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AND/OR Multi-Valued Decision Diagrams (AOMDDs) for Graphical Models
Mateescu, R., Dechter, R., Marinescu, R.
Inspired by the recently introduced framework of AND/OR search spaces for graphical models, we propose to augment Multi-Valued Decision Diagrams (MDD) with AND nodes, in order to capture function decomposition structure and to extend these compiled data structures to general weighted graphical models (e.g., probabilistic models). We present the AND/OR Multi-Valued Decision Diagram (AOMDD) which compiles a graphical model into a canonical form that supports polynomial (e.g., solution counting, belief updating) or constant time (e.g. equivalence of graphical models) queries. We provide two algorithms for compiling the AOMDD of a graphical model. The first is search-based, and works by applying reduction rules to the trace of the memory intensive AND/OR search algorithm. The second is inference-based and uses a Bucket Elimination schedule to combine the AOMDDs of the input functions via the the APPLY operator. For both algorithms, the compilation time and the size of the AOMDD are, in the worst case, exponential in the treewidth of the graphical model, rather than pathwidth as is known for ordered binary decision diagrams (OBDDs). We introduce the concept of semantic treewidth, which helps explain why the size of a decision diagram is often much smaller than the worst case bound. We provide an experimental evaluation that demonstrates the potential of AOMDDs.
Anytime Induction of Low-cost, Low-error Classifiers: a Sampling-based Approach
Machine learning techniques are gaining prevalence in the production of a wide range of classifiers for complex real-world applications with nonuniform testing and misclassification costs. The increasing complexity of these applications poses a real challenge to resource management during learning and classification. In this work we introduce ACT (anytime cost-sensitive tree learner), a novel framework for operating in such complex environments. ACT is an anytime algorithm that allows learning time to be increased in return for lower classification costs. It builds a tree top-down and exploits additional time resources to obtain better estimations for the utility of the different candidate splits. Using sampling techniques, ACT approximates the cost of the subtree under each candidate split and favors the one with a minimal cost. As a stochastic algorithm, ACT is expected to be able to escape local minima, into which greedy methods may be trapped. Experiments with a variety of datasets were conducted to compare ACT to the state-of-the-art cost-sensitive tree learners. The results show that for the majority of domains ACT produces significantly less costly trees. ACT also exhibits good anytime behavior with diminishing returns.
Proposition of the Interactive Pareto Iterated Local Search Procedure - Elements and Initial Experiments
The article presents an approach to interactively solve multi-objective optimization problems. While the identification of efficient solutions is supported by computational intelligence techniques on the basis of local search, the search is directed by partial preference information obtained from the decision maker. An application of the approach to biobjective portfolio optimization, modeled as the well-known knapsack problem, is reported, and experimental results are reported for benchmark instances taken from the literature. In brief, we obtain encouraging results that show the applicability of the approach to the described problem.
An application of the Threshold Accepting metaheuristic for curriculum based course timetabling
The article presents a local search approach for the solution of timetabling problems in general, with a particular implementation for competition track 3 of the International Timetabling Competition 2007 (ITC 2007). The heuristic search procedure is based on Threshold Accepting to overcome local optima. A stochastic neighborhood is proposed and implemented, randomly removing and reassigning events from the current solution. The overall concept has been incrementally obtained from a series of experiments, which we describe in each (sub)section of the paper. In result, we successfully derived a potential candidate solution approach for the finals of track 3 of the ITC 2007.
Improving Local Search for Fuzzy Scheduling Problems
Geiger, Martin Josef, Petrovic, Sanja
The integration of fuzzy set theory and fuzzy logic into scheduling is a rather new aspect with growing importance for manufacturing applications, resulting in various unsolved aspects. In the current paper, we investigate an improved local search technique for fuzzy scheduling problems with fitness plateaus, using a multi criteria formulation of the problem. We especially address the problem of changing job priorities over time as studied at the Sherwood Press Ltd, a Nottingham based printing company, who is a collaborator on the project.
A Computational Study of Genetic Crossover Operators for Multi-Objective Vehicle Routing Problem with Soft Time Windows
The article describes an investigation of the effectiveness of genetic algorithms for multi-objective combinatorial optimization (MOCO) by presenting an application for the vehicle routing problem with soft time windows. The work is motivated by the question, if and how the problem structure influences the effectiveness of different configurations of the genetic algorithm. Computational results are presented for different classes of vehicle routing problems, varying in their coverage with time windows, time window size, distribution and number of customers. The results are compared with a simple, but effective local search approach for multi-objective combinatorial optimization problems.
Foundations of the Pareto Iterated Local Search Metaheuristic
The paper describes the proposition and application of a local search metaheuristic for multi-objective optimization problems. It is based on two main principles of heuristic search, intensification through variable neighborhoods, and diversification through perturbations and successive iterations in favorable regions of the search space. The concept is successfully tested on permutation flow shop scheduling problems under multiple objectives. While the obtained results are encouraging in terms of their quality, another positive attribute of the approach is its' simplicity as it does require the setting of only very few parameters. The implementation of the Pareto Iterated Local Search metaheuristic is based on the MOOPPS computer system of local search heuristics for multi-objective scheduling which has been awarded the European Academic Software Award 2002 in Ronneby, Sweden (http://www.easa-award.net/, http://www.bth.se/llab/easa_2002.nsf)
Randomised Variable Neighbourhood Search for Multi Objective Optimisation
Various local search approaches have recently been applied to machine scheduling problems under multiple objectives. Their foremost consideration is the identification of the set of Pareto optimal alternatives. An important aspect of successfully solving these problems lies in the definition of an appropriate neighbourhood structure. Unclear in this context remains, how interdependencies within the fitness landscape affect the resolution of the problem. The paper presents a study of neighbourhood search operators for multiple objective flow shop scheduling. Experiments have been carried out with twelve different combinations of criteria. To derive exact conclusions, small problem instances, for which the optimal solutions are known, have been chosen. Statistical tests show that no single neighbourhood operator is able to equally identify all Pareto optimal alternatives. Significant improvements however have been obtained by hybridising the solution algorithm using a randomised variable neighbourhood search technique.
Verified Null-Move Pruning
David-Tabibi, Omid, Netanyahu, Nathan S.
In this article we review standard null-move pruning and introduce our extended version of it, which we call verified null-move pruning. In verified null-move pruning, whenever the shallow null-move search indicates a fail-high, instead of cutting off the search from the current node, the search is continued with reduced depth. Our experiments with verified null-move pruning show that on average, it constructs a smaller search tree with greater tactical strength in comparison to standard null-move pruning. Moreover, unlike standard null-move pruning, which fails badly in zugzwang positions, verified null-move pruning manages to detect most zugzwangs and in such cases conducts a re-search to obtain the correct result. In addition, verified null-move pruning is very easy to implement, and any standard null-move pruning program can use verified null-move pruning by modifying only a few lines of code.
A General Theory of Additive State Space Abstractions
Yang, F., Culberson, J., Holte, R., Zahavi, U., Felner, A.
Informally, a set of abstractions of a state space S is additive if the distance between any two states in S is always greater than or equal to the sum of the corresponding distances in the abstract spaces. The first known additive abstractions, called disjoint pattern databases, were experimentally demonstrated to produce state of the art performance on certain state spaces. However, previous applications were restricted to state spaces with special properties, which precludes disjoint pattern databases from being defined for several commonly used testbeds, such as Rubik's Cube, TopSpin and the Pancake puzzle. In this paper we give a general definition of additive abstractions that can be applied to any state space and prove that heuristics based on additive abstractions are consistent as well as admissible. We use this new definition to create additive abstractions for these testbeds and show experimentally that well chosen additive abstractions can reduce search time substantially for the (18,4)-TopSpin puzzle and by three orders of magnitude over state of the art methods for the 17-Pancake puzzle. We also derive a way of testing if the heuristic value returned by additive abstractions is provably too low and show that the use of this test can reduce search time for the 15-puzzle and TopSpin by roughly a factor of two.