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Learning Semantic Definitions of Online Information Sources

Journal of Artificial Intelligence Research

The Internet contains a very large number of information sources providing many types of data from weather forecasts to travel deals and financial information. These sources can be accessed via Web-forms, Web Services, RSS feeds and so on. In order to make automated use of these sources, we need to model them semantically, but writing semantic descriptions for Web Services is both tedious and error prone. In this paper we investigate the problem of automatically generating such models. We introduce a framework for learning Datalog definitions of Web sources. In order to learn these definitions, our system actively invokes the sources and compares the data they produce with that of known sources of information. It then performs an inductive logic search through the space of plausible source definitions in order to learn the best possible semantic model for each new source. In this paper we perform an empirical evaluation of the system using real-world Web sources. The evaluation demonstrates the effectiveness of the approach, showing that we can automatically learn complex models for real sources in reasonable time. We also compare our system with a complex schema matching system, showing that our approach can handle the kinds of problems tackled by the latter.


A preliminary analysis on metaheuristics methods applied to the Haplotype Inference Problem

arXiv.org Artificial Intelligence

Haplotype Inference is a challenging problem in bioinformatics that consists in inferring the basic genetic constitution of diploid organisms on the basis of their genotype. This information allows researchers to perform association studies for the genetic variants involved in diseases and the individual responses to therapeutic agents. A notable approach to the problem is to encode it as a combinatorial problem (under certain hypotheses, such as the pure parsimony criterion) and to solve it using off-the-shelf combinatorial optimization techniques. The main methods applied to Haplotype Inference are either simple greedy heuristic or exact methods (Integer Linear Programming, Semidefinite Programming, SAT encoding) that, at present, are adequate only for moderate size instances. We believe that metaheuristic and hybrid approaches could provide a better scalability. Moreover, metaheuristics can be very easily combined with problem specific heuristics and they can also be integrated with tree-based search techniques, thus providing a promising framework for hybrid systems in which a good trade-off between effectiveness and efficiency can be reached. In this paper we illustrate a feasibility study of the approach and discuss some relevant design issues, such as modeling and design of approximate solvers that combine constructive heuristics, local search-based improvement strategies and learning mechanisms. Besides the relevance of the Haplotype Inference problem itself, this preliminary analysis is also an interesting case study because the formulation of the problem poses some challenges in modeling and hybrid metaheuristic solver design that can be generalized to other problems.


Mixed Integer Linear Programming For Exact Finite-Horizon Planning In Decentralized Pomdps

arXiv.org Artificial Intelligence

We consider the problem of finding an n-agent joint-policy for the optimal finite-horizon control of a decentralized Pomdp (Dec-Pomdp). This is a problem of very high complexity (NEXP-hard in n >= 2). In this paper, we propose a new mathematical programming approach for the problem. Our approach is based on two ideas: First, we represent each agent's policy in the sequence-form and not in the tree-form, thereby obtaining a very compact representation of the set of joint-policies. Second, using this compact representation, we solve this problem as an instance of combinatorial optimization for which we formulate a mixed integer linear program (MILP). The optimal solution of the MILP directly yields an optimal joint-policy for the Dec-Pomdp. Computational experience shows that formulating and solving the MILP requires significantly less time to solve benchmark Dec-Pomdp problems than existing algorithms. For example, the multi-agent tiger problem for horizon 4 is solved in 72 secs with the MILP whereas existing algorithms require several hours to solve it.


The Language of Search

Journal of Artificial Intelligence Research

This paper is concerned with a class of algorithms that perform exhaustive search on propositional knowledge bases. We show that each of these algorithms defines and generates a propositional language. Specifically, we show that the trace of a search can be interpreted as a combinational circuit, and a search algorithm then defines a propositional language consisting of circuits that are generated across all possible executions of the algorithm. In particular, we show that several versions of exhaustive DPLL search correspond to such well-known languages as FBDD, OBDD, and a precisely-defined subset of d-DNNF. By thus mapping search algorithms to propositional languages, we provide a uniform and practical framework in which successful search techniques can be harnessed for compilation of knowledge into various languages of interest, and a new methodology whereby the power and limitations of search algorithms can be understood by looking up the tractability and succinctness of the corresponding propositional languages.


The Generalized A* Architecture

Journal of Artificial Intelligence Research

We consider the problem of computing a lightest derivation of a global structure using a set of weighted rules. A large variety of inference problems in AI can be formulated in this framework. We generalize A* search and heuristics derived from abstractions to a broad class of lightest derivation problems. We also describe a new algorithm that searches for lightest derivations using a hierarchy of abstractions. Our generalization of A* gives a new algorithm for searching AND/OR graphs in a bottom-up fashion. We discuss how the algorithms described here provide a general architecture for addressing the pipeline problem --- the problem of passing information back and forth between various stages of processing in a perceptual system. We consider examples in computer vision and natural language processing. We apply the hierarchical search algorithm to the problem of estimating the boundaries of convex objects in grayscale images and compare it to other search methods. A second set of experiments demonstrate the use of a new compositional model for finding salient curves in images.


Solution-Guided Multi-Point Constructive Search for Job Shop Scheduling

Journal of Artificial Intelligence Research

Solution-Guided Multi-Point Constructive Search (SGMPCS) is a novel constructive search technique that performs a series of resource-limited tree searches where each search begins either from an empty solution (as in randomized restart) or from a solution that has been encountered during the search. A small number of these "elite'' solutions is maintained during the search. We introduce the technique and perform three sets of experiments on the job shop scheduling problem. First, a systematic, fully crossed study of SGMPCS is carried out to evaluate the performance impact of various parameter settings. Second, we inquire into the diversity of the elite solution set, showing, contrary to expectations, that a less diverse set leads to stronger performance. Finally, we compare the best parameter setting of SGMPCS from the first two experiments to chronological backtracking, limited discrepancy search, randomized restart, and a sophisticated tabu search algorithm on a set of well-known benchmark problems. Results demonstrate that SGMPCS is significantly better than the other constructive techniques tested, though lags behind the tabu search.


Abstract Reasoning for Planning and Coordination

Journal of Artificial Intelligence Research

The judicious use of abstraction can help planning agents to identify key interactions between actions, and resolve them, without getting bogged down in details. However, ignoring the wrong details can lead agents into building plans that do not work, or into costly backtracking and replanning once overlooked interdependencies come to light. We claim that associating systematically-generated summary information with plans' abstract operators can ensure plan correctness, even for asynchronously-executed plans that must be coordinated across multiple agents, while still achieving valuable efficiency gains. In this paper, we formally characterize hierarchical plans whose actions have temporal extent, and describe a principled method for deriving summarized state and metric resource information for such actions. We provide sound and complete algorithms, along with heuristics, to exploit summary information during hierarchical refinement planning and plan coordination. Our analyses and experiments show that, under clearcut and reasonable conditions, using summary information can speed planning as much as doubly exponentially even for plans involving interacting subproblems.


Applying Heuristic Evaluation to Human-Robot Interaction Systems

AAAI Conferences

Though attention to evaluating human-robot interfaces has increased in recent years, there are relatively few reports of using evaluation tools during the development of humanrobot interaction (HRI) systems to improve their designs. Heuristic evaluation is a technique suitable for such applications that has become popular in the humancomputer interaction (HCI) community. However, it requires usability heuristics applicable to the system environment. This work contributes a set of heuristics appropriate for use with HRI systems, derived from a variety of sources both in and out of the HRI field. Evaluators have successfully used the heuristics on an HRI system, demonstrating their utility against standard measures of heuristic effectiveness.


Bin Completion Algorithms for Multicontainer Packing, Knapsack, and Covering Problems

Journal of Artificial Intelligence Research

Many combinatorial optimization problems such as the bin packing and multiple knapsack problems involve assigning a set of discrete objects to multiple containers. These problems can be used to model task and resource allocation problems in multi-agent systems and distributed systms, and can also be found as subproblems of scheduling problems. We propose bin completion, a branch-and-bound strategy for one-dimensional, multicontainer packing problems. Bin completion combines a bin-oriented search space with a powerful dominance criterion that enables us to prune much of the space. The performance of the basic bin completion framework can be enhanced by using a number of extensions, including nogood-based pruning techniques that allow further exploitation of the dominance criterion. Bin completion is applied to four problems: multiple knapsack, bin covering, min-cost covering, and bin packing. We show that our bin completion algorithms yield new, state-of-the-art results for the multiple knapsack, bin covering, and min-cost covering problems, outperforming previous algorithms by several orders of magnitude with respect to runtime on some classes of hard, random problem instances. For the bin packing problem, we demonstrate significant improvements compared to most previous results, but show that bin completion is not competitive with current state-of-the-art cutting-stock based approaches.


Anytime Heuristic Search

Journal of Artificial Intelligence Research

We describe how to convert the heuristic search algorithm A* into an anytime algorithm that finds a sequence of improved solutions and eventually converges to an optimal solution. The approach we adopt uses weighted heuristic search to find an approximate solution quickly, and then continues the weighted search to find improved solutions as well as to improve a bound on the suboptimality of the current solution. When the time available to solve a search problem is limited or uncertain, this creates an anytime heuristic search algorithm that allows a flexible tradeoff between search time and solution quality. We analyze the properties of the resulting Anytime A* algorithm, and consider its performance in three domains; sliding-tile puzzles, STRIPS planning, and multiple sequence alignment. To illustrate the generality of this approach, we also describe how to transform the memory-efficient search algorithm Recursive Best-First Search (RBFS) into an anytime algorithm.