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 Spatial Reasoning





TrackVLA++: Unleashing Reasoning and Memory Capabilities in VLA Models for Embodied Visual Tracking

arXiv.org Artificial Intelligence

Embodied Visual Tracking (EVT) is a fundamental ability that underpins practical applications, such as companion robots, guidance robots and service assistants, where continuously following moving targets is essential. Recent advances have enabled language-guided tracking in complex and unstructured scenes. However, existing approaches lack explicit spatial reasoning and effective temporal memory, causing failures under severe occlusions or in the presence of similar-looking distractors. To address these challenges, we present TrackVLA++, a novel Vision-Language-Action (VLA) model that enhances embodied visual tracking with two key modules, a spatial reasoning mechanism and a Target Identification Memory (TIM). The reasoning module introduces a Chain-of-Thought paradigm, termed Polar-CoT, which infers the target's relative position and encodes it as a compact polar-coordinate token for action prediction. Guided by these spatial priors, the TIM employs a gated update strategy to preserve long-horizon target memory, ensuring spatiotemporal consistency and mitigating target loss during extended occlusions. Extensive experiments show that TrackVLA++ achieves state-of-the-art performance on public benchmarks across both egocentric and multi-camera settings. On the challenging EVT-Bench DT split, TrackVLA++ surpasses the previous leading approach by 5.1 and 12, respectively. Furthermore, TrackVLA++ exhibits strong zero-shot generalization, enabling robust real-world tracking in dynamic and occluded scenarios.


AerialVG: A Challenging Benchmark for Aerial Visual Grounding by Exploring Positional Relations

arXiv.org Artificial Intelligence

Visual grounding (VG) aims to localize target objects in an image based on natural language descriptions. In this paper, we propose AerialVG, a new task focusing on visual grounding from aerial views. Compared to traditional VG, AerialVG poses new challenges, \emph{e.g.}, appearance-based grounding is insufficient to distinguish among multiple visually similar objects, and positional relations should be emphasized. Besides, existing VG models struggle when applied to aerial imagery, where high-resolution images cause significant difficulties. To address these challenges, we introduce the first AerialVG dataset, consisting of 5K real-world aerial images, 50K manually annotated descriptions, and 103K objects. Particularly, each annotation in AerialVG dataset contains multiple target objects annotated with relative spatial relations, requiring models to perform comprehensive spatial reasoning. Furthermore, we propose an innovative model especially for the AerialVG task, where a Hierarchical Cross-Attention is devised to focus on target regions, and a Relation-Aware Grounding module is designed to infer positional relations. Experimental results validate the effectiveness of our dataset and method, highlighting the importance of spatial reasoning in aerial visual grounding. The code and dataset will be released.



Learning Space-Time Continuous Neural PDEs from Partially Observed States

Neural Information Processing Systems

We propose a space-time continuous latent neural PDE model with an efficient probabilistic framework and a novel encoder design for improved data efficiency and grid independence. The latent state dynamics are governed by a PDE model that combines the collocation method and the method of lines.



Controllable Audio-Visual Viewpoint Generation from 360ยฐ Spatial Information

arXiv.org Artificial Intelligence

The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive 360-degree environments. This limitation restricts the creation of audio-visual experiences that are aware of off-camera events. To the best of our knowledge, this is the first work to introduce a framework for controllable audio-visual generation, addressing this unexplored gap. Specifically, we propose a diffusion model by introducing a set of powerful conditioning signals derived from the full 360-degree space: a panoramic saliency map to identify regions of interest, a bounding-box-aware signed distance map to define the target viewpoint, and a descriptive caption of the entire scene. By integrating these controls, our model generates spatially-aware viewpoint videos and audios that are coherently influenced by the broader, unseen environmental context, introducing a strong controllability that is essential for realistic and immersive audio-visual generation. We show audiovisual examples proving the effectiveness of our framework.


StereoSync: Spatially-Aware Stereo Audio Generation from Video

arXiv.org Artificial Intelligence

Although audio generation has been widely studied over recent years, video-aligned audio generation still remains a relatively unexplored frontier. To address this gap, we introduce StereoSync, a novel and efficient model designed to generate audio that is both temporally synchronized with a reference video and spatially aligned with its visual context. Moreover, StereoSync also achieves efficiency by leveraging pretrained foundation models, reducing the need for extensive training while maintaining high-quality synthesis. Unlike existing methods that primarily focus on temporal synchronization, StereoSync introduces a significant advancement by incorporating spatial awareness into video-aligned audio generation. Indeed, given an input video, our approach extracts spatial cues from depth maps and bounding boxes, using them as cross-attention conditioning in a diffusion-based audio generation model. Such an approach allows StereoSync to go beyond simple synchronization, producing stereo audio that dynamically adapts to the spatial structure and movement of a video scene. We evaluate StereoSync on Walking The Maps, a curated dataset comprising videos from video games that feature animated characters walking through diverse environments. Experimental results demonstrate the ability of StereoSync to achieve both temporal and spatial alignment, advancing the state of the art in video-to-audio generation and resulting in a significantly more immersive and realistic audio experience.