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TALplanner: A Temporal Logic-Based Planner
Doherty, Patrick, Kvarnstram, Jonas
TALplanner is a forward-chaining planner that utilizes domain-dependent knowledge to control search in the state space generated by action invocation. The domain-dependent control knowledge, background knowledge, plans, and goals are all represented using formulas in a temporal logic called tal, which has been developed independently as a formalism for specifying agent narratives and reasoning about them. In the Fifth International Artificial Intelligence Planning and Scheduling Conference planning competition, TALplanner exhibited impressive performance, winning the Outstanding Performance Award in the Domain-Dependent Planning Competition. In this article, we provide an overview of TALplanner
FF: The Fast-Forward Planning System
Fast-forward (FF) was the most successful automatic planner in the Fifth International Conference on Artificial Intelligence Planning and Scheduling (AIPS '00) planning systems competition. Like the well-known hsp system, FF relies on forward search in the state space, guided by a heuristic that estimates goal distances by ignoring delete lists. It differs from HSP in a number of important details. This article describes the algorithmic techniques used in FF in comparison to hsp and evaluates their benefits in terms of run-time and solution-length behavior.
Heuristic Search Planner 2.0
Other achieves a tradeoff between optimality and heuristic search planners in the AIPS2000 Contest speed. The transition function f maps states s file domain.pddl. The syntax for the instance into states s′ s - Del(a) Add(a) for and domain files is given by the PDDL standard. The action costs c(a) are all equal to 1. that includes The states s S are sets of atoms from can also choose a schedule of options as done A. in The set of actions A(s) applicable in s is found. In addition, the different options can are the operators op in O that are relevant be run concurrently as threads.
Stan4: A Hybrid Planning Strategy Based on Subproblem Abstraction
Planning domains often feature subproblems such as route planning and resource handling. Using static domain analysis techniques, we have been able to identify certain commonly occurring subproblems within planning domains, making it possible to abstract these subproblems from the overall goals of the planner and deploy specialized technology to handle them in a way integrated with the broader planning activities. Using two such subsolvers our hybrid planner, stan4, participated successfully in the Fifth International Conference on Artificial Intelligence Planning and Scheduling (AIPS'00) planning competition.
Planning by Rewriting
Ambite, J. L., Knoblock, C. A.
Domain-independent planning is a hard combinatorial problem. Taking into account plan quality makes the task even more difficult. This article introduces Planning by Rewriting (PbR), a new paradigm for efficient high-quality domain-independent planning. PbR exploits declarative plan-rewriting rules and efficient local search techniques to transform an easy-to-generate, but possibly suboptimal, initial plan into a high-quality plan. In addition to addressing the issues of planning efficiency and plan quality, this framework offers a new anytime planning algorithm. We have implemented this planner and applied it to several existing domains. The experimental results show that the PbR approach provides significant savings in planning effort while generating high-quality plans.
The GRT Planning System: Backward Heuristic Construction in Forward State-Space Planning
This paper presents GRT, a domain-independent heuristic planning system for STRIPS worlds. GRT solves problems in two phases. In the pre-processing phase, it estimates the distance between each fact and the goals of the problem, in a backward direction. Then, in the search phase, these estimates are used in order to further estimate the distance between each intermediate state and the goals, guiding so the search process in a forward direction and on a best-first basis. The paper presents the benefits from the adoption of opposite directions between the preprocessing and the search phases, discusses some difficulties that arise in the pre-processing phase and introduces techniques to cope with them. Moreover, it presents several methods of improving the efficiency of the heuristic, by enriching the representation and by reducing the size of the problem. Finally, a method of overcoming local optimal states, based on domain axioms, is proposed. According to it, difficult problems are decomposed into easier sub-problems that have to be solved sequentially. The performance results from various domains, including those of the recent planning competitions, show that GRT is among the fastest planners.
GIB: Imperfect Information in a Computationally Challenging Game
This paper investigates the problems arising in the construction of a program to play the game of contract bridge. These problems include both the difficulty of solving the game's perfect information variant, and techniques needed to address the fact that bridge is not, in fact, a perfect information game. GIB, the program being described, involves five separate technical advances: partition search, the practical application of Monte Carlo techniques to realistic problems, a focus on achievable sets to solve problems inherent in the Monte Carlo approach, an extension of alpha-beta pruning from total orders to arbitrary distributive lattices, and the use of squeaky wheel optimization to find approximately optimal solutions to cardplay problems. GIB is currently believed to be of approximately expert caliber, and is currently the strongest computer bridge program in the world.
The FF Planning System: Fast Plan Generation Through Heuristic Search
We describe and evaluate the algorithmic techniques that are used in the FF planning system. Like the HSP system, FF relies on forward state space search, using a heuristic that estimates goal distances by ignoring delete lists. Unlike HSP's heuristic, our method does not assume facts to be independent. We introduce a novel search strategy that combines hill-climbing with systematic search, and we show how other powerful heuristic information can be extracted and used to prune the search space. FF was the most successful automatic planner at the recent AIPS-2000 planning competition. We review the results of the competition, give data for other benchmark domains, and investigate the reasons for the runtime performance of FF compared to HSP.
AAAI 2000 Workshop Reports
Lesperance, Yves, Wagnerg, Gerd, Birmingham, William, Bollacke, Kurt r, Nareyek, Alexander, Walser, J. Paul, Aha, David, Finin, Tim, Grosof, Benjamin, Japkowicz, Nathalie, Holte, Robert, Getoor, Lise, Gomes, Carla P., Hoos, Holger H., Schultz, Alan C., Kubat, Miroslav, Mitchell, Tom, Denzinger, Joerg, Gil, Yolanda, Myers, Karen, Bettini, Claudio, Montanari, Angelo
The AAAI-2000 Workshop Program was held Sunday and Monday, 3031 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) Agent-Oriented Information Systems, (2) Artificial Intelligence and Music, (3) Artificial Intelligence and Web Search, (4) Constraints and AI Planning, (5) Integration of AI and OR: Techniques for Combinatorial Optimization, (6) Intelligent Lessons Learned Systems, (7) Knowledge-Based Electronic Markets, (8) Learning from Imbalanced Data Sets, (9) Learning Statistical Models from Rela-tional Data, (10) Leveraging Probability and Uncertainty in Computation, (11) Mobile Robotic Competition and Exhibition, (12) New Research Problems for Machine Learning, (13) Parallel and Distributed Search for Reasoning, (14) Representational Issues for Real-World Planning Systems, and (15) Spatial and Temporal Granularity.
Conflict-Directed Backjumping Revisited
In recent years, many improvements to backtracking algorithms for solving constraint satisfaction problems have been proposed. The techniques for improving backtracking algorithms can be conveniently classified as look-ahead schemes and look-back schemes. Unfortunately, look-ahead and look-back schemes are not entirely orthogonal as it has been observed empirically that the enhancement of look-ahead techniques is sometimes counterproductive to the effects of look-back techniques. In this paper, we focus on the relationship between the two most important look-ahead techniques---using a variable ordering heuristic and maintaining a level of local consistency during the backtracking search---and the look-back technique of conflict-directed backjumping (CBJ). We show that there exists a ``perfect'' dynamic variable ordering such that CBJ becomes redundant. We also show theoretically that as the level of local consistency that is maintained in the backtracking search is increased, the less that backjumping will be an improvement. Our theoretical results partially explain why a backtracking algorithm doing more in the look-ahead phase cannot benefit more from the backjumping look-back scheme. Finally, we show empirically that adding CBJ to a backtracking algorithm that maintains generalized arc consistency (GAC), an algorithm that we refer to as GAC-CBJ, can still provide orders of magnitude speedups. Our empirical results contrast with Bessiere and Regin's conclusion (1996) that CBJ is useless to an algorithm that maintains arc consistency.