Bayesian Inference
Bayesian Mixture Modelling and Inference based Thompson Sampling in Monte-Carlo Tree Search
Bai, Aijun, Wu, Feng, Chen, Xiaoping
Monte-Carlo tree search is drawing great interest in the domain of planning under uncertainty, particularly when little or no domain knowledge is available. One of the central problems is the trade-off between exploration and exploitation. In this paper we present a novel Bayesian mixture modelling and inference based Thompson sampling approach to addressing this dilemma. The proposed Dirichlet-NormalGamma MCTS (DNG-MCTS) algorithm represents the uncertainty of the accumulated reward for actions in the MCTS search tree as a mixture of Normal distributions and inferences on it in Bayesian settings by choosing conjugate priors in the form of combinations of Dirichlet and NormalGamma distributions. Thompson sampling is used to select the best action at each decision node. Experimental results show that our proposed algorithm has achieved the state-of-the-art comparing with popular UCT algorithm in the context of online planning for general Markov decision processes.
Non-Uniform Camera Shake Removal Using a Spatially-Adaptive Sparse Penalty
Typical blur from camera shake often deviates from the standard uniform convolutional assumption, in part because of problematic rotations which create greater blurring away from some unknown center point. Consequently, successful blind deconvolution for removing shake artifacts requires the estimation of a spatially-varying or non-uniform blur operator. Using ideas from Bayesian inference and convex analysis, this paper derives a non-uniform blind deblurring algorithm with several desirable, yet previously-unexplored attributes. The underlying objective function includes a spatially-adaptive penalty that couples the latent sharp image, non-uniform blur operator, and noise level together. This coupling allows the penalty to automatically adjust its shape based on the estimated degree of local blur and image structure such that regions with large blur or few prominent edges are discounted. Remaining regions with modest blur and revealing edges therefore dominate the overall estimation process without explicitly incorporating structure-selection heuristics. The algorithm can be implemented using an optimization strategy that is virtually parameter free and simpler than existing methods. Detailed theoretical analysis and empirical validation on real images serve to validate the proposed method.
Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programs
Mansinghka, Vikash K., Kulkarni, Tejas D., Perov, Yura N., Tenenbaum, Josh
The idea of computer vision as the Bayesian inverse problem to computer graphics has a long history and an appealing elegance, but it has proved difficult to directly implement. Instead, most vision tasks are approached via complex bottom-up processing pipelines. Here we show that it is possible to write short, simple probabilistic graphics programs that define flexible generative models and to automatically invert them to interpret real-world images. Generative probabilistic graphics programs consist of a stochastic scene generator, a renderer based on graphics software, a stochastic likelihood model linking the renderer's output and the data, and latent variables that adjust the fidelity of the renderer and the tolerance of the likelihood model. Representations and algorithms from computer graphics, originally designed to produce high-quality images, are instead used as the deterministic backbone for highly approximate and stochastic generative models. This formulation combines probabilistic programming, computer graphics, and approximate Bayesian computation, and depends only on general-purpose, automatic inference techniques. We describe two applications: reading sequences of degraded and adversarially obscured alphanumeric characters, and inferring 3D road models from vehicle-mounted camera images. Each of the probabilistic graphics programs we present relies on under 20 lines of probabilistic code, and supports accurate, approximately Bayesian inferences about ambiguous real-world images.
EDML for Learning Parameters in Directed and Undirected Graphical Models
Refaat, Khaled S., Choi, Arthur, Darwiche, Adnan
EDML is a recently proposed algorithm for learning parameters in Bayesian networks. It was originally derived in terms of approximate inference on a meta-network, which underlies the Bayesian approach to parameter estimation. While this initial derivation helped discover EDML in the first place and provided a concrete context for identifying some of its properties (e.g., in contrast to EM), the formal setting was somewhat tedious in the number of concepts it drew on. In this paper, we propose a greatly simplified perspective on EDML, which casts it as a general approach to continuous optimization. The new perspective has several advantages. First, it makes immediate some results that were non-trivial to prove initially. Second, it facilitates the design of EDML algorithms for new graphical models, leading to a new algorithm for learning parameters in Markov networks. We derive this algorithm in this paper, and show, empirically, that it can sometimes learn better estimates from complete data, several times faster than commonly used optimization methods, such as conjugate gradient and L-BFGS.
Global Solver and Its Efficient Approximation for Variational Bayesian Low-rank Subspace Clustering
Nakajima, Shinichi, Takeda, Akiko, Babacan, S. Derin, Sugiyama, Masashi, Takeuchi, Ichiro
When a probabilistic model and its prior are given, Bayesian learning offers inference with automatic parameter tuning. However, Bayesian learning is often obstructed by computational difficulty: the rigorous Bayesian learning is intractable in many models, and its variational Bayesian (VB) approximation is prone to suffer from local minima. In this paper, we overcome this difficulty for low-rank subspace clustering (LRSC) by providing an exact global solver and its efficient approximation. LRSC extracts a low-dimensional structure of data by embedding samples into the union of low-dimensional subspaces, and its variational Bayesian variant has shown good performance. We first prove a key property that the VB-LRSC model is highly redundant. Thanks to this property, the optimization problem of VB-LRSC can be separated into small subproblems, each of which has only a small number of unknown variables. Our exact global solver relies on another key property that the stationary condition of each subproblem is written as a set of polynomial equations, which is solvable with the homotopy method. For further computational efficiency, we also propose an efficient approximate variant, of which the stationary condition can be written as a polynomial equation with a single variable. Experimental results show the usefulness of our approach.
Bayesian Inference and Online Experimental Design for Mapping Neural Microcircuits
Shababo, Ben, Paige, Brooks, Pakman, Ari, Paninski, Liam
We develop an inference and optimal design procedure for recovering synaptic weights in neural microcircuits. We base our procedure on data from an experiment in which populations of putative presynaptic neurons can be stimulated while a subthreshold recording is made from a single postsynaptic neuron. We present a realistic statistical model which accounts for the main sources of variability in this experiment and allows for large amounts of information about the biological system to be incorporated if available. We then present a simpler model to facilitate online experimental design which entails the use of efficient Bayesian inference. The optimized approach results in equal quality posterior estimates of the synaptic weights in roughly half the number of experimental trials under experimentally realistic conditions, tested on synthetic data generated from the full model.
Bayesian Estimation of Latently-grouped Parameters in Undirected Graphical Models
In large-scale applications of undirected graphical models, such as social networks and biological networks, similar patterns occur frequently and give rise to similar parameters. In this situation, it is beneficial to group the parameters for more efficient learning. We show that even when the grouping is unknown, we can infer these parameter groups during learning via a Bayesian approach. We impose a Dirichlet process prior on the parameters. Posterior inference usually involves calculating intractable terms, and we propose two approximation algorithms, namely a Metropolis-Hastings algorithm with auxiliary variables and a Gibbs sampling algorithm with stripped Beta approximation (Gibbs_SBA). Simulations show that both algorithms outperform conventional maximum likelihood estimation (MLE). Gibbs_SBA's performance is close to Gibbs sampling with exact likelihood calculation. Models learned with Gibbs_SBA also generalize better than the models learned by MLE on real-world Senate voting data.
Factorized Asymptotic Bayesian Inference for Latent Feature Models
Hayashi, Kohei, Fujimaki, Ryohei
This paper extends factorized asymptotic Bayesian (FAB) inference for latent feature models~(LFMs). FAB inference has not been applicable to models, including LFMs, without a specific condition on the Hesqsian matrix of a complete log-likelihood, which is required to derive a factorized information criterion''~(FIC). Our asymptotic analysis of the Hessian matrix of LFMs shows that FIC of LFMs has the same form as those of mixture models. FAB/LFMs have several desirable properties (e.g., automatic hidden states selection and parameter identifiability) and empirically perform better than state-of-the-art Indian Buffet processes in terms of model selection, prediction, and computational efficiency."
Tracking Time-varying Graphical Structure
Kummerfeld, Erich, Danks, David
Structure learning algorithms for graphical models have focused almost exclusively on stable environments in which the underlying generative process does not change; that is, they assume that the generating model is globally stationary. In real-world environments, however, such changes often occur without warning or signal. Real-world data often come from generating models that are only locally stationary. In this paper, we present LoSST, a novel, heuristic structure learning algorithm that tracks changes in graphical model structure or parameters in a dynamic, real-time manner. We show by simulation that the algorithm performs comparably to batch-mode learning when the generating graphical structure is globally stationary, and significantly better when it is only locally stationary.
Probabilistic Principal Geodesic Analysis
Zhang, Miaomiao, Fletcher, Tom
Principal geodesic analysis (PGA) is a generalization of principal component analysis (PCA) for dimensionality reduction of data on a Riemannian manifold. Currently PGA is defined as a geometric fit to the data, rather than as a probabilistic model. Inspired by probabilistic PCA, we present a latent variable model for PGA that provides a probabilistic framework for factor analysis on manifolds. To compute maximum likelihood estimates of the parameters in our model, we develop a Monte Carlo Expectation Maximization algorithm, where the expectation is approximated by Hamiltonian Monte Carlo sampling of the latent variables. We demonstrate the ability of our method to recover the ground truth parameters in simulated sphere data, as well as its effectiveness in analyzing shape variability of a corpus callosum data set from human brain images.