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Policy Search by Dynamic Programming
Bagnell, J. A., Kakade, Sham M., Schneider, Jeff G., Ng, Andrew Y.
We consider the policy search approach to reinforcement learning. We show that if a "baseline distribution" is given (indicating roughly how often we expect a good policy to visit each state), then we can derive a policy search algorithm that terminates in a finite number of steps, and for which we can provide nontrivial performance guarantees. We also demonstrate this algorithm on several grid-world POMDPs, a planar biped walking robot, and a double-pole balancing problem.
Approximate Policy Iteration with a Policy Language Bias
Fern, Alan, Yoon, Sungwook, Givan, Robert
We explore approximate policy iteration, replacing the usual costfunction learning step with a learning step in policy space. We give policy-language biases that enable solution of very large relational Markov decision processes (MDPs) that no previous technique can solve. In particular, we induce high-quality domain-specific planners for classical planning domains (both deterministic and stochastic variants) by solving such domains as extremely large MDPs.
Convex Methods for Transduction
Bie, Tijl D., Cristianini, Nello
The 2-class transduction problem, as formulated by Vapnik [1], involves finding a separating hyperplane for a labelled data set that is also maximally distant from a given set of unlabelled test points. In this form, the problem has exponential computational complexity in the size of the working set. So far it has been attacked by means of integer programming techniques [2] that do not scale to reasonable problem sizes, or by local search procedures [3]. In this paper we present a relaxation of this task based on semidefinite programming (SDP), resulting in a convex optimization problem that has polynomial complexity in the size of the data set. The results are very encouraging for mid sized data sets, however the cost is still too high for large scale problems, due to the high dimensional search space. To this end, we restrict the feasible region by introducing an approximation based on solving an eigenproblem. With this approximation, the computational cost of the algorithm is such that problems with more than 1000 points can be treated.
Sparse Greedy Minimax Probability Machine Classification
Strohmann, Thomas R., Belitski, Andrei, Grudic, Gregory Z., DeCoste, Dennis
The Minimax Probability Machine Classification (MPMC) framework [Lanckriet et al., 2002] builds classifiers by minimizing the maximum probability of misclassification, and gives direct estimates of the probabilistic accuracy bound ฮฉ. The only assumptions that MPMC makes is that good estimates of means and covariance matrices of the classes exist. However, as with Support Vector Machines, MPMC is computationally expensive and requires extensive cross validation experiments to choose kernels and kernel parameters that give good performance. In this paper we address the computational cost of MPMC by proposing an algorithm that constructs nonlinear sparse MPMC (SMPMC) models by incrementally adding basis functions (i.e.
ARA*: Anytime A* with Provable Bounds on Sub-Optimality
Likhachev, Maxim, Gordon, Geoffrey J., Thrun, Sebastian
In real world planning problems, time for deliberation is often limited. Anytime planners are well suited for these problems: they find a feasible solution quickly and then continually work on improving it until time runs out. In this paper we propose an anytime heuristic search, ARA*, which tunes its performance bound based on available search time. It starts by finding a suboptimal solution quickly using a loose bound, then tightens the bound progressively as time allows. Given enough time it finds a provably optimal solution. While improving its bound, ARA* reuses previous search efforts and, as a result, is significantly more efficient than other anytime search methods. In addition to our theoretical analysis, we demonstrate the practical utility of ARA* with experiments on a simulated robot kinematic arm and a dynamic path planning problem for an outdoor rover.
ARA*: Anytime A* with Provable Bounds on Sub-Optimality
Likhachev, Maxim, Gordon, Geoffrey J., Thrun, Sebastian
In real world planning problems, time for deliberation is often limited. Anytime planners are well suited for these problems: they find a feasible solution quickly and then continually work on improving it until time runs out. In this paper we propose an anytime heuristic search, ARA*, which tunes its performance bound based on available search time. It starts by finding a suboptimal solution quickly using a loose bound, then tightens the bound progressively as time allows. Given enough time it finds a provably optimal solution. While improving its bound, ARA* reuses previous search efforts and, as a result, is significantly more efficient than other anytime search methods. In addition to our theoretical analysis, we demonstrate the practical utility of ARA* with experiments on a simulated robot kinematic arm and a dynamic path planning problem for an outdoor rover.
Approximate Policy Iteration with a Policy Language Bias
Fern, Alan, Yoon, Sungwook, Givan, Robert
We explore approximate policy iteration, replacing the usual costfunction learning step with a learning step in policy space. We give policy-language biases that enable solution of very large relational Markov decision processes (MDPs) that no previous technique can solve. In particular, we induce high-quality domain-specific planners for classical planning domains (both deterministic and stochastic variants) by solving such domains as extremely large MDPs.
Policy Search by Dynamic Programming
Bagnell, J. A., Kakade, Sham M., Schneider, Jeff G., Ng, Andrew Y.
We consider the policy search approach to reinforcement learning. We show that if a "baseline distribution" is given (indicating roughly how often we expect a good policy to visit each state), then we can derive a policy search algorithm that terminates in a finite number of steps, and for which we can provide nontrivial performance guarantees. We also demonstrate this algorithm on several grid-world POMDPs, a planar biped walking robot, and a double-pole balancing problem.