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A Unifying View of Linear Function Approximation in Off-Policy RL Through Matrix Splitting and Preconditioning

Neural Information Processing Systems

In off-policy policy evaluation (OPE) tasks within reinforcement learning, Temporal Difference Learning(TD) and Fitted Q-Iteration (FQI) have traditionally been viewed as differing in the number of updates toward the target value function: TD makes one update, FQI makes an infinite number, and Partial Fitted Q-Iteration (PFQI) performs a finite number. We show that this view is not accurate, and provide a new mathematical perspective under linear value function approximation that unifies these methods as a single iterative method solving same linear system, but using different matrix splitting schemes and preconditioners. We show that increasing the number of updates under the same target value function, i.e., the target network technique, is a transition from using a constant preconditioner to using a data-feature adaptive preconditioner. This elucidates, for the first time, why TD convergence does not necessarily imply FQI convergence, and establishes tight convergence connections among TD, PFQI, and FQI. Our framework enables sharper theoretical results than previous work and characterization of the convergence conditions for each algorithm, without relying on assumptions about the features (e.g., linear independence). We also provide an encoder-decoder perspective to better understand TD's convergence conditions, and prove, for the first time, that when a large learning rate doesn't work, trying a smaller one may help(for batch TD). Our framework also leads to the discovery of new crucial conditions on features for convergence, and shows how common assumptions about features influence convergence, e.g., the assumption of linearly independent features can be dropped without compromising the convergence guarantees of stochastic TD in the on-policy setting. This paper is also the first to introduce matrix splitting into the convergence analysis of these algorithms.


EgoBlind: Towards Egocentric Visual Assistance for the Blind

Neural Information Processing Systems

We present EgoBlind, the first egocentric VideoQA dataset collected from blind individuals to evaluate the assistive capabilities of contemporary multimodal large language models (MLLMs). EgoBlind comprises 1,392 first-person videos from the daily lives of blind and visually impaired individuals. It also features 5,311 questions directly posed or verified by the blind to reflect their in-situation needs for visual assistance. Each question has an average of 3 manually annotated reference answers to reduce subjectiveness.Using EgoBlind, we comprehensively evaluate 16 advanced MLLMs and find that all models struggle. The best performers achieve an accuracy near 60\%, which is far behind human performance of 87.4\%. To guide future advancements, we identify and summarize major limitations of existing MLLMs in egocentric visual assistance for the blind and explore heuristic solutions for improvement. With these efforts, we hope that EgoBlind will serve as a foundation for developing effective AI assistants to enhance the independence of the blind and visually impaired.


Prot2Text-V2: Protein Function Prediction with Multimodal Contrastive Alignment

Neural Information Processing Systems

Predicting protein function from sequence is a central challenge in computational biology. While existing methods rely heavily on structured ontologies or similarity-based techniques, they often lack the flexibility to express structure-free functional descriptions and novel biological functions. In this work, we introduce Prot2Text-V2, a novel multimodal sequence-to-text model that generates free-form natural language descriptions of protein function directly from amino acid sequences. Our method combines a protein language model as a sequence encoder (ESM-3B) and a decoder-only language model (LLaMA-3.1-8B-Instruct)


Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations

Neural Information Processing Systems

Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic understanding or geometric reconstruction. As a result, these embeddings typically cannot be decoded into explicit geometry and simultaneously reused across tasks. In this paper, we propose Object-X, a versatile multi-modal object representation framework capable of encoding rich object embeddings (e.g., images, point cloud, text) and decoding them back into detailed geometric and visual reconstructions. Object-X operates by geometrically grounding the captured modalities in a 3D voxel grid and learning an unstructured embedding fusing the information from the voxels with the object attributes. The learned embedding enables 3D Gaussian Splatting-based object reconstruction, while also supporting a range of downstream tasks, including scene alignment, single-image 3D object reconstruction, and localization. Evaluations on two challenging real-world datasets demonstrate that Object-X produces high-fidelity novel-view synthesis comparable to standard 3D Gaussian Splatting, while significantly improving geometric accuracy. Moreover, Object-X achieves competitive performance with specialized methods in scene alignment and localization. Critically, our object-centric descriptors require 3-4 orders of magnitude less storage compared to traditional image-or point cloud-based approaches, establishing Object-X as a scalable and highly practical solution for multi-modal 3D scene representation.


MetaMind: Modeling Human Social Thoughts with Metacognitive Multi-Agent Systems

Neural Information Processing Systems

Human social interactions depend on the ability to infer others' unspoken intentions, emotions, and beliefs--a cognitive skill grounded in the psychological concept of Theory of Mind (ToM). While large language models (LLMs) excel in semantic understanding tasks, they struggle with the ambiguity and contextual nuance inherent in human communication.


Bandit and Delayed Feedback in Online Structured Prediction

Neural Information Processing Systems

Online structured prediction is a task of sequentially predicting outputs with complex structures based on inputs and past observations, encompassing online classification. Recent studies showed that in the full-information setting, we can achieve finite bounds on the *surrogate regret*, *i.e.,* the extra target loss relative to the best possible surrogate loss. In practice, however, full-information feedback is often unrealistic as it requires immediate access to the whole structure of complex outputs. Motivated by this, we propose algorithms that work with less demanding feedback, *bandit* and *delayed* feedback. For bandit feedback, by using a standard inverse-weighted gradient estimator, we achieve a surrogate regret bound of $O(\sqrt{KT})$ for the time horizon $T$ and the size of the output set $K$. However, $K$ can be extremely large when outputs are highly complex, resulting in an undesirable bound.


On scalable and efficient training of diffusion samplers

Neural Information Processing Systems

We address the challenge of training diffusion models to sample from unnormalized energy distributions in the absence of data, the so-called diffusion samplers. Although these approaches have shown promise, they struggle to scale in more demanding scenarios where energy evaluations are expensive and the sampling space is high-dimensional. To address this limitation, we propose a scalable and sample-efficient framework that properly harmonizes the powerful classical sampling method and the diffusion sampler. Specifically, we utilize Monte Carlo Markov chain (MCMC) samplers with a novelty-based auxiliary energy as a Searcher to collect off-policy samples, using an auxiliary energy function to compensate for exploring modes the diffusion sampler rarely visits. These off-policy samples are then combined with on-policy data to train the diffusion sampler, thereby expanding its coverage of the energy landscape. Furthermore, we identify primacy bias, i.e., the preference of samplers for early experience during training, as the main cause of mode collapse during training, and introduce a periodic re-initialization trick to resolve this issue. Our method significantly improves sample efficiency on standard benchmarks for diffusion samplers and also excels at higher-dimensional problems and real-world molecular conformer generation.


Adaptive Neighborhood-Constrained Q Learning for Offline Reinforcement Learning

Neural Information Processing Systems

Offline reinforcement learning (RL) suffers from extrapolation errors induced by out-of-distribution (OOD) actions. To address this, offline RL algorithms typically impose constraints on action selection, which can be systematically categorized into density, support, and sample constraints. However, we show that each category has inherent limitations: density and sample constraints tend to be overly conservative in many scenarios, while the support constraint, though least restrictive, faces challenges in accurately modeling the behavior policy. To overcome these limitations, we propose a new neighborhood constraint that restricts action selection in the Bellman target to the union of neighborhoods of dataset actions. Theoretically, the constraint not only bounds extrapolation errors and distribution shift under certain conditions, but also approximates the support constraint without requiring behavior policy modeling. Moreover, it retains substantial flexibility and enables pointwise conservatism by adapting the neighborhood radius for each data point. In practice, we employ data quality as the adaptation criterion and design an adaptive neighborhood constraint. Building on an efficient bilevel optimization framework, we develop a simple yet effective algorithm, Adaptive Neighborhood-constrained Q learning (ANQ), to perform Q learning with target actions satisfying this constraint. Empirically, ANQ achieves state-of-the-art performance on standard offline RL benchmarks and exhibits strong robustness in scenarios with noisy or limited data.


Distortion of AI Alignment: Does Preference Optimization Optimize for Preferences?

Neural Information Processing Systems

After pre-training, large language models are aligned with human preferences based on pairwise comparisons. State-of-the-art alignment methods (such as PPO-based RLHF and DPO) are built on the assumption of aligning with a single preference model, despite being deployed in settings where users have diverse preferences. As a result, it is not even clear that these alignment methods produce models that satisfy users \emph{on average} --- a minimal requirement for pluralistic alignment. Drawing on social choice theory and modeling users' comparisons through individual Bradley-Terry (BT) models, we introduce an alignment method's \emph{distortion}: the worst-case ratio between the optimal achievable average utility, and the average utility of the learned policy. The notion of distortion helps draw sharp distinctions between alignment methods: \emph{Nash Learning from Human Feedback} achieves the minimax optimal distortion of $(\frac{1}{2} + o(1)) \cdot \beta$ (for the BT temperature $\beta$), robustly across utility distributions, distributions of comparison pairs, and permissible KL divergences from the reference policy. RLHF and DPO, by contrast, suffer $\geq (1 - o(1)) \cdot \beta$ distortion already without a KL constraint, and $e^{\Omega(\beta)}$ or even unbounded distortion in the full setting, depending on how comparison pairs are sampled.


JailBound: Jailbreaking Internal Safety Boundaries of Vision-Language Models

Neural Information Processing Systems

Vision-Language Models (VLMs) exhibit impressive performance, yet the integration of powerful vision encoders has significantly broadened their attack surface, rendering them increasingly susceptible to jailbreak attacks.