Goto

Collaborating Authors

 Search


Parallel Best-First Search: The Role of Abstraction

AAAI Conferences

To harness modern multicore processors, it is imperative to develop parallel versions of fundamental algorithms. In this paper, we present a general approach to best-first heuristic search in a shared-memory setting. Each thread attempts to expand the most promising nodes. By using abstraction to partition the state space, we detect duplicate states while avoiding lock contention. We allow speculative expansions when necessary to keep threads busy. We identify and fix potential livelock conditions. In an empirical comparison on STRIPS planning, grid pathfinding, and sliding tile puzzle problems using an 8-core machine, we show that A* implemented in our framework yields faster search performance than previous parallel search proposals. We also demonstrate that our approach extends easily to other best-first searches, such as weighted A* and anytime heuristic search.


Teaching Introductory Artificial Intelligence with Pac-Man

AAAI Conferences

The projects that we have developed for UC Berkeley’s introductory artificial intelligence (AI) course teach foundational concepts using the classic video game Pac-Man. There are four project topics: state-space search, multi-agent search, probabilistic inference, and reinforcement learning. Each project requires students to implement general-purpose AI algorithms and then to inject domain knowledge about the Pac- Man environment using search heuristics, evaluation functions, and feature functions. We have found that the Pac-Man theme adds consistency to the course, as well as tapping in to students’ excitement about video games.


Local search for stable marriage problems

arXiv.org Artificial Intelligence

The stable marriage (SM) problem has a wide variety of practical applications, ranging from matching resident doctors to hospitals, to matching students to schools, or more generally to any two-sided market. In the classical formulation, n men and n women express their preferences (via a strict total order) over the members of the other sex. Solving a SM problem means finding a stable marriage where stability is an envy-free notion: no man and woman who are not married to each other would both prefer each other to their partners or to being single. We consider both the classical stable marriage problem and one of its useful variations (denoted SMTI) where the men and women express their preferences in the form of an incomplete preference list with ties over a subset of the members of the other sex. Matchings are permitted only with people who appear in these lists, an we try to find a stable matching that marries as many people as possible. Whilst the SM problem is polynomial to solve, the SMTI problem is NP-hard. We propose to tackle both problems via a local search approach, which exploits properties of the problems to reduce the size of the neighborhood and to make local moves efficiently. We evaluate empirically our algorithm for SM problems by measuring its runtime behaviour and its ability to sample the lattice of all possible stable marriages. We evaluate our algorithm for SMTI problems in terms of both its runtime behaviour and its ability to find a maximum cardinality stable marriage.For SM problems, the number of steps of our algorithm grows only as O(nlog(n)), and that it samples very well the set of all stable marriages. It is thus a fair and efficient approach to generate stable marriages.Furthermore, our approach for SMTI problems is able to solve large problems, quickly returning stable matchings of large and often optimal size despite the NP-hardness of this problem.


Local search for stable marriage problems with ties and incomplete lists

arXiv.org Artificial Intelligence

The stable marriage problem has a wide variety of practical applications, ranging from matching resident doctors to hospitals, to matching students to schools, or more generally to any two-sided market. We consider a useful variation of the stable marriage problem, where the men and women express their preferences using a preference list with ties over a subset of the members of the other sex. Matchings are permitted only with people who appear in these preference lists. In this setting, we study the problem of finding a stable matching that marries as many people as possible. Stability is an envy-free notion: no man and woman who are not married to each other would both prefer each other to their partners or to being single. This problem is NP-hard. We tackle this problem using local search, exploiting properties of the problem to reduce the size of the neighborhood and to make local moves efficiently. Experimental results show that this approach is able to solve large problems, quickly returning stable matchings of large and often optimal size.


Feature Construction for Relational Sequence Learning

arXiv.org Artificial Intelligence

We tackle the problem of multi-class relational sequence learning using relevant patterns discovered from a set of labelled sequences. To deal with this problem, firstly each relational sequence is mapped into a feature vector using the result of a feature construction method. Since, the efficacy of sequence learning algorithms strongly depends on the features used to represent the sequences, the second step is to find an optimal subset of the constructed features leading to high classification accuracy. This feature selection task has been solved adopting a wrapper approach that uses a stochastic local search algorithm embedding a naive Bayes classifier. The performance of the proposed method applied to a real-world dataset shows an improvement when compared to other established methods, such as hidden Markov models, Fisher kernels and conditional random fields for relational sequences.


Developing Approaches for Solving a Telecommunications Feature Subscription Problem

Journal of Artificial Intelligence Research

Call control features (e.g., call-divert, voice-mail) are primitive options to which users can subscribe off-line to personalise their service. The configuration of a feature subscription involves choosing and sequencing features from a catalogue and is subject to constraints that prevent undesirable feature interactions at run-time. When the subscription requested by a user is inconsistent, one problem is to find an optimal relaxation, which is a generalisation of the feedback vertex set problem on directed graphs, and thus it is an NP-hard task. We present several constraint programming formulations of the problem. We also present formulations using partial weighted maximum Boolean satisfiability and mixed integer linear programming. We study all these formulations by experimentally comparing them on a variety of randomly generated instances of the feature subscription problem.


Genetic algorithms and the art of Zen

arXiv.org Artificial Intelligence

In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as the Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and fitness function for candidate solutions. We then compare the performance of the genetic algorithm with that of the A* algorithm. Our results show that the GA is competitive with informed search in terms of solution quality, and significantly out-performs it in terms of computational resource requirements. We conclude with a brief discussion of the implications of our findings for game solving and other "real world" problems.


BnB-ADOPT: An Asynchronous Branch-and-Bound DCOP Algorithm

Journal of Artificial Intelligence Research

Distributed constraint optimization (DCOP) problems are a popular way of formulating and solving agent-coordination problems. A DCOP problem is a problem where several agents coordinate their values such that the sum of the resulting constraint costs is minimal. It is often desirable to solve DCOP problems with memory-bounded and asynchronous algorithms. We introduce Branch-and-Bound ADOPT (BnB-ADOPT), a memory-bounded asynchronous DCOP search algorithm that uses the message-passing and communication framework of ADOPT (Modi, Shen, Tambe, & Yokoo, 2005), a well known memory-bounded asynchronous DCOP search algorithm, but changes the search strategy of ADOPT from best-first search to depth-first branch-and-bound search. Our experimental results show that BnB-ADOPT finds cost-minimal solutions up to one order of magnitude faster than ADOPT for a variety of large DCOP problems and is as fast as NCBB, a memory-bounded synchronous DCOP search algorithm, for most of these DCOP problems. Additionally, it is often desirable to find bounded-error solutions for DCOP problems within a reasonable amount of time since finding cost-minimal solutions is NP-hard. The existing bounded-error approximation mechanism allows users only to specify an absolute error bound on the solution cost but a relative error bound is often more intuitive. Thus, we present two new bounded-error approximation mechanisms that allow for relative error bounds and implement them on top of BnB-ADOPT.


Searching for Gas Turbine Maintenance Schedules

AI Magazine

Preventive maintenance schedules occurring in industry are often suboptimal with regard to maintenance coal-location, loss-of-production costs and availability. We describe the implementation and deployment of a software decision support tool for the maintenance planning of gas turbines, with the goal of reducing the direct maintenance costs and the often costly production losses during maintenance downtime. The optimization problem is formally defined, and we argue that the feasibility version is NP-complete. We outline a heuristic algorithm that can quickly solve the problem for practical purposes and validate the approach on a real-world scenario based on an oil production facility. We also compare the performance of our algorithm with results from using integer programming, and discuss the deployment of the application. The experimental results indicate that downtime reductions up to 65% can be achieved, compared to traditional preventive maintenance. In addition, the use of our tool is expected to improve availability with up to 1% and reduce the number of planned maintenance days by 12%. Compared to a integer programming approach, our algorithm is not optimal, but is much faster and produces results which are useful in practice. Our test results and SIT AB’s estimates based< on operational use both indicate that significant savings can be achieved by using our software tool, compared to maintenance plans with fixed intervals.


How to correctly prune tropical trees

arXiv.org Artificial Intelligence

We present tropical games, a generalization of combinatorial min-max games based on tropical algebras. Our model breaks the traditional symmetry of rational zero-sum games where players have exactly opposed goals (min vs. max), is more widely applicable than min-max and also supports a form of pruning, despite it being less effective than alpha-beta. Actually, min-max games may be seen as particular cases where both the game and its dual are tropical: when the dual of a tropical game is also tropical, the power of alpha-beta is completely recovered. We formally develop the model and prove that the tropical pruning strategy is correct, then conclude by showing how the problem of approximated parsing can be modeled as a tropical game, profiting from pruning.