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 Bayesian Inference


Estimating the Value of Computation in Flexible Information Refinement

arXiv.org Artificial Intelligence

We outline a method to estimate the value of computation for a flexible algorithm using empirical data. To determine a reasonable trade-off between cost and value, we build an empirical model of the value obtained through computation, and apply this model to estimate the value of computation for quite different problems. In particular, we investigate this trade-off for the problem of constructing policies for decision problems represented as influence diagrams. We show how two features of our anytime algorithm provide reasonable estimates of the value of computation in this domain.


Enhancing QPNs for Trade-off Resolution

arXiv.org Artificial Intelligence

Qualitative probabilistic networks have been introduced as qualitative abstractions of Bayesian belief networks. One of the major drawbacks of these qualitative networks is their coarse level of detail, which may lead to unresolved trade-offs during inference. We present an enhanced formalism for qualitative networks with a finer level of detail. An enhanced qualitative probabilistic network differs from a regular qualitative network in that it distinguishes between strong and weak influences. Enhanced qualitative probabilistic networks are purely qualitative in nature, as regular qualitative networks are, yet allow for efficiently resolving trade-offs during inference.


Multi-class Generalized Binary Search for Active Inverse Reinforcement Learning

arXiv.org Artificial Intelligence

This paper addresses the problem of learning a task from demonstration. We adopt the framework of inverse reinforcement learning, where tasks are represented in the form of a reward function. Our contribution is a novel active learning algorithm that enables the learning agent to query the expert for more informative demonstrations, thus leading to more sample-efficient learning. For this novel algorithm (Generalized Binary Search for Inverse Reinforcement Learning, or GBS-IRL), we provide a theoretical bound on sample complexity and illustrate its applicability on several different tasks. To our knowledge, GBS-IRL is the first active IRL algorithm with provable sample complexity bounds. We also discuss our method in light of other existing methods in the literature and its general applicability in multi-class classification problems. Finally, motivated by recent work on learning from demonstration in robots, we also discuss how different forms of human feedback can be integrated in a transparent manner in our learning framework.


SPOOK: A System for Probabilistic Object-Oriented Knowledge Representation

arXiv.org Artificial Intelligence

In previous work, we pointed out the limitations of standard Bayesian networks as a modeling framework for large, complex domains. We proposed a new, richly structured modeling language, {em Object-oriented Bayesian Netorks}, that we argued would be able to deal with such domains. However, it turns out that OOBNs are not expressive enough to model many interesting aspects of complex domains: the existence of specific named objects, arbitrary relations between objects, and uncertainty over domain structure. These aspects are crucial in real-world domains such as battlefield awareness. In this paper, we present SPOOK, an implemented system that addresses these limitations. SPOOK implements a more expressive language that allows it to represent the battlespace domain naturally and compactly. We present a new inference algorithm that utilizes the model structure in a fundamental way, and show empirically that it achieves orders of magnitude speedup over existing approaches.


A Variational Approximation for Bayesian Networks with Discrete and Continuous Latent Variables

arXiv.org Artificial Intelligence

We show how to use a variational approximation to the logistic function to perform approximate inference in Bayesian networks containing discrete nodes with continuous parents. Essentially, we convert the logistic function to a Gaussian, which facilitates exact inference, and then iteratively adjust the variational parameters to improve the quality of the approximation. We demonstrate experimentally that this approximation is faster and potentially more accurate than sampling. We also introduce a simple new technique for handling evidence, which allows us to handle arbitrary distributions on observed nodes, as well as achieving a significant speedup in networks with discrete variables of large cardinality.


Attention-Sensitive Alerting

arXiv.org Artificial Intelligence

We introduce utility-directed procedures for mediating the flow of potentially distracting alerts and communications to computer users. We present models and inference procedures that balance the context-sensitive costs of deferring alerts with the cost of interruption. We describe the challenge of reasoning about such costs under uncertainty via an analysis of user activity and the content of notifications. After introducing principles of attention-sensitive alerting, we focus on the problem of guiding alerts about email messages. We dwell on the problem of inferring the expected criticality of email and discuss work on the Priorities system, centering on prioritizing email by criticality and modulating the communication of notifications to users about the presence and nature of incoming email.


A General Algorithm for Approximate Inference and its Application to Hybrid Bayes Nets

arXiv.org Artificial Intelligence

The clique tree algorithm is the standard method for doing inference in Bayesian networks. It works by manipulating clique potentials - distributions over the variables in a clique. While this approach works well for many networks, it is limited by the need to maintain an exact representation of the clique potentials. This paper presents a new unified approach that combines approximate inference and the clique tree algorithm, thereby circumventing this limitation. Many known approximate inference algorithms can be viewed as instances of this approach. The algorithm essentially does clique tree propagation, using approximate inference to estimate the densities in each clique. In many settings, the computation of the approximate clique potential can be done easily using statistical importance sampling. Iterations are used to gradually improve the quality of the estimation.


Graphical Representations of Consensus Belief

arXiv.org Artificial Intelligence

Graphical models based on conditional independence support concise encodings of the subjective belief of a single agent. A natural question is whether the consensus belief of a group of agents can be represented with equal parsimony. We prove, under relatively mild assumptions, that even if everyone agrees on a common graph topology, no method of combining beliefs can maintain that structure. Even weaker conditions rule out local aggregation within conditional probability tables. On a more positive note, we show that if probabilities are combined with the logarithmic opinion pool (LogOP), then commonly held Markov independencies are maintained. This suggests a straightforward procedure for constructing a consensus Markov network. We describe an algorithm for computing the LogOP with time complexity comparable to that of exact Bayesian inference.


On Transformations between Probability and Spohnian Disbelief Functions

arXiv.org Artificial Intelligence

In this paper, we analyze the relationship between probability and Spohn's theory for representation of uncertain beliefs. Using the intuitive idea that the more probable a proposition is, the more believable it is, we study transformations from probability to Sphonian disbelief and vice-versa. The transformations described in this paper are different from those described in the literature. In particular, the former satisfies the principles of ordinal congruence while the latter does not. Such transformations between probability and Spohn's calculi can contribute to (1) a clarification of the semantics of nonprobabilistic degree of uncertain belief, and (2) to a construction of a decision theory for such calculi. In practice, the transformations will allow a meaningful combination of more than one calculus in different stages of using an expert system such as knowledge acquisition, inference, and interpretation of results.


Discovering the Hidden Structure of Complex Dynamic Systems

arXiv.org Artificial Intelligence

Dynamic Bayesian networks provide a compact and natural representation for complex dynamic systems. However, in many cases, there is no expert available from whom a model can be elicited. Learning provides an alternative approach for constructing models of dynamic systems. In this paper, we address some of the crucial computational aspects of learning the structure of dynamic systems, particularly those where some relevant variables are partially observed or even entirely unknown. Our approach is based on the Structural Expectation Maximization (SEM) algorithm. The main computational cost of the SEM algorithm is the gathering of expected sufficient statistics. We propose a novel approximation scheme that allows these sufficient statistics to be computed efficiently. We also investigate the fundamental problem of discovering the existence of hidden variables without exhaustive and expensive search. Our approach is based on the observation that, in dynamic systems, ignoring a hidden variable typically results in a violation of the Markov property. Thus, our algorithm searches for such violations in the data, and introduces hidden variables to explain them. We provide empirical results showing that the algorithm is able to learn the dynamics of complex systems in a computationally tractable way.