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 Bayesian Inference


A Combination of Cutset Conditioning with Clique-Tree Propagation in the Pathfinder System

arXiv.org Artificial Intelligence

Cutset conditioning and clique-tree propagation are two popular methods for performing exact probabilistic inference in Bayesian belief networks. Cutset conditioning is based on decomposition of a subset of network nodes, whereas clique-tree propagation depends on aggregation of nodes. We describe a means to combine cutset conditioning and clique- tree propagation in an approach called aggregation after decomposition (AD). We discuss the application of the AD method in the Pathfinder system, a medical expert system that offers assistance with diagnosis in hematopathology.


On Heuristics for Finding Loop Cutsets in Multiply-Connected Belief Networks

arXiv.org Artificial Intelligence

We introduce a new heuristic algorithm for the problem of finding minimum size loop cutsets in multiply connected belief networks. We compare this algorithm to that proposed in [Suemmondt and Cooper, 1988]. We provide lower bounds on the performance of these algorithms with respect to one another and with respect to optimal. We demonstrate that no heuristic algorithm for this problem cam be guaranteed to produce loop cutsets within a constant difference from optimal. We discuss experimental results based on randomly generated networks, and discuss future work and open questions.


Pruning Bayesian Networks for Efficient Computation

arXiv.org Artificial Intelligence

This paper analyzes the circumstances under which Bayesian networks can be pruned in order to reduce computational complexity without altering the computation for variables of interest. Given a problem instance which consists of a query and evidence for a set of nodes in the network, it is possible to delete portions of the network which do not participate in the computation for the query. Savings in computational complexity can be large when the original network is not singly connected. Results analogous to those described in this paper have been derived before [Geiger, Verma, and Pearl 89, Shachter 88] but the implications for reducing complexity of the computations in Bayesian networks have not been stated explicitly. We show how a preprocessing step can be used to prune a Bayesian network prior to using standard algorithms to solve a given problem instance. We also show how our results can be used in a parallel distributed implementation in order to achieve greater savings. We define a computationally equivalent subgraph of a Bayesian network. The algorithm developed in [Geiger, Verma, and Pearl 89] is modified to construct the subgraphs described in this paper with O(e) complexity, where e is the number of edges in the Bayesian network. Finally, we define a minimal computationally equivalent subgraph and prove that the subgraphs described are minimal.


Directed Reduction Algorithms and Decomposable Graphs

arXiv.org Artificial Intelligence

In recent years, there have been intense research efforts to develop efficient methods for probabilistic inference in probabilistic influence diagrams or belief networks. Many people have concluded that the best methods are those based on undirected graph structures, and that those methods are inherently superior to those based on node reduction operations on the influence diagram. We show here that these two approaches are essentially the same, since they are explicitly or implicity building and operating on the same underlying graphical structures. In this paper we examine those graphical structures and show how this insight can lead to an improved class of directed reduction methods.


IDEAL: A Software Package for Analysis of Influence Diagrams

arXiv.org Artificial Intelligence

IDEAL (Influence Diagram Evaluation and Analysis in Lisp) is a software environment for creation and evaluation of belief networks and influence diagrams. IDEAL is primarily a research tool and provides an implementation of many of the latest developments in belief network and influence diagram evaluation in a unified framework. This paper describes IDEAL and some lessons learned during its development.


A Sensitivity Analysis of Pathfinder

arXiv.org Artificial Intelligence

Knowledge elicitation is one of the major bottlenecks in expert system design. Systems based on Bayes nets require two types of information--network structure and parameters (or probabilities). Both must be elicited from the domain expert. In general, parameters have greater opacity than structure, and more time is spent in their refinement than in any other phase of elicitation. Thus, it is important to determine the point of diminishing returns, beyond which further refinements will promise little (if any) improvement. Sensitivity analyses address precisely this issue--the sensitivity of a model to the precision of its parameters. In this paper, we report the results of a sensitivity analysis of Pathfinder, a Bayes net based system for diagnosing pathologies of the lymph system. This analysis is intended to shed some light on the relative importance of structure and parameters to system performance, as well as the sensitivity of a system based on a Bayes net to noise in its assessed parameters.


A Polynomial Time Algorithm for Finding Bayesian Probabilities from Marginal Constraints

arXiv.org Artificial Intelligence

A method of calculating probability values from a system of marginal constraints is presented. Previous systems for finding the probability of a single attribute have either made an independence assumption concerning the evidence or have required, in the worst case, time exponential in the number of attributes of the system. In this paper a closed form solution to the probability of an attribute given the evidence is found. The closed form solution, however does not enforce the (non-linear) constraint that all terms in the underlying distribution be positive. The equation requires O(r^3) steps to evaluate, where r is the number of independent marginal constraints describing the system at the time of evaluation. Furthermore, a marginal constraint may be exchanged with a new constraint, and a new solution calculated in O(r^2) steps. This method is appropriate for calculating probabilities in a real time expert system


Approximations in Bayesian Belief Universe for Knowledge Based Systems

arXiv.org Artificial Intelligence

When expert systems based on causal probabilistic networks (CPNs) reach a certain size and complexity, the "combinatorial explosion monster" tends to be present. We propose an approximation scheme that identifies rarely occurring cases and excludes these from being processed as ordinary cases in a CPN-based expert system. Depending on the topology and the probability distributions of the CPN, the numbers (representing probabilities of state combinations) in the underlying numerical representation can become very small. Annihilating these numbers and utilizing the resulting sparseness through data structuring techniques often results in several orders of magnitude of improvement in the consumption of computer resources. Bounds on the errors introduced into a CPN-based expert system through approximations are established. Finally, reports on empirical studies of applying the approximation scheme to a real-world CPN are given.


A Dynamic Approach to Probabilistic Inference

arXiv.org Artificial Intelligence

In this paper we present a framework for dynamically constructing Bayesian networks. We introduce the notion of a background knowledge base of schemata, which is a collection of parameterized conditional probability statements. These schemata explicitly separate the general knowledge of properties an individual may have from the specific knowledge of particular individuals that may have these properties. Knowledge of individuals can be combined with this background knowledge to create Bayesian networks, which can then be used in any propagation scheme. We discuss the theory and assumptions necessary for the implementation of dynamic Bayesian networks, and indicate where our approach may be useful.


Occupancy Grids: A Stochastic Spatial Representation for Active Robot Perception

arXiv.org Artificial Intelligence

In this paper we provide an overview of a new framework for robot perception, real-world modelling, and navigation that uses a stochastic tesselated representation of spatial information called the Occupancy Grid. The Occupancy Grid is a multi-dimensional random field model that maintains probabilistic estimates of the occupancy state of each cell in a spatial lattice. Bayesian estimation mechanisms employing stochastic sensor models allow incremental updating of the Occupancy Grid using multi-view, multi-sensor data, composition of multiple maps, decision-making, and incorporation of robot and sensor position uncertainty. We present the underlying stochastic formulation of the Occupancy Grid framework, and discuss its application to a variety of robotic tusks. These include range-based mapping, multi-sensor integration, path-planning and obstacle avoidance, handling of robot position uncertainty, incorporation of pre-compiled maps, recovery of geometric representations, and other related problems. The experimental results show that the Occupancy Grid approach generates dense world models, is robust under sensor uncertainty and errors, and allows explicit handling of uncertainty. It supports the development of robust and agile sensor interpretation methods, incremental discovery procedures, and composition of information from multiple sources. Furthermore, the results illustrate that robotic tasks can be addressed through operations performed di- rectly on the Occupancy Grid, and that these operations have strong parallels to operations performed in the image processing domain.