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Bias-Optimal Incremental Problem Solving
Given is a problem sequence and a probability distribution (the bias) on programs computing solution candidates. We present an optimally fast way of incrementally solving each task in the sequence. Bias shifts are computed by program prefixes that modify the distribution on their suffixes byreusing successful code for previous tasks (stored in non-modifiable memory). No tested program gets more runtime than its probability times the total search time.
Feature Selection by Maximum Marginal Diversity
We address the question of feature selection in the context of visual recognition. It is shown that, besides efficient from a computational standpoint, the infomax principle is nearly optimal in the minimum Bayes error sense. The concept of marginal diversity is introduced, leading toa generic principle for feature selection (the principle of maximum marginal diversity) of extreme computational simplicity. The relationships betweeninfomax and the maximization of marginal diversity are identified, uncovering the existence of a family of classification procedures forwhich near optimal (in the Bayes error sense) feature selection does not require combinatorial search. Examination of this family in light of recent studies on the statistics of natural images suggests that visual recognition problems are a subset of it.
Minimax Differential Dynamic Programming: An Application to Robust Biped Walking
Morimoto, Jun, Atkeson, Christopher G.
We developed a robust control policy design method in high-dimensional state space by using differential dynamic programming with a minimax criterion. As an example, we applied our method to a simulated five link biped robot. The results show lower joint torques from the optimal control policycompared to a hand-tuned PD servo controller. Results also show that the simulated biped robot can successfully walk with unknown disturbances that cause controllers generated by standard differential dynamic programmingand the hand-tuned PD servo to fail. Learning to compensate for modeling error and previously unknown disturbances in conjunction with robust control design is also demonstrated.
Nash Propagation for Loopy Graphical Games
Ortiz, Luis E., Kearns, Michael
We introduce NashProp, an iterative and local message-passing algorithm forcomputing Nash equilibria in multi-player games represented by arbitrary undirected graphs. We provide a formal analysis and experimental evidencedemonstrating that NashProp performs well on large graphical games with many loops, often converging in just a dozen iterations ongraphs with hundreds of nodes. NashProp generalizes the tree algorithm of (Kearns et al. 2001), and can be viewed as similar in spirit to belief propagation in probabilistic inference,and thus complements the recent work of (Vickrey and Koller 2002), who explored a junction tree approach. Thus, as for probabilistic inference,we have at least two promising general-purpose approaches toequilibria computation in graphs.
SAPA: A Multi-objective Metric Temporal Planner
Sapa is a domain-independent heuristic forward chaining planner that can handle durative actions, metric resource constraints, and deadline goals. It is designed to be capable of handling the multi-objective nature of metric temporal planning. Our technical contributions include (i) planning-graph based methods for deriving heuristics that are sensitive to both cost and makespan (ii) techniques for adjusting the heuristic estimates to take action interactions and metric resource limitations into account and (iii) a linear time greedy post-processing technique to improve execution flexibility of the solution plans. An implementation of Sapa using many of the techniques presented in this paper was one of the best domain independent planners for domains with metric and temporal constraints in the third International Planning Competition, held at AIPS-02. We describe the technical details of extracting the heuristics and present an empirical evaluation of the current implementation of Sapa.
VHPOP: Versatile Heuristic Partial Order Planner
Younes, H. L.S., Simmons, R. G.
VHPOP is a partial order causal link (POCL) planner loosely based on UCPOP. It draws from the experience gained in the early to mid 1990's on flaw selection strategies for POCL planning, and combines this with more recent developments in the field of domain independent planning such as distance based heuristics and reachability analysis. We present an adaptation of the additive heuristic for plan space planning, and modify it to account for possible reuse of existing actions in a plan. We also propose a large set of novel flaw selection strategies, and show how these can help us solve more problems than previously possible by POCL planners. VHPOP also supports planning with durative actions by incorporating standard techniques for temporal constraint reasoning. We demonstrate that the same heuristic techniques used to boost the performance of classical POCL planning can be effective in domains with durative actions as well. The result is a versatile heuristic POCL planner competitive with established CSP-based and heuristic state space planners.
TALplanner in IPC-2002: Extensions and Control Rules
TALplanner is a forward-chaining planner that relies on domain knowledge in the shape of temporal logic formulas in order to prune irrelevant parts of the search space. TALplanner recently participated in the third International Planning Competition, which had a clear emphasis on increasing the complexity of the problem domains being used as benchmark tests and the expressivity required to represent these domains in a planning system. Like many other planners, TALplanner had support for some but not all aspects of this increase in expressivity, and a number of changes to the planner were required. After a short introduction to TALplanner, this article describes some of the changes that were made before and during the competition. We also describe the process of introducing suitable domain knowledge for several of the competition domains.
Taming Numbers and Durations in the Model Checking Integrated Planning System
The Model Checking Integrated Planning System (MIPS) is a temporal least commitment heuristic search planner based on a flexible object-oriented workbench architecture. Its design clearly separates explicit and symbolic directed exploration algorithms from the set of on-line and off-line computed estimates and associated data structures. MIPS has shown distinguished performance in the last two international planning competitions. In the last event the description language was extended from pure propositional planning to include numerical state variables, action durations, and plan quality objective functions. Plans were no longer sequences of actions but time-stamped schedules. As a participant of the fully automated track of the competition, MIPS has proven to be a general system; in each track and every benchmark domain it efficiently computed plans of remarkable quality. This article introduces and analyzes the most important algorithmic novelties that were necessary to tackle the new layers of expressiveness in the benchmark problems and to achieve a high level of performance. The extensions include critical path analysis of sequentially generated plans to generate corresponding optimal parallel plans. The linear time algorithm to compute the parallel plan bypasses known NP hardness results for partial ordering by scheduling plans with respect to the set of actions and the imposed precedence relations. The efficiency of this algorithm also allows us to improve the exploration guidance: for each encountered planning state the corresponding approximate sequential plan is scheduled. One major strength of MIPS is its static analysis phase that grounds and simplifies parameterized predicates, functions and operators, that infers knowledge to minimize the state description length, and that detects domain object symmetries. The latter aspect is analyzed in detail. MIPS has been developed to serve as a complete and optimal state space planner, with admissible estimates, exploration engines and branching cuts. In the competition version, however, certain performance compromises had to be made, including floating point arithmetic, weighted heuristic search exploration according to an inadmissible estimate and parameterized optimization.
The 3rd International Planning Competition: Results and Analysis
This paper reports the outcome of the third in the series of biennial international planning competitions, held in association with the International Conference on AI Planning and Scheduling (AIPS) in 2002. In addition to describing the domains, the planners and the objectives of the competition, the paper includes analysis of the results. The results are analysed from several perspectives, in order to address the questions of comparative performance between planners, comparative difficulty of domains, the degree of agreement between planners about the relative difficulty of individual problem instances and the question of how well planners scale relative to one another over increasingly difficult problems. The paper addresses these questions through statistical analysis of the raw results of the competition, in order to determine which results can be considered to be adequately supported by the data. The paper concludes with a discussion of some challenges for the future of the competition series.
AltAltp: Online Parallelization of Plans with Heuristic State Search
Despite their near dominance, heuristic state search planners still lag behind disjunctive planners in the generation of parallel plans in classical planning. The reason is that directly searching for parallel solutions in state space planners would require the planners to branch on all possible subsets of parallel actions, thus increasing the branching factor exponentially. We present a variant of our heuristic state search planner AltAlt, called AltAltp which generates parallel plans by using greedy online parallelization of partial plans. The greedy approach is significantly informed by the use of novel distance heuristics that AltAltp derives from a graphplan-style planning graph for the problem. While this approach is not guaranteed to provide optimal parallel plans, empirical results show that AltAltp is capable of generating good quality parallel plans at a fraction of the cost incurred by the disjunctive planners.