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DualFocus: Depth from Focus with Spatio-Focal Dual Variational Constraints

Neural Information Processing Systems

Depth-from-Focus (DFF) enables precise depth estimation by analyzing focus cues across a stack of images captured at varying focal lengths. While recent learning-based approaches have advanced this field, they often struggle in complex scenes with fine textures or abrupt depth changes, where focus cues may become ambiguous or misleading. We present DualFocus, a novel DFF framework that leverages the focal stack's unique gradient patterns induced by focus variation, jointly modeling focus changes over spatial and focal dimensions. Our approach introduces a variational formulation with dual constraints tailored to DFF: spatial constraints exploit gradient pattern changes across focus levels to distinguish true depth edges from texture artifacts, while focal constraints enforce unimodal, monotonic focus probabilities aligned with physical focus behavior. These inductive biases improve robustness and accuracy in challenging regions. Comprehensive experiments on four public datasets demonstrate that DualFocus consistently outperforms state-of-the-art methods in both depth accuracy and perceptual quality.


Multi-Agent Imitation by Learning and Sampling from Factorized Soft Q-Function

Neural Information Processing Systems

Learning from multi-agent expert demonstrations, known as Multi-Agent Imitation Learning (MAIL), provides a promising approach to sequential decision-making. However, existing MAIL methods including Behavior Cloning (BC) and Adversarial Imitation Learning (AIL) face significant challenges: BC suffers from the compounding error issue, while the very nature of adversarial optimization makes AIL prone to instability. In this work, we propose \textbf{M}ulti-\textbf{A}gent imitation by learning and sampling from \textbf{F}actor\textbf{I}zed \textbf{S}oft Q-function (MAFIS), a novel method that addresses these limitations for both online and offline MAIL settings. Built upon the single-agent IQ-Learn framework, MAFIS introduces the value decomposition network to factorize the imitation objective at agent level, thus enabling scalable training for multi-agent systems. Moreover, we observe that the soft Q-function implicitly defines the optimal policy as an energy-based model, from which we can sample actions via stochastic gradient Langevin dynamics. This allows us to estimate the gradient of the factorized optimization objective for continuous control tasks, avoiding the adversarial optimization between the soft Q-function and the policy required by prior work. By doing so, we obtain a tractable and \emph{non-adversarial} objective for both discrete and continuous multi-agent control. Experiments on common benchmarks including the discrete control tasks StarCraft Multi-Agent Challenge v2 (SMACv2), Gold Miner, and Multi Particle Environments (MPE), as well as the continuous control task Multi-Agent MuJoCo (MaMuJoCo), demonstrate that MAFIS achieves superior performance compared with baselines. Our code is available at https://github.com/LAMDA-RL/MAFIS.


Some Optimizers are More Equal: Understanding the Role of Optimizers in Group Fairness

Neural Information Processing Systems

We study whether and how the choice of optimization algorithm can impact group fairness in deep neural networks. Through stochastic differential equation analysis of optimization dynamics in an analytically tractable setup, we demonstrate that the choice of optimization algorithm indeed influences fairness outcomes, particularly under severe imbalance. Furthermore, we show that when comparing two categories of optimizers, adaptive methods and stochastic methods, RMSProp (from the adaptive category) has a higher likelihood of converging to fairer minima than SGD (from the stochastic category). Building on this insight, we derive two new theoretical guarantees showing that, under appropriate conditions, RMSProp exhibits fairer parameter updates and improved fairness in a single optimization step compared to SGD.


Reduction-based Pseudo-label Generation for Instance-dependent Partial Label Learning

Neural Information Processing Systems

Instance-dependent Partial Label Learning (ID-PLL) aims to learn a multi-class predictive model given training instances annotated with candidate labels related to features, among which correct labels are hidden fixed but unknown. The previous works involve leveraging the identification capability of the training model itself to iteratively refine supervision information. However, these methods overlook a critical aspect of ID-PLL: within the original label space, the model may fail to distinguish some incorrect candidate labels that are strongly correlated with features from correct labels. This leads to poor-quality supervision signals and creates a bottleneck in the training process. In this paper, we propose to leverage reduction-based pseudo-labels to alleviate the influence of incorrect candidate labels and train our predictive model to overcome this bottleneck. Specifically, reduction-based pseudo-labels are generated by performing weighted aggregation on the outputs of a multi-branch auxiliary model, with each branch trained in a label subspace that excludes certain labels. This approach ensures that each branch explicitly avoids the disturbance of the excluded labels, allowing the pseudo-labels provided for instances troubled by these excluded labels to benefit from the unaffected branches. Theoretically, we demonstrate that reduction-based pseudo-labels exhibit greater consistency with the Bayes optimal classifier compared to pseudo-labels directly generated from the training predictive model.


Personalized Exercise Recommendation with Semantically-Grounded Knowledge Tracing

Neural Information Processing Systems

We introduce ExRec, a general framework for personalized exercise recommendation with semantically-grounded knowledge tracing. Our method builds on the observation that existing exercise recommendation approaches simulate student performance via knowledge tracing (KT) but they often overlook two key aspects: (a) the semantic content of questions and (b) the sequential, structured progression of student learning. To address this, our ExRec presents an end-to-end pipeline, from annotating the KCs of questions and learning their semantic representations to training KT models and optimizing several reinforcement learning (RL) methods. Moreover, we improve standard Q-learning-based continuous RL methods via a tailored model-based value estimation (MVE) approach that directly leverages the components of KT model in estimating cumulative knowledge improvement.


G-Memory: Tracing Hierarchical Memory for Multi-Agent Systems

Neural Information Processing Systems

Large language model (LLM)-powered multi-agent systems (MAS) have demonstrated cognitive and execution capabilities that far exceed those of single LLM agents, yet their capacity for self-evolution remains hampered by underdeveloped memory architectures. Upon close inspection, we are alarmed to discover that prevailing MAS memory mechanisms (1) are overly simplistic, completely disregarding the nuanced inter-agent collaboration trajectories, and (2) lack cross-trial and agent-specific customization, in stark contrast to the expressive memory developed for single agents. To bridge this gap, we introduce G-Memory, a hierarchical, agentic memory system for MAS inspired by organizational memory theory, which manages the lengthy MAS interaction via a three-tier graph hierarchy: insight, query, and interaction graphs. Upon receiving a new user query, G-Memory performs bi-directional memory traversal to retrieve both \textit{high-level, generalizable insights} that enable the system to leverage cross-trial knowledge, and \textit{fine-grained, condensed interaction trajectories} that compactly encode prior collaboration experiences.


ZeroS: Zero‑Sum Linear Attention for Efficient Transformers

Neural Information Processing Systems

Linear attention methods offer Transformers $O(N)$ complexity but typically underperform standard softmax attention. We identify two fundamental limitations affecting these approaches: the restriction to convex combinations that only permits additive information blending, and uniform accumulated weight bias that dilutes attention in long contexts. We propose Zero-Sum Linear Attention (ZeroS), which addresses these limitations by removing the constant zero-order term $1/t$ and reweighting the remaining zero-sum softmax residuals. This modification creates mathematically stable weights, enabling both positive and negative values and allowing a single attention layer to perform contrastive operations. While maintaining $O(N)$ complexity, ZeroS theoretically expands the set of representable functions compared to convex combinations. Empirically, it matches or exceeds standard softmax attention across various sequence modeling benchmarks.


Could raccoons become the new dogs?

Popular Science

Could raccoons become the new dogs? They're undeniably cute, but they'd also be a pretty annoying pet. More information Adding us as a Preferred Source in Google by using this link indicates that you would like to see more of our content in Google News results. Breakthroughs, discoveries, and DIY tips sent six days a week. By signing up, you confirm you are 16+, will receive newsletters and promotional content and agree to our Terms of Use and acknowledge the data practices in our Privacy Policy .


Why Having Too Much Money Can Be Bad for Your Mental Health

TIME - Tech

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Eight trends I've noticed from watching hour of livestreams from Nintendo, PlayStation, Xbox and more

The Guardian

Eight trends I've noticed from watching hour of livestreams from Nintendo, PlayStation, Xbox and more Don't get Pushing Buttons delivered to your inbox? D id spend hours of your weekend watching a relentless series of video game adverts? No? I don't blame you - Summer Game Fest, the collection of livestreams that has arisen in place of the giant annual E3 video game expo in Los Angeles, is extremely overwhelming. There are the bigger, longer shows: the PlayStation and Xbox streams, the main SGF show hosted by Geoff Keighley and Lucy James, Future's duet of the Future Games Show and the PC Gaming Show. Each show is two hours long.