Problem-Independent Architectures
Discovering Sensorimotor Agency in Cellular Automata using Diversity Search
Hamon, Gautier, Etcheverry, Mayalen, Chan, Bert Wang-Chak, Moulin-Frier, Clรฉment, Oudeyer, Pierre-Yves
The research field of Artificial Life studies how life-like phenomena such as autopoiesis, agency, or self-regulation can self-organize in computer simulations. In cellular automata (CA), a key open-question has been whether it it is possible to find environment rules that self-organize robust "individuals" from an initial state with no prior existence of things like "bodies", "brain", "perception" or "action". In this paper, we leverage recent advances in machine learning, combining algorithms for diversity search, curriculum learning and gradient descent, to automate the search of such "individuals", i.e. localized structures that move around with the ability to react in a coherent manner to external obstacles and maintain their integrity, hence primitive forms of sensorimotor agency. We show that this approach enables to find systematically environmental conditions in CA leading to self-organization of such basic forms of agency. Through multiple experiments, we show that the discovered agents have surprisingly robust capabilities to move, maintain their body integrity and navigate among various obstacles. They also show strong generalization abilities, with robustness to changes of scale, random updates or perturbations from the environment not seen during training. We discuss how this approach opens new perspectives in AI and synthetic bioengineering.
Medium Access Control protocol for Collaborative Spectrum Learning in Wireless Networks
Boyarski, Tomer, Wang, Wenbo, Leshem, Amir
In recent years there is a growing effort to provide learning algorithms for spectrum collaboration. In this paper we present a medium access control protocol which allows spectrum collaboration with minimal regret and high spectral efficiency in highly loaded networks. We present a fully-distributed algorithm for spectrum collaboration in congested ad-hoc networks. The algorithm jointly solves both the channel allocation and access scheduling problems. We prove that the algorithm has an optimal logarithmic regret. Based on the algorithm we provide a medium access control protocol which allows distributed implementation of the algorithm in ad-hoc networks. The protocol utilizes single-channel opportunistic carrier sensing to carry out a low-complexity distributed auction in time and frequency. We also discuss practical implementation issues such as bounded frame size and speed of convergence. Computer simulations comparing the algorithm to state-of-the-art distributed medium access control protocols show the significant advantage of the proposed scheme.
SafEDMD: A certified learning architecture tailored to data-driven control of nonlinear dynamical systems
Strรคsser, Robin, Schaller, Manuel, Worthmann, Karl, Berberich, Julian, Allgรถwer, Frank
The Koopman operator serves as the theoretical backbone for machine learning of dynamical control systems, where the operator is heuristically approximated by extended dynamic mode decomposition (EDMD). In this paper, we propose Stability- and certificate-oriented EDMD (SafEDMD): a novel EDMD-based learning architecture which comes along with rigorous certificates, resulting in a reliable surrogate model generated in a data-driven fashion. To ensure trustworthiness of SafEDMD, we derive proportional error bounds, which vanish at the origin and are tailored for control tasks, leading to certified controller design based on semi-definite programming. We illustrate the developed machinery by means of several benchmark examples and highlight the advantages over state-of-the-art methods.
Simulated Autopoiesis in Liquid Automata
We present a novel form of Liquid Automata, using this to simulate autopoiesis, whereby living machines self-organise in the physical realm. This simulation is based on an earlier Cellular Automaton described by Francisco Varela. The basis of Liquid Automata is a particle simulation with additional rules about how particles are transformed on collision with other particles. Unlike cellular automata, there is no fixed grid or time-step, only particles moving about and colliding with each other in a continuous space/time.
A white box solution to the black box problem of AI
Kalmykov, V. L., Kalmykov, L. V.
Artificial intelligence based on neural networks has made significant progress. However, there are concerns about the reliability and security of this approach due to its lack of transparency. This is the black box problem of AI. Here we show how this problem can be solved using symbolic AI, which has a transparent white box nature. The widespread use of symbolic AI is hindered by the opacity of mathematical models and natural language terms, the lack of a unified ontology, and the combinatorial explosion of search options. To solve the AI black box problem and to implement general-purpose symbolic AI, we propose to use deterministic logic cellular automata with rules based on first principles of the general theory of the relevant domain. In this case, the general theory of the relevant domain plays the role of a knowledge base for the cellular automaton inference. A cellular automaton implements automatic parallel logical inference at three levels of organization of a complex system. Our verification of several ecological hypotheses provides a successful precedent for the implementation of white-box AI. Finally, we discuss a program for creating a general-purpose symbolic AI capable of processing knowledge and ensuring the reliability and safety of automated decisions.
Measurement-based quantum computation from Clifford quantum cellular automata
Nautrup, Hendrik Poulsen, Briegel, Hans J.
Measurement-based quantum computation (MBQC) is a paradigm for quantum computation where computation is driven by local measurements on a suitably entangled resource state. In this work we show that MBQC is related to a model of quantum computation based on Clifford quantum cellular automata (CQCA). Specifically, we show that certain MBQCs can be directly constructed from CQCAs which yields a simple and intuitive circuit model representation of MBQC in terms of quantum computation based on CQCA. We apply this description to construct various MBQC-based Ans\"atze for parameterized quantum circuits, demonstrating that the different Ans\"atze may lead to significantly different performances on different learning tasks. In this way, MBQC yields a family of Hardware-efficient Ans\"atze that may be adapted to specific problem settings and is particularly well suited for architectures with translationally invariant gates such as neutral atoms.
Meta-Diversity Search in Complex Systems, A Recipe for Artificial Open-Endedness ?
Etcheverry, Mayalen, Chan, Bert Wang-Chak, Moulin-Frier, Clรฉment, Oudeyer, Pierre-Yves
Can we build an artificial system that would be able to generate endless surprises if ran "forever" in Minecraft? While there is not a single path toward solving that grand challenge, this article presents what we believe to be some working ingredients for the endless generation of novel increasingly complex artifacts in Minecraft. Our framework for an open-ended system includes two components: a complex system used to recursively grow and complexify artifacts over time, and a discovery algorithm that leverages the concept of meta-diversity search. Since complex systems have shown to enable the emergence of considerable complexity from set of simple rules, we believe them to be great candidates to generate all sort of artifacts in Minecraft. Yet, the space of possible artifacts that can be generated by these systems is often unknown, challenging to characterize and explore. Therefore automating the long-term discovery of novel and increasingly complex artifacts in these systems is an exciting research field. To approach these challenges, we formulate the problem of meta-diversity search where an artificial "discovery assistant" incrementally learns a diverse set of representations to characterize behaviors and searches to discover diverse patterns within each of them. A successful discovery assistant should continuously seek for novel sources of diversities while being able to quickly specialize the search toward a new unknown type of diversity. To implement those ideas in the Minecraft environment, we simulate an artificial "chemistry" system based on Lenia continuous cellular automaton for generating artifacts, as well as an artificial "discovery assistant" (called Holmes) for the artifact-discovery process. Holmes incrementally learns a hierarchy of modular representations to characterize divergent sources of diversity and uses a goal-based intrinsically-motivated exploration as the diversity search strategy.
Lightweight Diffusion Models with Distillation-Based Block Neural Architecture Search
Tang, Siao, Wang, Xin, Chen, Hong, Guan, Chaoyu, Tang, Yansong, zhu, Wenwu
Diffusion models have recently shown remarkable generation ability, achieving state-of-the-art performance in many tasks. However, the high computational cost is still a troubling problem for diffusion models. To tackle this problem, we propose to automatically remove the structural redundancy in diffusion models with our proposed Diffusion Distillation-based Block-wise Neural Architecture Search (DiffNAS). Specifically, given a larger pretrained teacher, we leverage DiffNAS to search for the smallest architecture which can achieve on-par or even better performance than the teacher. Considering current diffusion models are based on UNet which naturally has a block-wise structure, we perform neural architecture search independently in each block, which largely reduces the search space. Different from previous block-wise NAS methods, DiffNAS contains a block-wise local search strategy and a retraining strategy with a joint dynamic loss. Concretely, during the search process, we block-wisely select the best subnet to avoid the unfairness brought by the global search strategy used in previous works. When retraining the searched architecture, we adopt a dynamic joint loss to maintain the consistency between supernet training and subnet retraining, which also provides informative objectives for each block and shortens the paths of gradient propagation. We demonstrate this joint loss can effectively improve model performance. We also prove the necessity of the dynamic adjustment of this loss. The experiments show that our method can achieve significant computational reduction, especially on latent diffusion models with about 50\% MACs and Parameter reduction.
Mesh Neural Cellular Automata
Pajouheshgar, Ehsan, Xu, Yitao, Mordvintsev, Alexander, Niklasson, Eyvind, Zhang, Tong, Sรผsstrunk, Sabine
Modeling and synthesizing textures are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures and align more closely with the ways textures form in nature. We propose Mesh Neural Cellular Automata (MeshNCA), a method for directly synthesizing dynamic textures on 3D meshes without requiring any UV maps. MeshNCA is a generalized type of cellular automata that can operate on a set of cells arranged on a non-grid structure such as vertices of a 3D mesh. While only being trained on an Icosphere mesh, MeshNCA shows remarkable generalization and can synthesize textures on any mesh in real time after the training. Additionally, it accommodates multi-modal supervision and can be trained using different targets such as images, text prompts, and motion vector fields. Moreover, we conceptualize a way of grafting trained MeshNCA instances, enabling texture interpolation. Our MeshNCA model enables real-time 3D texture synthesis on meshes and allows several user interactions including texture density/orientation control, a grafting brush, and motion speed/direction control. Finally, we implement the forward pass of our MeshNCA model using the WebGL shading language and showcase our trained models in an online interactive demo which is accessible on personal computers and smartphones. Our demo and the high resolution version of this PDF are available at https://meshnca.github.io/.
ArchBERT: Bi-Modal Understanding of Neural Architectures and Natural Languages
Akbari, Mohammad, Alvar, Saeed Ranjbar, Kamranian, Behnam, Banitalebi-Dehkordi, Amin, Zhang, Yong
Building multi-modal language models has been a trend in the recent years, where additional modalities such as image, video, speech, etc. are jointly learned along with natural languages (i.e., textual information). Despite the success of these multi-modal language models with different modalities, there is no existing solution for neural network architectures and natural languages. Providing neural architectural information as a new modality allows us to provide fast architecture-2-text and text-2-architecture retrieval/generation services on the cloud with a single inference. Such solution is valuable in terms of helping beginner and intermediate ML users to come up with better neural architectures or AutoML approaches with a simple text query. In this paper, we propose ArchBERT, a bi-modal model for joint learning and understanding of neural architectures and natural languages, which opens up new avenues for research in this area. We also introduce a pre-training strategy named Masked Architecture Modeling (MAM) for a more generalized joint learning. Moreover, we introduce and publicly release two new bi-modal datasets for training and validating our methods. The ArchBERT's performance is verified through a set of numerical experiments on different downstream tasks such as architecture-oriented reasoning, question answering, and captioning (summarization). Datasets, codes, and demos are available supplementary materials.