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 Bayesian Inference


On l_1 Mean and Variance Filtering

arXiv.org Machine Learning

This paper addresses the problem of segmenting a time-series with respect to changes in the mean value or in the variance. The first case is when the time data is modeled as a sequence of independent and normal distributed random variables with unknown, possibly changing, mean value but fixed variance. The main assumption is that the mean value is piecewise constant in time, and the task is to estimate the change times and the mean values within the segments. The second case is when the mean value is constant, but the variance can change. The assumption is that the variance is piecewise constant in time, and we want to estimate change times and the variance values within the segments. To find solutions to these problems, we will study an l_1 regularized maximum likelihood method, related to the fused lasso method and l_1 trend filtering, where the parameters to be estimated are free to vary at each sample. To penalize variations in the estimated parameters, the l_1-norm of the time difference of the parameters is used as a regularization term. This idea is closely related to total variation denoising. The main contribution is that a convex formulation of this variance estimation problem, where the parametrization is based on the inverse of the variance, can be formulated as a certain l_1 mean estimation problem. This implies that results and methods for mean estimation can be applied to the challenging problem of variance segmentation/estimation.


Receiver Architectures for MIMO-OFDM Based on a Combined VMP-SP Algorithm

arXiv.org Machine Learning

Iterative information processing, either based on heuristics or analytical frameworks, has been shown to be a very powerful tool for the design of efficient, yet feasible, wireless receiver architectures. Within this context, algorithms performing message-passing on a probabilistic graph, such as the sum-product (SP) and variational message passing (VMP) algorithms, have become increasingly popular. In this contribution, we apply a combined VMP-SP message-passing technique to the design of receivers for MIMO-ODFM systems. The message-passing equations of the combined scheme can be obtained from the equations of the stationary points of a constrained region-based free energy approximation. When applied to a MIMO-OFDM probabilistic model, we obtain a generic receiver architecture performing iterative channel weight and noise precision estimation, equalization and data decoding. We show that this generic scheme can be particularized to a variety of different receiver structures, ranging from high-performance iterative structures to low complexity receivers. This allows for a flexible design of the signal processing specially tailored for the requirements of each specific application. The numerical assessment of our solutions, based on Monte Carlo simulations, corroborates the high performance of the proposed algorithms and their superiority to heuristic approaches.


Optimization with Sparsity-Inducing Penalties

arXiv.org Machine Learning

Sparse estimation methods are aimed at using or obtaining parsimonious representations of data or models. They were first dedicated to linear variable selection but numerous extensions have now emerged such as structured sparsity or kernel selection. It turns out that many of the related estimation problems can be cast as convex optimization problems by regularizing the empirical risk with appropriate non-smooth norms. The goal of this paper is to present from a general perspective optimization tools and techniques dedicated to such sparsity-inducing penalties. We cover proximal methods, block-coordinate descent, reweighted $\ell_2$-penalized techniques, working-set and homotopy methods, as well as non-convex formulations and extensions, and provide an extensive set of experiments to compare various algorithms from a computational point of view.


Representations and Ensemble Methods for Dynamic Relational Classification

arXiv.org Artificial Intelligence

Temporal networks are ubiquitous and evolve over time by the addition, deletion, and changing of links, nodes, and attributes. Although many relational datasets contain temporal information, the majority of existing techniques in relational learning focus on static snapshots and ignore the temporal dynamics. We propose a framework for discovering temporal representations of relational data to increase the accuracy of statistical relational learning algorithms. The temporal relational representations serve as a basis for classification, ensembles, and pattern mining in evolving domains. The framework includes (1) selecting the time-varying relational components (links, attributes, nodes), (2) selecting the temporal granularity, (3) predicting the temporal influence of each time-varying relational component, and (4) choosing the weighted relational classifier. Additionally, we propose temporal ensemble methods that exploit the temporal-dimension of relational data. These ensembles outperform traditional and more sophisticated relational ensembles while avoiding the issue of learning the most optimal representation. Finally, the space of temporal-relational models are evaluated using a sample of classifiers. In all cases, the proposed temporal-relational classifiers outperform competing models that ignore the temporal information. The results demonstrate the capability and necessity of the temporal-relational representations for classification, ensembles, and for mining temporal datasets.


Making Decisions Using Sets of Probabilities: Updating, Time Consistency, and Calibration

Journal of Artificial Intelligence Research

We consider how an agent should update her beliefs when her beliefs are represented by a set P of probability distributions, given that the agent makes decisions using the minimax criterion, perhaps the best-studied and most commonly-used criterion in the literature. We adopt a game-theoretic framework, where the agent plays against a bookie, who chooses some distribution from P. We consider two reasonable games that differ in what the bookie knows when he makes his choice. Anomalies that have been observed before, like time inconsistency, can be understood as arising because different games are being played, against bookies with different information. We characterize the important special cases in which the optimal decision rules according to the minimax criterion amount to either conditioning or simply ignoring the information. Finally, we consider the relationship between updating and calibration when uncertainty is described by sets of probabilities. Our results emphasize the key role of the rectangularity condition of Epstein and Schneider.


Joint Modeling of Multiple Related Time Series via the Beta Process

arXiv.org Machine Learning

We propose a Bayesian nonparametric approach to the problem of jointly modeling multiple related time series. Our approach is based on the discovery of a set of latent, shared dynamical behaviors. Using a beta process prior, the size of the set and the sharing pattern are both inferred from data. We develop efficient Markov chain Monte Carlo methods based on the Indian buffet process representation of the predictive distribution of the beta process, without relying on a truncated model. In particular, our approach uses the sum-product algorithm to efficiently compute Metropolis-Hastings acceptance probabilities, and explores new dynamical behaviors via birth and death proposals. We examine the benefits of our proposed feature-based model on several synthetic datasets, and also demonstrate promising results on unsupervised segmentation of visual motion capture data.


Analog Sparse Approximation with Applications to Compressed Sensing

arXiv.org Machine Learning

Recent research has shown that performance in signal processing tasks can often be significantly improved by using signal models based on sparse representations, where a signal is approximated using a small number of elements from a fixed dictionary. Unfortunately, inference in this model involves solving non-smooth optimization problems that are computationally expensive. While significant efforts have focused on developing digital algorithms specifically for this problem, these algorithms are inappropriate for many applications because of the time and power requirements necessary to solve large optimization problems. Based on recent work in computational neuroscience, we explore the potential advantages of continuous time dynamical systems for solving sparse approximation problems if they were implemented in analog VLSI. Specifically, in the simulated task of recovering synthetic and MRI data acquired via compressive sensing techniques, we show that these systems can potentially perform recovery at time scales of 10-20{\mu}s, supporting datarates of 50-100 kHz (orders of magnitude faster that digital algorithms). Furthermore, we show analytically that a wide range of sparse approximation problems can be solved in the same basic architecture, including approximate $\ell^p$ norms, modified $\ell^1$ norms, re-weighted $\ell^1$ and $\ell^2$, the block $\ell^1$ norm and classic Tikhonov regularization.


Bayesian multitask inverse reinforcement learning

arXiv.org Artificial Intelligence

We generalise the problem of inverse reinforcement learning to multiple tasks, from multiple demonstrations. Each one may represent one expert trying to solve a different task, or as different experts trying to solve the same task. Our main contribution is to formalise the problem as statistical preference elicitation, via a number of structured priors, whose form captures our biases about the relatedness of different tasks or expert policies. In doing so, we introduce a prior on policy optimality, which is more natural to specify. We show that our framework allows us not only to learn to efficiently from multiple experts but to also effectively differentiate between the goals of each. Possible applications include analysing the intrinsic motivations of subjects in behavioural experiments and learning from multiple teachers.


A Bayesian Model for Plan Recognition in RTS Games applied to StarCraft

arXiv.org Artificial Intelligence

The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. "Tech trees" or "build trees" are the core of real-time strategy (RTS) game strategic (long term) planning. This paper presents a generic and simple Bayesian model for RTS build tree prediction from noisy observations, which parameters are learned from replays (game logs). This unsupervised machine learning approach involves minimal work for the game developers as it leverage players' data (com- mon in RTS). We applied it to StarCraft1 and showed that it yields high quality and robust predictions, that can feed an adaptive AI.


Robust Bayesian reinforcement learning through tight lower bounds

arXiv.org Machine Learning

In the Bayesian approach to sequential decision making, exact calculation of the (subjective) utility is intractable. This extends to most special cases of interest, such as reinforcement learning problems. While utility bounds are known to exist for this problem, so far none of them were particularly tight. In this paper, we show how to efficiently calculate a lower bound, which corresponds to the utility of a near-optimal memoryless policy for the decision problem, which is generally different from both the Bayes-optimal policy and the policy which is optimal for the expected MDP under the current belief. We then show how these can be applied to obtain robust exploration policies in a Bayesian reinforcement learning setting.