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The More, the Merrier: Combining Heuristic Estimators for Satisficing Planning

AAAI Conferences

We empirically examine several ways of exploiting the information of multiple heuristics in a satisficing best-first search algorithm, comparing their performance in terms of coverage, plan quality, speed, and search guidance. Our results indicate that using multiple heuristics for satisficing search is indeed useful. Among the combination methods we consider, the best results are obtained by the alternation method of the "Fast Diagonally Downward" planner.


Iterative Learning of Weighted Rule Sets for Greedy Search

AAAI Conferences

Greedy search is commonly used in an attempt to generate solutions quickly at the expense of completeness and optimality. In this work, we consider learning sets of weighted action-selection rules for guiding greedy search with application to automated planning. We make two primary contributions over prior work on learning for greedy search. First, we introduce weighted sets of action-selection rules as a new form of control knowledge for greedy search. Prior work has shown the utility of action-selection rules for greedy search, but has treated the rules as hard constraints, resulting in brittleness. Our weighted rule sets allow multiple rules to vote, helping to improve robustness to noisy rules. Second, we give a new iterative learning algorithm for learning weighted rule sets based on RankBoost, an efficient boosting algorithm for ranking. Each iteration considers the actual performance of the current rule set and directs learning based on the observed search errors. This is in contrast to most prior approaches, which learn control knowledge independently of the search process. Our empirical results have shown significant promise for this approach in a number of domains.


Pattern Database Heuristics for Fully Observable Nondeterministic Planning

AAAI Conferences

When planning in an uncertain environment, one is often interested in finding a contingent plan that prescribes appropriate actions for all possible states that may be encountered during the execution of the plan. We consider the problem of finding strong cyclic plans for fully observable nondeterministic (FOND) planning problems. The algorithm we choose is LAO*, an informed explicit state search algorithm. We investigate the use of pattern database (PDB) heuristics to guide LAO* towards goal states. To obtain a fully domain-independent planning system, we use an automatic pattern selection procedure that performs local search in the space of pattern collections. The evaluation of our system on the FOND benchmarks of the Uncertainty Part of the International Planning Competition 2008 shows that our approach is competitive with symbolic regression search in terms of problem coverage, speed, and plan quality.


Action Elimination and Plan Neighborhood Graph Search: Two Algorithms for Plan Improvement

AAAI Conferences

Compared to optimal planners, satisficing planners can solve much harder problems but may produce overly costly and long plans. Plan quality for satisficing planners has become increasingly important. The most recent planning competition IPC-2008 used the cost of the best known plan divided by the cost of the generated plan as an evaluation metric. This paper proposes and evaluates two simple but effective methods for plan improvement: Action Elimination improves an existing plan by repeatedly removing sets of irrelevant actions. Plan Neighborhood Graph Search finds a new, shorter plan by creating a plan neighborhood graph PNG(π) of a given plan π, and then extracts a shortest path from PNG(π). Both methods are implemented in the Aras postprocessor and are empirically shown to improve the result of several planners, including the top four planners from IPC-2008, under competition conditions.


G-Value Plateaus: A Challenge for Planning

AAAI Conferences

While the string of successes found in using heuristic, best-first search methods have provided positive reinforcement for continuing work along these lines, fundamental problems arise when handling objectives whose value does not change with search operations. An extreme case of this occurs when handling the objective of generating a temporal plan with short makespan. Typically used heuristic search methods assume strictly positive edge costs for their guarantees on completeness and optimality, while the usual ``fattening'' and ``advance time'' steps of heuristic search for temporal planning have the potential of resulting in ``g-value plateaus''. In this paper we point out some underlying difficulties with using modern heuristic search methods when operating over g-value plateaus and discuss how the presence of these problems contributes to the poor performance of heuristic search planners. To further illustrate this, we show empirical results on recent benchmarks using a planner made with makespan optimization in mind.


Perfect Hashing for State Space Exploration on the GPU

AAAI Conferences

This paper exploits parallel computing power of graphics cards to accelerate state space search. We illustrate that modern graphics processing units (GPUs) have the potential to speed up breadth-first search significantly. For a bitvector representation of the search frontier, GPU algorithms with one and two bits per state are presented. Efficient perfect hash functions and their inverse are explored in order to achieve enhanced compression. We report maximal speed-ups of up to a factor of 27 wrt. single core CPU computation.


Planning for Concurrent Action Executions Under Action Duration Uncertainty Using Dynamically Generated Bayesian Networks

AAAI Conferences

An interesting class of planning domains, including planning for daily activities of Mars rovers, involves achievement of goals with time constraints and concurrent actions with probabilistic durations. Current probabilistic approaches, which rely on a discrete time model, introduce a blow up in the search state-space when the two factors of action concurrency and action duration uncertainty are combined. Simulation-based and sampling probabilistic planning approaches would cope with this state explosion by avoiding storing all the explored states in memory, but they remain approximate solution approaches. In this paper, we present an alternative approach relying on a continuous time model which avoids the state explosion caused by time stamping in the presence of action concurrency and action duration uncertainty. Time is represented as a continuous random variable. The dependency between state time variables is conveyed by a Bayesian network, which is dynamically generated by a state-based forward-chaining search based on the action descriptions. A generated plan is characterized by a probability of satisfying a goal. The evaluation of this probability is done by making a query the Bayesian network.


Partially Informed Depth-First Search for the Job Shop Problem

AAAI Conferences

We propose a partially informed depth-first search algorithm to cope with the Job Shop Scheduling Problem with makespan minimization. The algorithm is built from the well-known P. Brucker's branch and bound algorithm. We improved the heuristic estimation of Brucker's algorithm by means of constraint propagation rules and so devised a more informed heuristic which is proved to be monotonic. We conducted an experimental study across medium and large instances. The results show that the proposed algorithm reaches optimal solutions for medium instances taking less time than branch and bound and that for large instances it reaches much better lower and upper bounds when both algorithms are given the same amount of time.


Forward-Chaining Partial-Order Planning

AAAI Conferences

Over the last few years there has been a revival of interest in the idea of least-commitment planning with a number of researchers returning to the partial-order planning approaches of UCPOP and VHPOP. In this paper we explore the potential of a forward-chaining state-based search strategy to support partial-order planning in the solution of temporal-numeric problems. Our planner, POPF, is built on the foundations of grounded forward search, in combination with linear programming to handle continuous linear numeric change. To achieve a partial ordering we delay commitment to ordering decisions, timestamps and the values of numeric parameters, managing sets of constraints as actions are started and ended. In the context of a partially ordered collection of actions, constructing the linear program is complicated and we propose an efficient method for achieving this. Our late-commitment approach achieves flexibility, while benefiting from the informative search control of forward planning, and allows temporal and metric decisions to be made - as is most efficient - by the LP solver rather than by the discrete reasoning of the planner. We compare POPF with the approach of constructing a sequenced plan and then lifting a partial order from it, showing that our approach can offer improvements in terms of makespan, and time to find a solution, in several benchmark domains.


The Exact Closest String Problem as a Constraint Satisfaction Problem

arXiv.org Artificial Intelligence

We report (to our knowledge) the first evaluation of Constraint Satisfaction as a computational framework for solving closest string problems. We show that careful consideration of symbol occurrences can provide search heuristics that provide several orders of magnitude speedup at and above the optimal distance. We also report (to our knowledge) the first analysis and evaluation -- using any technique -- of the computational difficulties involved in the identification of all closest strings for a given input set. We describe algorithms for web-scale distributed solution of closest string problems, both purely based on AI backtrack search and also hybrid numeric-AI methods.