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 Bayesian Inference


Bayesian model learning in human visual perception

Neural Information Processing Systems

Humans make optimal perceptual decisions in noisy and ambiguous conditions. Computations underlying such optimal behavior have been shown to rely on probabilistic inference according to generative models whose structure is usually taken to be known a priori. We argue that Bayesian model selection is ideal for inferring similar and even more complex model structures from experience. We find in experiments that humans learn subtle statistical properties of visual scenes in a completely unsupervised manner. We show that these findings are well captured by Bayesian model learning within a class of models that seek to explain observed variables by independent hidden causes.


A Bayesian Spatial Scan Statistic

Neural Information Processing Systems

We propose a new Bayesian method for spatial cluster detection, the "Bayesian spatial scan statistic," and compare this method to the standard (frequentist) scan statistic approach. We demonstrate that the Bayesian statistic has several advantages over the frequentist approach, including increased power to detect clusters and (since randomization testing is unnecessary) much faster runtime. We evaluate the Bayesian and frequentist methods on the task of prospective disease surveillance: detecting spatial clusters of disease cases resulting from emerging disease outbreaks. We demonstrate that our Bayesian methods are successful in rapidly detecting outbreaks while keeping number of false positives low.


Nested sampling for Potts models

Neural Information Processing Systems

Nested sampling is a new Monte Carlo method by Skilling [1] intended for general Bayesian computation. Nested sampling provides a robust alternative to annealing-based methods for computing normalizing constants. It can also generate estimates of other quantities such as posterior expectations. The key technical requirement is an ability to draw samples uniformly from the prior subject to a constraint on the likelihood. We provide a demonstration with the Potts model, an undirected graphical model.


Context as Filtering

Neural Information Processing Systems

Long-distance language modeling is important not only in speech recognition and machine translation, but also in high-dimensional discrete sequence modeling in general. However, the problem of context length has almost been neglected so far and a naรฏve bag-of-words history has been employed in natural language processing. In contrast, in this paper we view topic shifts within a text as a latent stochastic process to give an explicit probabilistic generative model that has partial exchangeability. We propose an online inference algorithm using particle filters to recognize topic shifts to employ the most appropriate length of context automatically. Experiments on the BNC corpus showed consistent improvement over previous methods involving no chronological order.


Unbiased Estimator of Shape Parameter for Spiking Irregularities under Changing Environments

Neural Information Processing Systems

We considered a gamma distribution of interspike intervals as a statistical model for neuronal spike generation. The model parameters consist of a time-dependent firing rate and a shape parameter that characterizes spiking irregularities of individual neurons. Because the environment changes with time, observed data are generated from the time-dependent firing rate, which is an unknown function. A statistical model with an unknown function is called a semiparametric model, which is one of the unsolved problem in statistics and is generally very difficult to solve. We used a novel method of estimating functions in information geometry to estimate the shape parameter without estimating the unknown function. We analytically obtained an optimal estimating function for the shape parameter independent of the functional form of the firing rate. This estimation is efficient without Fisher information loss and better than maximum likelihood estimation.


Ideal Observers for Detecting Motion: Correspondence Noise

Neural Information Processing Systems

We derive a Bayesian Ideal Observer (BIO) for detecting motion and solving the correspondence problem. We obtain Barlow and Tripathy's classic model as an approximation. Our psychophysical experiments show that the trends of human performance are similar to the Bayesian Ideal, but overall human performance is far worse. We investigate ways to degrade the Bayesian Ideal but show that even extreme degradations do not approach human performance. Instead we propose that humans perform motion tasks using generic, general purpose, models of motion. We perform more psychophysical experiments which are consistent with humans using a Slow-and-Smooth model and which rule out an alternative model using Slowness.


A PAC-Bayes approach to the Set Covering Machine

Neural Information Processing Systems

We design a new learning algorithm for the Set Covering Machine from a PAC-Bayes perspective and propose a PAC-Bayes risk bound which is minimized for classifiers achieving a non trivial margin-sparsity tradeoff.


Hyperparameter and Kernel Learning for Graph Based Semi-Supervised Classification

Neural Information Processing Systems

There have been many graph-based approaches for semi-supervised classification. One problem is that of hyperparameter learning: performance depends greatly on the hyperparameters of the similarity graph, transformation of the graph Laplacian and the noise model. We present a Bayesian framework for learning hyperparameters for graph-based semisupervised classification. Given some labeled data, which can contain inaccurate labels, we pose the semi-supervised classification as an inference problem over the unknown labels. Expectation Propagation is used for approximate inference and the mean of the posterior is used for classification. The hyperparameters are learned using EM for evidence maximization. We also show that the posterior mean can be written in terms of the kernel matrix, providing a Bayesian classifier to classify new points. Tests on synthetic and real datasets show cases where there are significant improvements in performance over the existing approaches.


Worst-Case Bounds for Gaussian Process Models

Neural Information Processing Systems

We present a competitive analysis of some nonparametric Bayesian algorithms in a worst-case online learning setting, where no probabilistic assumptions about the generation of the data are made. We consider models which use a Gaussian process prior (over the space of all functions) and provide bounds on the regret (under the log loss) for commonly used nonparametric Bayesian algorithms -- including Gaussian regression and logistic regression -- which show how these algorithms can perform favorably under rather general conditions. These bounds explicitly handle the infinite dimensionality of these nonparametric classes in a natural way. We also make formal connections to the minimax and minimum description length (MDL) framework. Here, we show precisely how Bayesian Gaussian regression is a minimax strategy.


Bayesian Surprise Attracts Human Attention

Neural Information Processing Systems

The concept of surprise is central to sensory processing, adaptation, learning, and attention. Yet, no widely-accepted mathematical theory currently exists to quantitatively characterize surprise elicited by a stimulus or event, for observers that range from single neurons to complex natural or engineered systems. We describe a formal Bayesian definition of surprise that is the only consistent formulation under minimal axiomatic assumptions. Surprise quantifies how data affects a natural or artificial observer, by measuring the difference between posterior and prior beliefs of the observer. Using this framework we measure the extent to which humans direct their gaze towards surprising items while watching television and video games. We find that subjects are strongly attracted towards surprising locations, with 72% of all human gaze shifts directed towards locations more surprising than the average, a figure which rises to 84% when considering only gaze targets simultaneously selected by all subjects.