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 Bayesian Inference


Choice of neighbor order in nearest-neighbor classification

arXiv.org Machine Learning

The $k$th-nearest neighbor rule is arguably the simplest and most intuitively appealing nonparametric classification procedure. However, application of this method is inhibited by lack of knowledge about its properties, in particular, about the manner in which it is influenced by the value of $k$; and by the absence of techniques for empirical choice of $k$. In the present paper we detail the way in which the value of $k$ determines the misclassification error. We consider two models, Poisson and Binomial, for the training samples. Under the first model, data are recorded in a Poisson stream and are "assigned" to one or other of the two populations in accordance with the prior probabilities. In particular, the total number of data in both training samples is a Poisson-distributed random variable. Under the Binomial model, however, the total number of data in the training samples is fixed, although again each data value is assigned in a random way. Although the values of risk and regret associated with the Poisson and Binomial models are different, they are asymptotically equivalent to first order, and also to the risks associated with kernel-based classifiers that are tailored to the case of two derivatives. These properties motivate new methods for choosing the value of $k$.


Statistical Learning Theory: Models, Concepts, and Results

arXiv.org Machine Learning

Statistical learning theory provides the theoretical basis for many of today's machine learning algorithms. In this article we attempt to give a gentle, non-technical overview over the key ideas and insights of statistical learning theory. We target at a broad audience, not necessarily machine learning researchers. This paper can serve as a starting point for people who want to get an overview on the field before diving into technical details.


On Similarities between Inference in Game Theory and Machine Learning

Journal of Artificial Intelligence Research

In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two domains so as to facilitate developments at the intersection of both ๏ฌelds, and as proof of the usefulness of this approach, we use recent developments in each ๏ฌeld to make useful improvements to the other. More speci๏ฌcally, we consider the analogies between smooth best responses in ๏ฌctitious play and Bayesian inference methods. Initially, we use these insights to develop and demonstrate an improved algorithm for learning in games based on probabilistic moderation. That is, by integrating over the distribution of opponent strategies (a Bayesian approach within machine learning) rather than taking a simple empirical average (the approach used in standard ๏ฌctitious play) we derive a novel moderated ๏ฌctitious play algorithm and show that it is more likely than standard ๏ฌctitious play to converge to a payoff-dominant but risk-dominated Nash equilibrium in a simple coordination game. Furthermore we consider the converse case, and show how insights from game theory can be used to derive two improved mean ๏ฌeld variational learning algorithms. We ๏ฌrst show that the standard update rule of mean ๏ฌeld variational learning is analogous to a Cournot adjustment within game theory. By analogy with ๏ฌctitious play, we then suggest an improved update rule, and show that this results in ๏ฌctitious variational play, an improved mean ๏ฌeld variational learning algorithm that exhibits better convergence in highly or strongly connected graphical models. Second, we use a recent advance in ๏ฌctitious play, namely dynamic ๏ฌctitious play, to derive a derivative action variational learning algorithm, that exhibits superior convergence properties on a canonical machine learning problem (clustering a mixture distribution).


A Rigorously Bayesian Beam Model and an Adaptive Full Scan Model for Range Finders in Dynamic Environments

Journal of Artificial Intelligence Research

This paper proposes and experimentally validates a Bayesian network model of a range finder adapted to dynamic environments. All modeling assumptions are rigorously explained, and all model parameters have a physical interpretation. This approach results in a transparent and intuitive model. With respect to the state of the art beam model this paper: (i) proposes a different functional form for the probability of range measurements caused by unmodeled objects, (ii) intuitively explains the discontinuity encountered in te state of the art beam model, and (iii) reduces the number of model parameters, while maintaining the same representational power for experimental data. The proposed beam model is called RBBM, short for Rigorously Bayesian Beam Model. A maximum likelihood and a variational Bayesian estimator (both based on expectation-maximization) are proposed to learn the model parameters. Furthermore, the RBBM is extended to a full scan model in two steps: first, to a full scan model for static environments and next, to a full scan model for general, dynamic environments. The full scan model accounts for the dependency between beams and adapts to the local sample density when using a particle filter. In contrast to Gaussian-based state of the art models, the proposed full scan model uses a sample-based approximation. This sample-based approximation enables handling dynamic environments and capturing multi-modality, which occurs even in simple static environments.


Determining the Unithood of Word Sequences using a Probabilistic Approach

arXiv.org Artificial Intelligence

Most research related to unithood were conducted as part of a larger effort for the determination of termhood. Consequently, novelties are rare in this small sub-field of term extraction. In addition, existing work were mostly empirically motivated and derived. We propose a new probabilistically-derived measure, independent of any influences of termhood, that provides dedicated measures to gather linguistic evidence from parsed text and statistical evidence from Google search engine for the measurement of unithood. Our comparative study using 1,825 test cases against an existing empirically-derived function revealed an improvement in terms of precision, recall and accuracy.


Networks of Influence Diagrams: A Formalism for Representing Agents' Beliefs and Decision-Making Processes

Journal of Artificial Intelligence Research

This paper presents Networks of Influence Diagrams (NID), a compact, natural and highly expressive language for reasoning about agents' beliefs and decision-making processes. NIDs are graphical structures in which agents' mental models are represented as nodes in a network; a mental model for an agent may itself use descriptions of the mental models of other agents. NIDs are demonstrated by examples, showing how they can be used to describe conflicting and cyclic belief structures, and certain forms of bounded rationality. In an opponent modeling domain, NIDs were able to outperform other computational agents whose strategies were not known in advance. NIDs are equivalent in representation to Bayesian games but they are more compact and structured than this formalism. In particular, the equilibrium definition for NIDs makes an explicit distinction between agents' optimal strategies, and how they actually behave in reality.


Latent Tree Models and Approximate Inference in Bayesian Networks

Journal of Artificial Intelligence Research

We propose a novel method for approximate inference in Bayesian networks (BNs). The idea is to sample data from a BN, learn a latent tree model (LTM) from the data offline, and when online, make inference with the LTM instead of the original BN. Because LTMs are tree-structured, inference takes linear time. In the meantime, they can represent complex relationship among leaf nodes and hence the approximation accuracy is often good. Empirical evidence shows that our method can achieve good approximation accuracy at low online computational cost.


Uncertainty quantification in complex systems using approximate solvers

arXiv.org Machine Learning

This paper proposes a novel uncertainty quantification framework for computationally demanding systems characterized by a large vector of non-Gaussian uncertainties. It combines state-of-the-art techniques in advanced Monte Carlo sampling with Bayesian formulations. The key departure from existing works is the use of inexpensive, approximate computational models in a rigorous manner. Such models can readily be derived by coarsening the discretization size in the solution of the governing PDEs, increasing the time step when integration of ODEs is performed, using fewer iterations if a non-linear solver is employed or making use of lower order models. It is shown that even in cases where the inexact models provide very poor approximations of the exact response, statistics of the latter can be quantified accurately with significant reductions in the computational effort. Multiple approximate models can be used and rigorous confidence bounds of the estimates produced are provided at all stages.


Relations among conditional probabilities

arXiv.org Machine Learning

We describe a Groebner basis of relations among conditional probabilities in a discrete probability space, with any set of conditioned-upon events. They may be specialized to the partially-observed random variable case, the purely conditional case, and other special cases. We also investigate the connection to generalized permutohedra and describe a conditional probability simplex.


Use of a Quantum Computer and the Quick Medical Reference To Give an Approximate Diagnosis

arXiv.org Artificial Intelligence

The Quick Medical Reference (QMR) is a compendium of statistical knowledge connecting diseases to findings (symptoms). The information in QMR can be represented as a Bayesian network. The inference problem (or, in more medical language, giving a diagnosis) for the QMR is to, given some findings, find the probability of each disease. Rejection sampling and likelihood weighted sampling (a.k.a. likelihood weighting) are two simple algorithms for making approximate inferences from an arbitrary Bayesian net (and from the QMR Bayesian net in particular). Heretofore, the samples for these two algorithms have been obtained with a conventional "classical computer". In this paper, we will show that two analogous algorithms exist for the QMR Bayesian net, where the samples are obtained with a quantum computer. We expect that these two algorithms, implemented on a quantum computer, can also be used to make inferences (and predictions) with other Bayesian nets.