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Query Learning with Exponential Query Costs

arXiv.org Machine Learning

In query learning, the goal is to identify an unknown object while minimizing the number of "yes" or "no" questions (queries) posed about that object. A well-studied algorithm for query learning is known as generalized binary search (GBS). We show that GBS is a greedy algorithm to optimize the expected number of queries needed to identify the unknown object. We also generalize GBS in two ways. First, we consider the case where the cost of querying grows exponentially in the number of queries and the goal is to minimize the expected exponential cost. Then, we consider the case where the objects are partitioned into groups, and the objective is to identify only the group to which the object belongs. We derive algorithms to address these issues in a common, information-theoretic framework. In particular, we present an exact formula for the objective function in each case involving Shannon or Renyi entropy, and develop a greedy algorithm for minimizing it. Our algorithms are demonstrated on two applications of query learning, active learning and emergency response.


Predicting the Performance of IDA* using Conditional Distributions

Journal of Artificial Intelligence Research

Korf, Reid, and Edelkamp introduced a formula to predict the number of nodes IDA* will expand on a single iteration for a given consistent heuristic, and experimentally demonstrated that it could make very accurate predictions. In this paper we show that, in addition to requiring the heuristic to be consistent, their formula's predictions are accurate only at levels of the brute-force search tree where the heuristic values obey the unconditional distribution that they defined and then used in their formula. We then propose a new formula that works well without these requirements, i.e., it can make accurate predictions of IDA*'s performance for inconsistent heuristics and if the heuristic values in any level do not obey the unconditional distribution. In order to achieve this we introduce the conditional distribution of heuristic values which is a generalization of their unconditional heuristic distribution. We also provide extensions of our formula that handle individual start states and the augmentation of IDA* with bidirectional pathmax (BPMX), a technique for propagating heuristic values when inconsistent heuristics are used. Experimental results demonstrate the accuracy of our new method and all its variations.


A Grey-Box Approach to Automated Mechanism Design

arXiv.org Artificial Intelligence

Auctions play an important role in electronic commerce, and have been used to solve problems in distributed computing. Automated approaches to designing effective auction mechanisms are helpful in reducing the burden of traditional game theoretic, analytic approaches and in searching through the large space of possible auction mechanisms. This paper presents an approach to automated mechanism design (AMD) in the domain of double auctions. We describe a novel parametrized space of double auctions, and then introduce an evolutionary search method that searches this space of parameters. The approach evaluates auction mechanisms using the framework of the TAC Market Design Game and relates the performance of the markets in that game to their constituent parts using reinforcement learning. Experiments show that the strongest mechanisms we found using this approach not only win the Market Design Game against known, strong opponents, but also exhibit desirable economic properties when they run in isolation.


Detecting Motifs in System Call Sequences

arXiv.org Artificial Intelligence

The search for patterns or motifs in data represents an area of key interest to many researchers. In this paper we present the Motif Tracking Algorithm, a novel immune inspired pattern identification tool that is able to identify unknown motifs which repeat within time series data. The power of the algorithm is derived from its use of a small number of parameters with minimal assumptions. The algorithm searches from a completely neutral perspective that is independent of the data being analysed, and the underlying motifs. In this paper the motif tracking algorithm is applied to the search for patterns within sequences of low level system calls between the Linux kernel and the operating system's user space. The MTA is able to compress data found in large system call data sets to a limited number of motifs which summarise that data. The motifs provide a resource from which a profile of executed processes can be built. The potential for these profiles and new implications for security research are highlighted. A higher level call system language for measuring similarity between patterns of such calls is also suggested.


Counting Solution Clusters in Graph Coloring Problems Using Belief Propagation

Neural Information Processing Systems

We show that an important and computationally challenging solution space feature of the graph coloring problem (COL), namely the number of clusters of solutions, can be accurately estimated by a technique very similar to one for counting the number of solutions. This cluster counting approach can be naturally written in terms of a new factor graph derived from the factor graph representing the COL instance. Using a variant of the Belief Propagation inference framework, we can efficiently approximate cluster counts in random COL problems over a large range of graph densities. We illustrate the algorithm on instances with up to 100, 000 vertices. Moreover, we supply a methodology for computing the number of clusters exactlyusing advanced techniques from the knowledge compilation literature.


Counting Solution Clusters in Graph Coloring Problems Using Belief Propagation

Neural Information Processing Systems

We show that an important and computationally challenging solution space feature of the graph coloring problem (COL), namely the number of clusters of solutions, can be accurately estimated by a technique very similar to one for counting the number of solutions. This cluster counting approach can be naturally written in terms of a new factor graph derived from the factor graph representing the COL instance. Using a variant of the Belief Propagation inference framework, we can efficiently approximate cluster counts in random COL problems over a large range of graph densities. We illustrate the algorithm on instances with up to 100, 000 vertices. Moreover, we supply a methodology for computing the number of clusters exactly using advanced techniques from the knowledge compilation literature.


Counting Solution Clusters in Graph Coloring Problems Using Belief Propagation

Neural Information Processing Systems

We show that an important and computationally challenging solution space feature of the graph coloring problem (COL), namely the number of clusters of solutions, can be accurately estimated by a technique very similar to one for counting the number of solutions. This cluster counting approach can be naturally written in terms of a new factor graph derived from the factor graph representing the COL instance. Using a variant of the Belief Propagation inference framework, we can efficiently approximate cluster counts in random COL problems over a large range of graph densities. We illustrate the algorithm on instances with up to 100, 000 vertices. Moreover, we supply a methodology for computing the number of clusters exactly using advanced techniques from the knowledge compilation literature.


Efficient Bregman Range Search

Neural Information Processing Systems

We develop an algorithm for efficient range search when the notion of dissimilarity is given by a Bregman divergence. The range search task is to return all points in a potentially large database that are within some specified distance of a query. It arises in many learning algorithms such as locally-weighted regression, kernel density estimation, neighborhood graph-based algorithms, and in tasks like outlier detection and information retrieval. In metric spaces, efficient range search-like algorithms based on spatial data structures have been deployed on a variety of statistical tasks. Here we describe the first algorithm for range search for an arbitrary Bregman divergence. This broad class of dissimilarity measures includes the relative entropy, Mahalanobis distance, Itakura-Saito divergence, and a variety of matrix divergences. Metric methods cannot be directly applied since Bregman divergences do not in general satisfy the triangle inequality. We derive geometric properties of Bregman divergences that yield an efficient algorithm for range search based on a recently proposed space decomposition for Bregman divergences.


Bootstrapping from Game Tree Search

Neural Information Processing Systems

In this paper we introduce a new algorithm for updating the parameters of a heuristic evaluation function, by updating the heuristic towards the values computed by an alpha-beta search. Our algorithm differs from previous approaches to learning from search, such as Samuels checkers player and the TD-Leaf algorithm, in two key ways. First, we update all nodes in the search tree, rather than a single node. Second, we use the outcome of a deep search, instead of the outcome of a subsequent search, as the training signal for the evaluation function. We implemented our algorithm in a chess program Meep, using a linear heuristic function. After initialising its weight vector to small random values, Meep was able to learn high quality weights from self-play alone. When tested online against human opponents, Meep played at a master level, the best performance of any chess program with a heuristic learned entirely from self-play.


Adaptive Forward-Backward Greedy Algorithm for Sparse Learning with Linear Models

Neural Information Processing Systems

Consider linear prediction models where the target function is a sparse linear combination of a set of basis functions. We are interested in the problem of identifying those basis functions with non-zero coefficients and reconstructing the target function from noisy observations. Two heuristics that are widely used in practice are forward and backward greedy algorithms. First, we show that neither idea is adequate. Second, we propose a novel combination that is based on the forward greedy algorithm but takes backward steps adaptively whenever beneficial. We prove strong theoretical results showing that this procedure is effective in learning sparse representations. Experimental results support our theory.