Next-generation wheelchairs could incorporate brain-controlled robotic arms and rentable add-on motors in order to help people with disabilities more easily carry out daily tasks or get around a city. Professor Nicolás García-Aracil from the Universidad Miguel Hernández (UMH) in Elche, Spain, has developed an automated wheelchair with an exoskeleton robotic arm to use at home, as part of a project called AIDE. It uses artificial intelligence to extract relevant information from the user, such as their behaviour, intentions and emotional state, and also analyses its environmental surroundings, he says. The system, which is based on an arm exoskeleton attached to a robotised wheelchair, is designed to help people living with various degrees and forms of disabilities carry out daily functions such as eating, drinking, and washing up, on their own and at home. While the user sits in the wheelchair, they wear the robotised arm to help them grasp objects and bring them close -- or as the whole system is connected to the home automation system they can ask the wheelchair to move in a specific direction or go into a particular room.
This is part 5 of a Guide in 6 parts about Artificial Intelligence. The guide covers some of its basic concepts, history and present applications, possible developments in the future, and also its challenges as opportunities. Reviewing some case studies helps to bring artificial intelligence to life, and to understand how it is used. Here we will review the field of entertainment, where the company Magic Leap has made great strides with the use of artificial intelligence. Magic Leap is a start up company located in the USA.
The sports industry has observed a paradigm shift over the decades. Thanks to the technology that had taken the sports from a dirt field to the high-tech arenas, from field training to the virtual training with stats, from the manual scoreboard updation to the electronic scoreboard and from cheering up the team from the stadium to the sports enjoyment from the comfort of living room. It has really come a long way. A lot has changed with the technology advancements that one can easily witness by looking at the differences between the first Olympic games played in 776 BC and the Olympic games organized now. Take a look at the technology trends that will continue to impact sports industry and are here to stay: Online streaming A decade back, to view the matches or the highlights at home, the viewers have to wait for a couple of hours due to unavailability of any technology in place and time zone difference.
A new artificial intelligence system that employs Google Glass may be a resource for helping children with autism spectrum disorder (ASD) improve socialization skills, according to a recent study published in JAMA Pediatrics. The small clinical trial found that children using the wearable technology at home showed significant improvements in socialization skills, compared to their counterparts that received only the standard of care. Named Superpower Glass, the new system was designed to "encourage facial engagement" and provide feedback on social situations. The program, which runs on Google Glass, helps kids classify the emotion of the person they are interacting with. Using machine learning, the tools is able to identify eight emotions, and then cue the child via a robotic audio clip and a visual emoticon.
By taking it upon itself to learn about its structure and environment, the robotic limb can then develop its own personalized gait and learn a new walking task after just five minutes of motor babbling. So much so, it can recover when being tripped in time to plant its next step safely on the ground even though it wasn't programmed to do so. The researchers believe this is the first robot to be capable of such a feat, and are excited about the possibilities the advance opens up.
At the rate technology is progressing, things we believed would only exist in movies like Minority Report are a reality today: self-driving cars, data that helps us predict the future, and don't forget -- cool, futuristic gadgets. Once upon a time, playing games or watching movies in 3D was a fantasy -- but now, this immersive technology is completely transforming the way we entertain ourselves. You can dive into your favorite games with these 3D glasses, making your battles and victories even more intense than you thought possible, and bring your favorite movies and shows to life in a brand new way. These 3D virtual reality glasses bring on a whole new meaning to binge watching (you won't even mind that hike in your Netflix fees). Designed for Android and iOS smartphones, enjoy a sharp, customizable viewing experience with the adjustable pupil distance and sight distance controls.
A heartwarming video has revealed the moment a three-year-old boy tries out a bionic arm for the first time. Giulio Spaziana, from Pomezia, Italy, was born without a forearm or hand on his right side. But doctors have now fitted him with a prosthetic limb which he can control using his electrical signals from his brain as though it were a real hand. In moving footage, he is seen grinning as he opens and closes the hand in a grabbing motion and shows off to his mother when he picks up a ruler unassisted. In a video filmed by his mother Giulio can be seen grinning as he uses the new prosthetic to pick up a ruler in the doctor's office – he asks his doctor: 'Can I keep it?'
But just like the CMO's role, the world of customer experience is constantly evolving. In order to lead a strategic and successful customer experience, the CMO must be aware of changing trends. Here are 10 CX trends every CMO should consider. Companies today have a wealth of data on their customers. It comes from wearable devices, surveys, internet activity and so much more.
This week's videogame news includes a, um, battle royale between Fortnite and Apex Legends, another weird gaffe by Steam, and Nintendo sneaking a big surprise into an unassuming package. The cardboard thing, where you could build little models and robots and stuff and animate them with the Switch? It was part Lego robotics kit, part mini-game generator, and it was a fascinating experiment on the part of Nintendo. It was pretty kid-friendly, to boot! Well now, it's gonna do VR. The main VR kit will cost $80 and will feature VR goggles as well as several cardboard kits to build, while a $40 set will feature the goggles with only one kit, a blaster.
Imagine you're using a VR headset and as a car races past, you hear it whip from left to right. Only the sound literally moves from left to right because it's coming from a robotic speaker that zips across the room. From the looks of a new patent, audio company Harman is dreaming up speakers that would do just that. This week, the US Patent Office awarded Harman a patent for a "mobile speaker system for virtual reality environments." According to the patent, the company would map VR soundscapes to robotic speakers, which would either drive or fly (thanks to quadcopters) to better represent the distance, direction and movement of sounds.