Search
SATzilla: Portfolio-based Algorithm Selection for SAT
Xu, L., Hutter, F., Hoos, H. H., Leyton-Brown, K.
It has been widely observed that there is no single "dominant" SAT solver; instead, different solvers perform best on different instances. Rather than following the traditional approach of choosing the best solver for a given class of instances, we advocate making this decision online on a per-instance basis. Building on previous work, we describe SATzilla, an automated approach for constructing per-instance algorithm portfolios for SAT that use so-called empirical hardness models to choose among their constituent solvers. This approach takes as input a distribution of problem instances and a set of component solvers, and constructs a portfolio optimizing a given objective function (such as mean runtime, percent of instances solved, or score in a competition). The excellent performance of SATzilla was independently verified in the 2007 SAT Competition, where our SATzilla07 solvers won three gold, one silver and one bronze medal. In this article, we go well beyond SATzilla07 by making the portfolio construction scalable and completely automated, and improving it by integrating local search solvers as candidate solvers, by predicting performance score instead of runtime, and by using hierarchical hardness models that take into account different types of SAT instances. We demonstrate the effectiveness of these new techniques in extensive experimental results on data sets including instances from the most recent SAT competition.
Dynamic Control in Real-Time Heuristic Search
Bulitko, V., Lustrek, M., Schaeffer, J., Bjornsson, Y., Sigmundarson, S.
Real-time heuristic search is a challenging type of agent-centered search because the agent's planning time per action is bounded by a constant independent of problem size. A common problem that imposes such restrictions is pathfinding in modern computer games where a large number of units must plan their paths simultaneously over large maps. Common search algorithms (e.g., A*, IDA*, D*, ARA*, AD*) are inherently not real-time and may lose completeness when a constant bound is imposed on per-action planning time. Real-time search algorithms retain completeness but frequently produce unacceptably suboptimal solutions. In this paper, we extend classic and modern real-time search algorithms with an automated mechanism for dynamic depth and subgoal selection. The new algorithms remain real-time and complete. On large computer game maps, they find paths within 7% of optimal while on average expanding roughly a single state per action. This is nearly a three-fold improvement in suboptimality over the existing state-of-the-art algorithms and, at the same time, a 15-fold improvement in the amount of planning per action.
Communication-Based Decomposition Mechanisms for Decentralized MDPs
Goldman, C. V., Zilberstein, S.
Multi-agent planning in stochastic environments can be framed formally as a decentralized Markov decision problem. Many real-life distributed problems that arise in manufacturing, multi-robot coordination and information gathering scenarios can be formalized using this framework. However, finding the optimal solution in the general case is hard, limiting the applicability of recently developed algorithms. This paper provides a practical approach for solving decentralized control problems when communication among the decision makers is possible, but costly. We develop the notion of communication-based mechanism that allows us to decompose a decentralized MDP into multiple single-agent problems. In this framework, referred to as decentralized semi-Markov decision process with direct communication (Dec-SMDP-Com), agents operate separately between communications. We show that finding an optimal mechanism is equivalent to solving optimally a Dec-SMDP-Com. We also provide a heuristic search algorithm that converges on the optimal decomposition. Restricting the decomposition to some specific types of local behaviors reduces significantly the complexity of planning. In particular, we present a polynomial-time algorithm for the case in which individual agents perform goal-oriented behaviors between communications. The paper concludes with an additional tractable algorithm that enables the introduction of human knowledge, thereby reducing the overall problem to finding the best time to communicate. Empirical results show that these approaches provide good approximate solutions.
Cooperative Search with Concurrent Interactions
Manisterski, E., Sarne, D., Kraus, S.
In this paper we show how taking advantage of autonomous agents' capability to maintain parallel interactions with others, and incorporating it into the cooperative economic search model results in a new search strategy which outperforms current strategies in use. As a framework for our analysis we use the electronic marketplace, where buyer agents have the incentive to search cooperatively. The new search technique is quite intuitive, however its analysis and the process of extracting the optimal search strategy are associated with several significant complexities. These difficulties are derived mainly from the unbounded search space and simultaneous dual affects of decisions taken along the search. We provide a comprehensive analysis of the model, highlighting, demonstrating and proving important characteristics of the optimal search strategy. Consequently, we manage to come up with an efficient modular algorithm for extracting the optimal cooperative search strategy for any given environment. A computational based comparative illustration of the system performance using the new search technique versus the traditional methods is given, emphasizing the main differences in the optimal strategy's structure and the advantage of using the proposed model.
Exploiting Subgraph Structure in Multi-Robot Path Planning
Multi-robot path planning is difficult due to the combinatorial explosion of the search space with every new robot added. Complete search of the combined state-space soon becomes intractable. In this paper we present a novel form of abstraction that allows us to plan much more efficiently. The key to this abstraction is the partitioning of the map into subgraphs of known structure with entry and exit restrictions which we can represent compactly. Planning then becomes a search in the much smaller space of subgraph configurations. Once an abstract plan is found, it can be quickly resolved into a correct (but possibly sub-optimal) concrete plan without the need for further search. We prove that this technique is sound and complete and demonstrate its practical effectiveness on a real map. A contending solution, prioritised planning, is also evaluated and shown to have similar performance albeit at the cost of completeness. The two approaches are not necessarily conflicting; we demonstrate how they can be combined into a single algorithm which outperforms either approach alone.
Planning with Durative Actions in Stochastic Domains
Probabilistic planning problems are typically modeled as a Markov Decision Process (MDP). MDPs, while an otherwise expressive model, allow only for sequential, non-durative actions. This poses severe restrictions in modeling and solving a real world planning problem. We extend the MDP model to incorporate -- 1) simultaneous action execution, 2) durative actions, and 3) stochastic durations. We develop several algorithms to combat the computational explosion introduced by these features. The key theoretical ideas used in building these algorithms are -- modeling a complex problem as an MDP in extended state/action space, pruning of irrelevant actions, sampling of relevant actions, using informed heuristics to guide the search, hybridizing different planners to achieve benefits of both, approximating the problem and replanning. Our empirical evaluation illuminates the different merits in using various algorithms, viz., optimality, empirical closeness to optimality, theoretical error bounds, and speed.
MiniMaxSAT: An Efficient Weighted Max-SAT solver
Heras, F., Larrosa, J., Oliveras, A.
In this paper we introduce MiniMaxSat, a new Max-SAT solver that is built on top of MiniSat+. It incorporates the best current SAT and Max-SAT techniques. It can handle hard clauses(clauses of mandatory satisfaction as in SAT), soft clauses (clauses whose falsification is penalized by a cost as in Max-SAT) as well as pseudo-boolean objective functions and constraints. Its main features are: learning and backjumping on hard clauses; resolution-based and substraction-based lower bounding; and lazy propagation with the two-watched literal scheme. Our empirical evaluation comparing a wide set of solving alternatives on a broad set of optimization benchmarks indicates that the performance of MiniMaxSat is usually close to the best specialized alternative and, in some cases, even better.
Sample Complexity of Policy Search with Known Dynamics
Bartlett, Peter L., Tewari, Ambuj
We consider methods that try to find a good policy for a Markov decision process by choosing one from a given class. The policy is chosen based on its empirical performance in simulations. We are interested in conditions on the complexity of the policy class that ensure the success of such simulation based policy search methods. We show that under bounds on the amount of computation involved in computing policies, transition dynamics and rewards, uniform convergence of empirical estimates to true value functions occurs. Previously, such results were derived by assuming boundedness of pseudodimension and Lipschitz continuity. These assumptions and ours are both stronger than the usual combinatorial complexity measures. We show, via minimax inequalities, that this is essential: boundedness of pseudodimension or fat-shattering dimension alone is not sufficient.
No-regret Algorithms for Online Convex Programs
Online convex programming has recently emerged as a powerful primitive for designing machine learning algorithms. For example, OCP can be used for learning a linear classifier, dynamically rebalancing a binary search tree, finding the shortest path in a graph with unknown edge lengths, solving a structured classification problem, or finding a good strategy in an extensive-form game. Several researchers have designed no-regret algorithms for OCP. But, compared to algorithms for special cases of OCP such as learning from expert advice, these algorithms are not very numerous or flexible. In learning from expert advice, one tool which has proved particularly valuable is the correspondence between no-regret algorithms and convex potential functions: by reasoning about these potential functions, researchers have designed algorithms with a wide variety of useful guarantees such as good performance when the target hypothesis is sparse. Until now, there has been no such recipe for the more general OCP problem, and therefore no ability to tune OCP algorithms to take advantage of properties of the problem or data. In this paper we derive a new class of no-regret learning algorithms for OCP. These Lagrangian Hedging algorithms are based on a general class of potential functions, and are a direct generalization of known learning rules like weighted majority and external-regret matching. In addition to proving regret bounds, we demonstrate our algorithms learning to play one-card poker.