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Recognition-based Segmentation of On-Line Cursive Handwriting
This paper introduces a new recognition-based segmentation approach to recognizing online cursive handwriting from a database of 10,000 English words. The original input stream of z, y pen coordinates is encoded as a sequence of uniform stroke descriptions that are processed by six feed-forward neural-networks, each designed to recognize letters of different sizes. Words are then recognized by performing best-first search over the space of all possible segmentations. Results demonstrate that the method is effective at both writer dependent recognition (1.7% to 15.5% error rate) and writer independent recognition (5.2% to 31.1% error rate). 1 Introduction With the advent of pen-based computers, the problem of automatically recognizing handwriting from the motions of a pen has gained much significance. Progress has been made in reading disjoint block letters [Weissman et.
Recognition-based Segmentation of On-Line Cursive Handwriting
This paper introduces a new recognition-based segmentation approach to recognizing online cursive handwriting from a database of 10,000 English words. The original input stream of z, y pen coordinates is encoded as a sequence of uniform stroke descriptions that are processed by six feed-forward neural-networks, each designed to recognize letters of different sizes. Words are then recognized by performing best-first search over the space of all possible segmentations. Results demonstrate that the method is effective at both writer dependent recognition (1.7% to 15.5% error rate) and writer independent recognition (5.2% to 31.1% error rate). 1 Introduction With the advent of pen-based computers, the problem of automatically recognizing handwriting from the motions of a pen has gained much significance. Progress has been made in reading disjoint block letters [Weissman et.
Recognition-based Segmentation of On-Line Cursive Handwriting
This paper introduces a new recognition-based segmentation approach torecognizing online cursive handwriting from a database of 10,000 English words. The original input stream of z, y pen coordinates isencoded as a sequence of uniform stroke descriptions that are processed by six feed-forward neural-networks, each designed to recognize letters of different sizes. Words are then recognized by performing best-first search over the space of all possible segmentations. Resultsdemonstrate that the method is effective at both writer dependent recognition (1.7% to 15.5% error rate) and writer independent recognition (5.2% to 31.1% error rate). 1 Introduction With the advent of pen-based computers, the problem of automatically recognizing handwriting from the motions of a pen has gained much significance. Progress has been made in reading disjoint block letters [Weissman et.
An Introduction to Least Commitment Planning
Recent developments have clarified the process of generating partially ordered, partially specified sequences of actions whose execution will achieve an agent's goal. This article summarizes a progression of least commitment planners, starting with one that handles the simple STRIPS representation and ending with UCPOP, a planner that manages actions with disjunctive precondition, conditional effects, and universal quantification over dynamic universes. Along the way, I explain how Chapman's formulation of the modal truth criterion is misleading and why his NP-completeness result for reasoning about plans with conditional effects does not apply to UCPOP.
Total-Order and Partial-Order Planning: A Comparative Analysis
Minton, S., Bresina, J., Drummond, M.
For many years, the intuitions underlying partial-order planning were largely taken for granted. Only in the past few years has there been renewed interest in the fundamental principles underlying this paradigm. In this paper, we present a rigorous comparative analysis of partial-order and total-order planning by focusing on two specific planners that can be directly compared. We show that there are some subtle assumptions that underly the wide-spread intuitions regarding the supposed efficiency of partial-order planning. For instance, the superiority ofpartial-order planning can depend critically upon the search strategy and the structure of the search space. Understanding the underlying assumptions is crucial for constructing efficient planners.
A Structured View of Real-Time Problem Solving
Strosnider, Jay K., Paul, C. J.
Real-time problem solving is not only reasoning about time, it is also reasoning in time. This ability is becoming increasingly critical in systems that monitor and control complex processes in semiautonomous, ill-structured, real-world environments. Many techniques, mostly ad hoc, have been developed in both the real-time community and the AI community for solving problems within time constraints. However, a coherent, holistic picture does not exist. This article is an attempt to step back from the details and examine the entire issue of real-time problem solving from first principles. We examine the degrees of freedom available in structuring the problem space and the search process to reduce problem-solving variations and produce satisficing solutions within the time available. This structured approach aids in understanding and sorting out the relevance and utility of different real-time problem-solving techniques.
Dynamic Backtracking
Because of their occasional need to return to shallow points in a search tree, existing backtracking methods can sometimes erase meaningful progress toward solving a search problem. In this paper, we present a method by which backtrack points can be moved deeper in the search space, thereby avoiding this difficulty. The technique developed is a variant of dependency-directed backtracking that uses only polynomial space while still providing useful control information and retaining the completeness guarantees provided by earlier approaches.
Linear-space best-first search
Best-first search is a general heuristic search algorithm that always expands next a frontier node of lowest cost. It includes as special cases breadth-first search, Dijkstra's single-source shortest-path algorithm, and the A∗ algorithm. Its applicability, however, is limited by its exponential memory requirement. Previous approaches to this problem, such as iterative deepening, do not expand nodes in best-first order if the cost function can decrease along a path. We present a linear-space best-first search algorithm (RBFS) that always explores new nodes in best-first order, regardless of the cost function, and expands fewer nodes than iterative deepening with a nondecreasing cost function. On the sliding-tile puzzles, RBFS with a nonmonotonic weighted evaluation function dramatically reduces computation time with only a small penalty in solution cost.