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 Virtual Reality


Is VR gaming now dead in the water?

PCWorld

PCWorld examines whether VR gaming is declining, highlighting challenges from Meta's failed Metaverse push and lack of compelling new content. Rising AI-driven hardware costs are making Valve's upcoming Steam Frame headset potentially unaffordable, while Apple's Vision Pro lacks gaming presence. Only Valve remains committed to VR gaming among major companies, making the technology's future uncertain despite continued development efforts. Meta is looking a lot less meta lately, reportedly pivoting from the virtual reality Quest brand and the ghost of Oculus to double down on pervert glasses. After a decade of work, Sony's VR ambitions over on the PlayStation seem to have made little progress. And I've barely heard a mention of Samsung's Galaxy XR headset--allegedly the flagship launch device for Android XR--since it arrived six months ago. While the idea that Apple is abandoning its Vision Pro headset might be overblown--the company is still actively hiring for the division--Michael Simon over at Macworld tells me the platform has basically zero gaming presence for the hardware. Hope for renewed interest in VR gaming with a big injection of Cupertino branding power has evaporated. Is virtual reality gaming, to borrow a term from, cooked?


Meta Is Shutting Down Horizon Worlds on Meta Quest

WIRED

Meta's flailing virtual reality social experience is being discontinued in June. It's part of Meta's broader moves to slim down the business that became its namesake. Pour one out from your digital bottle, because Meta is shutting down the virtual reality experience of Horizon Worlds. Meta sent an email blast to Horizon Worlds users today stating that the social VR world will officially end on its Quest VR headsets; starting March 31, Horizon Worlds will no longer be in the Quest store. Some Horizon-specific perks, including Meta Credits, avatars, and some digital clothes and in-world purchases, will also be removed.


Category

Neural Information Processing Systems

Estimating the 6D object pose is one of the core problems in computer vision and robotics. It predicts the full configurations of rotation, translation and size of a given object, which has wide applications including Virtual Reality (VR) [2], scene understanding [30], and [42, 57, 31, 49]. There are twodirections in 6D object pose estimation.




Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions

Neural Information Processing Systems

Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue mainly consist of activities captured entirely in controlled indoor environments with choreographed actions, significantly affecting their diversity.