving beyond the descriptive or conversational capacity measured by traditional scene understanding benchmarks. We provide a comprehensive suite of metrics to evaluate geometric accuracy, spatial relations, appearance attributes, and overall plausibility. Initial experiments on agentic inverse rendering powered by various state-of-the-art VLMs highlight current limitations, particularly in visual precision rather than basic tool usage. IR3D-Bench, including data and evaluation protocols, is released to facilitate systematic study and development of tool-using VLAs towards genuine scene understanding by creating.


Dynamic Algorithm for Explainable k -medians Clustering under \ell_p Norm

Neural Information Processing Systems

We study the problem of explainable $k$-medians clustering introduced by Dasgupta, Frost, Moshkovitz, and Rashtchian (2020). In this problem, the goal is to construct a threshold decision tree that partitions data into $k$ clusters while minimizing the $k$-medians objective. These trees are interpretable because each internal node makes a simple decision by thresholding a single feature, allowing users to trace and understand how each point is assigned to a cluster. We present the first algorithm for explainable $k$-medians under $\ell_p$ norm for every finite $p \geq 1$.


Constructing an Optimal Behavior Basis for the Option Keyboard

Neural Information Processing Systems

Multi-task reinforcement learning aims to quickly identify solutions for new tasks with minimal or no additional interaction with the environment. Generalized Policy Improvement (GPI) addresses this by combining a set of base policies to produce a new one that is at least as good--though not necessarily optimal--as any individual base policy. Optimality can be ensured, particularly in the linear-reward case, via techniques that compute a Convex Coverage Set (CCS). However, these are computationally expensive and do not scale to complex domains. The Option Keyboard (OK) improves upon GPI by producing policies that are at least as good--and often better.


ExAct: A Video-Language Benchmark for Expert Action Analysis

Neural Information Processing Systems

Our new benchmark contains 3,521 expert-curated video question-answer pairs spanning 11 physical activities in 6 domains: Sports, Bike Repair, Cooking, Health, Music, and Dance. ExAct requires the correct answer to be selected from five carefully designed candidate options, thus necessitating a nuanced, fine-grained, expert-level understanding of physical human skills. Evaluating the recent state-of-the-art VLMs on ExAct reveals a substantial performance gap relative to human expert performance. Specifically, the best-performing Gemini 2.5 Pro model achieves only 55.35% accuracy, well below the 82.02% attained by trained human experts. We believe that ExAct will be beneficial for developing and evaluating VLMs capable of precise understanding of human skills in various physical and procedural domains. Dataset and code are available at https://texaser.github.io/exact


SaFiRe: Saccade-Fixation Reiteration with Mamba for Referring Image Segmentation

Neural Information Processing Systems

Referring Image Segmentation (RIS) aims to segment the target object in an image given a natural language expression. While recent methods leverage pre-trained vision backbones and more training corpus to achieve impressive results, they predominantly focus on simple expressions--short, clear noun phrases like "red car" or "left girl". This simplification often reduces RIS to a key word/concept matching problem, limiting the model's ability to handle referential ambiguity in expressions. In this work, we identify two challenging real-world scenarios: object-distracting expressions, which involve multiple entities with contextual cues, and category-implicit expressions, where the object class is not explicitly stated. To address the challenges, we propose a novel framework, SaFiRe, which mimics the human two-phase cognitive process--first forming a global understanding, then refining it through detail-oriented inspection. This is naturally supported by Mamba's scan-then-update property, which aligns with our phased design and enables efficient multi-cycle refinement with linear complexity. We further introduce aRefCOCO, a new benchmark designed to evaluate RIS models under ambiguous referring expressions. Extensive experiments on both standard and proposed datasets demonstrate the superiority of SaFiRe over state-of-the-art baselines.


Shaping Sequence Attractor Schema in Recurrent Neural Networks

Neural Information Processing Systems

Sequence schemas are abstract, reusable knowledge structures that facilitate rapid adaptation and generalization in novel sequential tasks. In both animals and humans, shaping is an efficient way for acquiring such schemas, particularly in complex sequential tasks. As a form of curriculum learning, shaping works by progressively advancing from simple subtasks to integrated full sequences, and ultimately enabling generalization across different task variations. Despite the importance of schemas in cognition and shaping in schema acquisition, the underlying neural dynamics at play remain poorly understood. To explore this, we train recurrent neural networks on an odor-sequence task using a shaping protocol inspired by well-established paradigms in experimental neuroscience.


STITCH-OPE: Trajectory Stitching with Guided Diffusion for Off-Policy Evaluation

Neural Information Processing Systems

Off-policy evaluation (OPE) estimates the performance of a target policy using offline data collected from a behavior policy, and is crucial in domains such as robotics or healthcare where direct interaction with the environment is costly or unsafe. Existing OPE methods are ineffective for high-dimensional, long-horizon problems, due to exponential blow-ups in variance from importance weighting or compounding errors from learned dynamics models. To address these challenges, we propose STITCH-OPE, a model-based generative framework that leverages denoising diffusion for long-horizon OPE in high-dimensional state and action spaces. Starting with a diffusion model pre-trained on the behavior data, STITCH-OPE generates synthetic trajectories from the target policy by guiding the denoising process using the score function of the target policy. STITCH-OPE proposes two technical innovations that make it advantageous for OPE: (1) prevents over-regularization by subtracting the score of the behavior policy during guidance, and (2) generates long-horizon trajectories by stitching partial trajectories together end-to-end. We provide a theoretical guarantee that under mild assumptions, these modifications result in an exponential reduction in variance versus long-horizon trajectory diffusion. Experiments on the D4RL and OpenAI Gym benchmarks show substantial improvement in mean squared error, correlation, and regret metrics compared to state-of-the-art OPE methods.


GPLQ: A General, Practical, and Lightning QAT Method for Vision Transformers

Neural Information Processing Systems

Vision Transformers (ViTs) are essential in computer vision but are computationally intensive, too. Model quantization, particularly to low bit-widths like 4-bit, aims to alleviate this difficulty, yet existing Post-Training Quantization (PTQ) and Quantization-Aware Training (QAT) methods exhibit significant limitations. PTQ often incurs substantial accuracy drop, while QAT achieves high accuracy but suffers from prohibitive computational costs, limited generalization to downstream tasks, training instability, and lacking of open-source codebase. To address these challenges, this paper introduces General, Practical, and Lightning Quantization (GPLQ), a novel framework designed for efficient and effective ViT quantization. GPLQ is founded on two key empirical insights: the paramount importance of activation quantization and the necessity of preserving the model's original optimization basin to maintain generalization. Consequently, GPLQ employs a sequential activation-first, weights-later strategy. Stage 1 keeps weights in FP32 while quantizing activations with a feature mimicking loss in only 1 epoch to keep it stay in the same basin, thereby preserving generalization.


Towards Evaluating Proactive Risk Awareness of Multimodal Language Models

Neural Information Processing Systems

Human safety awareness gaps often prevent the timely recognition of everyday risks.In solving this problem, a proactive safety artificial intelligence (AI) system would work better than a reactive one. Instead of just reacting to users' questions, it would actively watch people's behavior and their environment to detect potential dangers in advance.Our Proactive Safety Bench (PaSBench) evaluates this capability through 416 multimodal scenarios (128 image sequences, 288 text logs) spanning 5 safety-critical domains.Evaluation of 36 advanced models reveals fundamental limitations: Top performers like Gemini-2.5-pro


Tighter CMI-Based Generalization Bounds via Stochastic Projection and Quantization

Neural Information Processing Systems

In this paper, we leverage stochastic projection and lossy compression to establish new conditional mutual information (CMI) bounds on the generalization error of statistical learning algorithms. It is shown that these bounds are generally tighter than the existing ones. In particular, we prove that for certain problem instances for which existing MI and CMI bounds were recently shown in Attias et al. [2024] and Livni [2023] to become vacuous or fail to describe the right generalization behavior, our bounds yield suitable generalization guarantees of the order of $\mathcal{O}(1/\sqrt{n})$, where $n$ is the size of the training dataset. Furthermore, we use our bounds to investigate the problem of data memorization raised in those works, and which asserts that there are learning problem instances for which any learning algorithm that has good prediction there exist distributions under which the algorithm must memorize'' a big fraction of the training dataset. We show that for every learning algorithm, there exists an auxiliary algorithm that does not memorize and which yields comparable generalization error for any data distribution. In part, this shows that memorization is not necessary for good generalization.