Spatial Reasoning
Spatially-aware Weights Tokenization for NeRF-Language Models
Neural Radiance Fields (NeRFs) are neural networks - typically multilayer perceptrons (MLPs) - that represent the geometry and appearance of objects, with applications in vision, graphics, and robotics. Recent works propose understanding NeRFs with natural language using Multimodal Large Language Models (MLLMs) that directly process the weights of a NeRF's MLP. However, these approaches rely on a global representation of the input object, making them unsuitable for spatial reasoning and fine-grained understanding. In contrast, we propose weights2space, a self-supervised framework featuring a novel meta-encoder that can compute a sequence of spatial tokens directly from the weights of a NeRF. Leveraging this representation, we build Spatial LLaNA, a novel MLLM for NeRFs, capable of understanding details and spatial relationships in objects represented as NeRFs. We evaluate Spatial LLaNA on NeRF captioning and NeRFQ&A tasks, using both existing benchmarks and our novel Spatial ObjaNeRF dataset consisting of 100 manually-curated language annotations for NeRFs. This dataset features 3D models and descriptions that challenge the spatial reasoning capability of MLLMs. Spatial LLaNA outperforms existing approaches across all tasks.
Reinforcing Spatial Reasoning in Vision-Language Models with Interwoven Thinking and Visual Drawing
As textual reasoning with large language models (LLMs) has advanced significantly, there has been growing interest in enhancing the multimodal reasoning capabilities of large vision-language models (LVLMs). However, existing methods primarily approach multimodal reasoning in a straightforward, text-centric manner, where both reasoning and answer derivation are conducted purely through text, with the only difference being the presence of multimodal input. As a result, these methods often encounter fundamental limitations in spatial reasoning tasks that demand precise geometric understanding and continuous spatial tracking--capabilities that humans achieve through mental visualization and manipulation. To address the limitations, we propose drawing to reason in space, a novel paradigm that enables LVLMs to reason through elementary drawing operations in the visual space. By equipping models with basic drawing operations, including annotating bounding boxes and drawing auxiliary lines, we empower them to express and analyze spatial relationships through direct visual manipulation, meanwhile avoiding the performance ceiling imposed by specialized perception tools in previous tool-integrated reasoning approaches. To cultivate this capability, we develop a three-stage training framework: cold-start training with synthetic data to establish basic drawing abilities, reflective rejection sampling to enhance self-reflection behaviors, and reinforcement learning to directly optimize for target rewards. Extensive experiments demonstrate that our model, named VILASR, consistently outperforms existing methods across diverse spatial reasoning benchmarks, involving maze navigation, static spatial reasoning, video-based reasoning, and multi-view-based reasoning tasks, with an average improvement of 18.4%. Ablation studies reveal the critical role of each training stage, where reflective rejection sampling strengthens the model's self-correction capabilities, and reinforcement learning effectively unlocks its reasoning potential.
ORIGAMISPACE: Benchmarking Multimodal LLMs in Multi-Step Spatial Reasoning with Mathematical Constraints
Spatial reasoning is a key capability in the field of artificial intelligence, especially crucial in areas such as robotics, computer vision, and natural language understanding. However, evaluating the ability of multimodal large language models (MLLMs) in complex spatial reasoning still faces challenges, particularly in scenarios requiring multi-step reasoning and precise mathematical constraints.
SpatialReasoner: Towards Explicit and Generalizable 3DSpatial Reasoning
Despite recent advances on multi-modal models, 3D spatial reasoning remains a challenging task for state-of-the-art open-source and proprietary models. Recent studies explore data-driven approaches and achieve enhanced spatial reasoning performance by fine-tuning models on 3D-related visual question-answering data. However, these methods typically perform spatial reasoning in an implicit manner and often fail on questions that are trivial to humans, even with long chain-ofthought reasoning. In this work, we introduce SpatialReasoner, a novel large visionlanguage model (LVLM) that addresses 3D spatial reasoning with explicit 3D representations shared between multiple stages-3D perception, computation, and reasoning. Explicit 3D representations provide a coherent interface that supports advanced 3D spatial reasoning and improves the generalization ability to novel question types. Furthermore, by analyzing the explicit 3D representations in multistep reasoning traces of SpatialReasoner, we study the factual errors and identify key shortcomings of current LVLMs. Results show that our SpatialReasoner achieves improved performance on a variety of spatial reasoning benchmarks, outperforming Gemini 2.0 by 9.2% on 3DSRBench, and generalizes better when evaluating on novel 3D spatial reasoning questions.
Struct2D: APerception-Guided Framework for Spatial Reasoning in MLLMs
Unlocking spatial reasoning in Multimodal Large Language Models (MLLMs) is crucial for enabling intelligent interaction with 3D environments. While prior ef ask: forts can often MLLMs rely on reason explicit about 3D 3D inputs space or specialized using only model structur architectures, ed 2D represenwe tations derived from perception? We introduce Struct2D, a perception-guided prompting marks and object-centric framework that metadata, combines optionally bird's-eye-vie incorporating w (BEV) egocentric images with keyframes object when needed. Using Struct2D, we conduct an in-depth zero-shot analysis of closed-source spatial reasoning MLLMs abilities (e.g.
Direct Numerical Layout Generation for 3DIndoor Scene Synthesis via Spatial Reasoning
Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced object-level quality and controllability, layout generation remains challenging due to limited datasets. Existing methods either overfit to these datasets or rely on predefined constraints to optimize numerical layout that sacrifice flexibility. As a result, they fail to generate scenes that are both open-vocabulary and aligned with fine-grained user instructions.
SSR: Enhancing Depth Perception in Vision-Language Models via Rationale-Guided Spatial Reasoning
Existing methods for integrating spatial cues, such as point clouds or depth, either require specialized sensors or fail to effectively exploit depth information for higher-order reasoning. To this end, we propose a novel Spatial Sense and Reasoning method, dubbed SSR, a novel framework that transforms raw depth data into structured, interpretable textual rationales. These textual rationales serve as meaningful intermediate representations to significantly enhance spatial reasoning capabilities. Additionally, we leverage knowledge distillation to compress the generated rationales into compact latent embeddings, which facilitate resourceefficient and plug-and-play integration into existing VLMs without retraining. To enable comprehensive evaluation, we introduce a new dataset named SSR-COT, a million-scale visual-language reasoning dataset enriched with intermediate spatial reasoning annotations, and present SSRBENCH, a comprehensive multi-task benchmark. Extensive experiments on multiple benchmarks demonstrate SSR substantially improves depth utilization and enhances spatial reasoning, thereby advancing VLMs toward more human-like multi-modal understanding.