Goto

Collaborating Authors

 Spatial Reasoning


RS-Net: Context-Aware Relation Scoring for Dynamic Scene Graph Generation

arXiv.org Artificial Intelligence

Dynamic Scene Graph Generation (DSGG) models how object relations evolve over time in videos. However, existing methods are trained only on annotated object pairs and lack guidance for non-related pairs, making it difficult to identify meaningful relations during inference. In this paper, we propose Relation Scoring Network (RS-Net), a modular framework that scores the contextual importance of object pairs using both spatial interactions and long-range temporal context. RS-Net consists of a spatial context encoder with learnable context tokens and a temporal encoder that aggregates video-level information. The resulting relation scores are integrated into a unified triplet scoring mechanism to enhance relation prediction. RS-Net can be easily integrated into existing DSGG models without architectural changes. Experiments on the Action Genome dataset show that RS-Net consistently improves both Recall and Precision across diverse baselines, with notable gains in mean Recall, highlighting its ability to address the long-tailed distribution of relations. Despite the increased number of parameters, RS-Net maintains competitive efficiency, achieving superior performance over state-of-the-art methods.


Ariadne: A Controllable Framework for Probing and Extending VLM Reasoning Boundaries

arXiv.org Artificial Intelligence

While Vision-Language Models (VLMs) post-trained with Reinforcement Learning (RL) show impressive general reasoning, their evaluation is often confined to language-dominant tasks (e.g., math). This raises a critical question: can RL post-training truly extend the inherent capability boundary of a base VLM, particularly for visual-centric spatial tasks where it initially fails? To investigate this, we introduce Ariadne, a framework utilizing synthetic mazes for multi-step spatial reasoning where task difficulty (e.g., path length, turns) is precisely controlled. We leverage this controllable environment to train VLMs using Reinforcement Learning with Verified Rewards (RLVR) in a difficulty-aware curriculum. Surprisingly, post-RLVR training, the VLM achieves over 50% accuracy on a problem set where the base model scored 0%, demonstrating that our approach expands the model's initial capability boundary. To assess real-world viability, we evaluate out-of-distribution (OOD) generalization on practical benchmarks. Despite training only on synthetic maze samples, Ariadne achieves significant zero-shot improvements, averaging 16% on MapBench (e.g., museum navigation) and 24% on ReasonMap (subway transfer tasks). These results confirm that our method not only broadens the model's fundamental limits but also enhances its generalization to real-world spatial reasoning. We acknowledge our study is limited to the post-training phase, given the opaqueness of pre-training data, and hope our research motivates further work on specialized, capability-extending alignment.


Large Pre-Trained Models for Bimanual Manipulation in 3D

arXiv.org Artificial Intelligence

We investigate the integration of attention maps from a pre-trained Vision Transformer into voxel representations to enhance bimanual robotic manipulation. Specifically, we extract attention maps from DINOv2, a self-supervised ViT model, and interpret them as pixel-level saliency scores over RGB images. These maps are lifted into a 3D voxel grid, resulting in voxel-level semantic cues that are incorporated into a behavior cloning policy. When integrated into a state-of-the-art voxel-based policy, our attention-guided featurization yields an average absolute improvement of 8.2% and a relative gain of 21.9% across all tasks in the RLBench bimanual benchmark.


Capturing Complex Spatial-Temporal Dependencies in Traffic Forecasting: A Self-Attention Approach

arXiv.org Artificial Intelligence

We study the problem of traffic forecasting, aiming to predict the inflow and outflow of a region in the subsequent time slot. The problem is complex due to the intricate spatial and temporal interdependence among regions. Prior works study the spatial and temporal dependency in a decouple manner, failing to capture their joint effect. In this work, we propose ST-SAM, a novel and efficient Spatial-Temporal Self-Attention Model for traffic forecasting. ST-SAM uses a region embedding layer to learn time-specific embedding from traffic data for regions. Then, it employs a spatial-temporal dependency learning module based on self-attention mechanism to capture the joint spatial-temporal dependency for both nearby and faraway regions. ST-SAM entirely relies on self-attention to capture both local and global spatial-temporal correlations, which make it effective and efficient. Extensive experiments on two real world datasets show that ST-SAM is substantially more accurate and efficient than the state-of-the-art approaches (with an average improvement of up to 15% on RMSE, 17% on MAPE, and 32 times on training time in our experiments).


ViPRA: Video Prediction for Robot Actions

arXiv.org Artificial Intelligence

Can we turn a video prediction model into a robot policy? Videos, including those of humans or teleoperated robots, capture rich physical interactions. However, most of them lack labeled actions, which limits their use in robot learning. We present Video Prediction for Robot Actions (ViPRA), a simple pretraining-finetuning framework that learns continuous robot control from these actionless videos. Instead of directly predicting actions, we train a video-language model to predict both future visual observations and motion-centric latent actions, which serve as intermediate representations of scene dynamics. We train these latent actions using perceptual losses and optical flow consistency to ensure they reflect physically grounded behavior. For downstream control, we introduce a chunked flow matching decoder that maps latent actions to robot-specific continuous action sequences, using only 100 to 200 teleoperated demonstrations. This approach avoids expensive action annotation, supports generalization across embodiments, and enables smooth, high-frequency continuous control upto 22 Hz via chunked action decoding. Unlike prior latent action works that treat pretraining as autoregressive policy learning, explicitly models both what changes and how. Our method outperforms strong baselines, with a 16% gain on the SIMPLER benchmark and a 13% improvement across real world manipulation tasks. We will release models and code at https://vipra-project.github.io


How Far are VLMs from Visual Spatial Intelligence? A Benchmark-Driven Perspective

arXiv.org Artificial Intelligence

Visual Spatial Reasoning (VSR) is a core human cognitive ability and a critical requirement for advancing embodied intelligence and autonomous systems. Despite recent progress in Vision-Language Models (VLMs), achieving human-level VSR remains highly challenging due to the complexity of representing and reasoning over three-dimensional space. In this paper, we present a systematic investigation of VSR in VLMs, encompassing a review of existing methodologies across input modalities, model architectures, training strategies, and reasoning mechanisms. Furthermore, we categorize spatial intelligence into three levels of capability, ie, basic perception, spatial understanding, spatial planning, and curate SIBench, a spatial intelligence benchmark encompassing nearly 20 open-source datasets across 23 task settings. Experiments with state-of-the-art VLMs reveal a pronounced gap between perception and reasoning, as models show competence in basic perceptual tasks but consistently underperform in understanding and planning tasks, particularly in numerical estimation, multi-view reasoning, temporal dynamics, and spatial imagination. These findings underscore the substantial challenges that remain in achieving spatial intelligence, while providing both a systematic roadmap and a comprehensive benchmark to drive future research in the field. The related resources of this study are accessible at https://sibench.github.io/Awesome-Visual-Spatial-Reasoning/.


Referring Expressions as a Lens into Spatial Language Grounding in Vision-Language Models

arXiv.org Artificial Intelligence

Spatial Reasoning is an important component of human cognition and is an area in which the latest Vision-language models (VLMs) show signs of difficulty. The current analysis works use image captioning tasks and visual question answering. In this work, we propose using the Referring Expression Comprehension task instead as a platform for the evaluation of spatial reasoning by VLMs. This platform provides the opportunity for a deeper analysis of spatial comprehension and grounding abilities when there is 1) ambiguity in object detection, 2) complex spatial expressions with a longer sentence structure and multiple spatial relations, and 3) expressions with negation ('not'). In our analysis, we use task-specific architectures as well as large VLMs and highlight their strengths and weaknesses in dealing with these specific situations. While all these models face challenges with the task at hand, the relative behaviors depend on the underlying models and the specific categories of spatial semantics (topological, directional, proximal, etc.). Our results highlight these challenges and behaviors and provide insight into research gaps and future directions.


3dSAGER: Geospatial Entity Resolution over 3D Objects (Technical Report)

arXiv.org Artificial Intelligence

Urban environments are continuously mapped and modeled by various data collection platforms, including satellites, unmanned aerial vehicles and street cameras. The growing availability of 3D geospatial data from multiple modalities has introduced new opportunities and challenges for integrating spatial knowledge at scale, particularly in high-impact domains such as urban planning and rapid disaster management. Geospatial entity resolution is the task of identifying matching spatial objects across different datasets, often collected independently under varying conditions. Existing approaches typically rely on spatial proximity, textual metadata, or external identifiers to determine correspondence. While useful, these signals are often unavailable, unreliable, or misaligned, especially in cross-source scenarios. To address these limitations, we shift the focus to the intrinsic geometry of 3D spatial objects and present 3dSAGER (3D Spatial-Aware Geospatial Entity Resolution), an end-to-end pipeline for geospatial entity resolution over 3D objects. 3dSAGER introduces a novel, spatial-reference-independent featurization mechanism that captures intricate geometric characteristics of matching pairs, enabling robust comparison even across datasets with incompatible coordinate systems where traditional spatial methods fail. As a key component of 3dSAGER, we also propose a new lightweight and interpretable blocking method, BKAFI, that leverages a trained model to efficiently generate high-recall candidate sets. We validate 3dSAGER through extensive experiments on real-world urban datasets, demonstrating significant gains in both accuracy and efficiency over strong baselines. Our empirical study further dissects the contributions of each component, providing insights into their impact and the overall design choices.


Do Street View Imagery and Public Participation GIS align: Comparative Analysis of Urban Attractiveness

arXiv.org Artificial Intelligence

As digital tools increasingly shape spatial planning practices, understanding how different data sources reflect human experiences of urban environments is essential. Street View Imagery (SVI) and Public Participation GIS (PPGIS) represent two prominent approaches for capturing place-based perceptions that can support urban planning decisions, yet their comparability remains underexplored. This study investigates the alignment between SVI-based perceived attractiveness and residents' reported experiences gathered via a city-wide PPGIS survey in Helsinki, Finland. Using participant-rated SVI data and semantic image segmentation, we trained a machine learning model to predict perceived attractiveness based on visual features. We compared these predictions to PPGIS-identified locations marked as attractive or unattractive, calculating agreement using two sets of strict and moderate criteria. Our findings reveal only partial alignment between the two datasets. While agreement (with a moderate threshold) reached 67% for attractive and 77% for unattractive places, agreement (with a strict threshold) dropped to 27% and 29%, respectively. By analysing a range of contextual variables, including noise, traffic, population presence, and land use, we found that non-visual cues significantly contributed to mismatches. The model failed to account for experiential dimensions such as activity levels and environmental stressors that shape perceptions but are not visible in images. These results suggest that while SVI offers a scalable and visual proxy for urban perception, it cannot fully substitute the experiential richness captured through PPGIS. We argue that both methods are valuable but serve different purposes; therefore, a more integrated approach is needed to holistically capture how people perceive urban environments.


SIG-Chat: Spatial Intent-Guided Conversational Gesture Generation Involving How, When and Where

arXiv.org Artificial Intelligence

The accompanying actions and gestures in dialogue are often closely linked to interactions with the environment, such as looking toward the interlocutor or using gestures to point to the described target at appropriate moments. Speech and semantics guide the production of gestures by determining their timing (WHEN) and style (HOW), while the spatial locations of interactive objects dictate their directional execution (WHERE). Existing approaches either rely solely on descriptive language to generate motions or utilize audio to produce non-interactive gestures, thereby lacking the characterization of interactive timing and spatial intent. This significantly limits the applicability of conversational gesture generation, whether in robotics or in the fields of game and animation production. To address this gap, we present a full-stack solution. We first established a unique data collection method to simultaneously capture high-precision human motion and spatial intent. We then developed a generation model driven by audio, language, and spatial data, alongside dedicated metrics for evaluating interaction timing and spatial accuracy. Finally, we deployed the solution on a humanoid robot, enabling rich, context-aware physical interactions.