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Planning by Rewriting

arXiv.org Artificial Intelligence

Domain-independent planning is a hard combinatorial problem. Taking into account plan quality makes the task even more difficult. This article introduces Planning by Rewriting (PbR), a new paradigm for efficient high-quality domain-independent planning. PbR exploits declarative plan-rewriting rules and efficient local search techniques to transform an easy-to-generate, but possibly suboptimal, initial plan into a high-quality plan. In addition to addressing the issues of planning efficiency and plan quality, this framework offers a new anytime planning algorithm. We have implemented this planner and applied it to several existing domains. The experimental results show that the PbR approach provides significant savings in planning effort while generating high-quality plans.


The GRT Planning System: Backward Heuristic Construction in Forward State-Space Planning

arXiv.org Artificial Intelligence

This paper presents GRT, a domain-independent heuristic planning system for STRIPS worlds. GRT solves problems in two phases. In the pre-processing phase, it estimates the distance between each fact and the goals of the problem, in a backward direction. Then, in the search phase, these estimates are used in order to further estimate the distance between each intermediate state and the goals, guiding so the search process in a forward direction and on a best-first basis. The paper presents the benefits from the adoption of opposite directions between the preprocessing and the search phases, discusses some difficulties that arise in the pre-processing phase and introduces techniques to cope with them. Moreover, it presents several methods of improving the efficiency of the heuristic, by enriching the representation and by reducing the size of the problem. Finally, a method of overcoming local optimal states, based on domain axioms, is proposed. According to it, difficult problems are decomposed into easier sub-problems that have to be solved sequentially. The performance results from various domains, including those of the recent planning competitions, show that GRT is among the fastest planners.


Conformant Planning via Symbolic Model Checking

arXiv.org Artificial Intelligence

We tackle the problem of planning in nondeterministic domains, by presenting a new approach to conformant planning. Conformant planning is the problem of finding a sequence of actions that is guaranteed to achieve the goal despite the nondeterminism of the domain. Our approach is based on the representation of the planning domain as a finite state automaton. We use Symbolic Model Checking techniques, in particular Binary Decision Diagrams, to compactly represent and efficiently search the automaton. In this paper we make the following contributions. First, we present a general planning algorithm for conformant planning, which applies to fully nondeterministic domains, with uncertainty in the initial condition and in action effects. The algorithm is based on a breadth-first, backward search, and returns conformant plans of minimal length, if a solution to the planning problem exists, otherwise it terminates concluding that the problem admits no conformant solution. Second, we provide a symbolic representation of the search space based on Binary Decision Diagrams (BDDs), which is the basis for search techniques derived from symbolic model checking. The symbolic representation makes it possible to analyze potentially large sets of states and transitions in a single computation step, thus providing for an efficient implementation. Third, we present CMBP (Conformant Model Based Planner), an efficient implementation of the data structures and algorithm described above, directly based on BDD manipulations, which allows for a compact representation of the search layers and an efficient implementation of the search steps. Finally, we present an experimental comparison of our approach with the state-of-the-art conformant planners CGP, QBFPLAN and GPT. Our analysis includes all the planning problems from the distribution packages of these systems, plus other problems defined to stress a number of specific factors. Our approach appears to be the most effective: CMBP is strictly more expressive than QBFPLAN and CGP and, in all the problems where a comparison is possible, CMBP outperforms its competitors, sometimes by orders of magnitude.


Conflict-Directed Backjumping Revisited

arXiv.org Artificial Intelligence

In recent years, many improvements to backtracking algorithms for solving constraint satisfaction problems have been proposed. The techniques for improving backtracking algorithms can be conveniently classified as look-ahead schemes and look-back schemes. Unfortunately, look-ahead and look-back schemes are not entirely orthogonal as it has been observed empirically that the enhancement of look-ahead techniques is sometimes counterproductive to the effects of look-back techniques. In this paper, we focus on the relationship between the two most important look-ahead techniques---using a variable ordering heuristic and maintaining a level of local consistency during the backtracking search---and the look-back technique of conflict-directed backjumping (CBJ). We show that there exists a "perfect" dynamic variable ordering such that CBJ becomes redundant. We also show theoretically that as the level of local consistency that is maintained in the backtracking search is increased, the less that backjumping will be an improvement. Our theoretical results partially explain why a backtracking algorithm doing more in the look-ahead phase cannot benefit more from the backjumping look-back scheme. Finally, we show empirically that adding CBJ to a backtracking algorithm that maintains generalized arc consistency (GAC), an algorithm that we refer to as GAC-CBJ, can still provide orders of magnitude speedups. Our empirical results contrast with Bessiere and Regin's conclusion (1996) that CBJ is useless to an algorithm that maintains arc consistency.


Planning Graph as a (Dynamic) CSP: Exploiting EBL, DDB and other CSP Search Techniques in Graphplan

arXiv.org Artificial Intelligence

This paper reviews the connections between Graphplan's planning-graph and the dynamic constraint satisfaction problem and motivates the need for adapting CSP search techniques to the Graphplan algorithm. It then describes how explanation based learning, dependency directed backtracking, dynamic variable ordering, forward checking, sticky values and random-restart search strategies can be adapted to Graphplan. Empirical results are provided to demonstrate that these augmentations improve Graphplan's performance significantly (up to 1000x speedups) on several benchmark problems. Special attention is paid to the explanation-based learning and dependency directed backtracking techniques as they are empirically found to be most useful in improving the performance of Graphplan.


Activity-Based Search for Black-Box Contraint-Programming Solvers

arXiv.org Artificial Intelligence

Robust search procedures are a central component in the design of black-box constraint-programming solvers. This paper proposes activity-based search, the idea of using the activity of variables during propagation to guide the search. Activity-based search was compared experimentally to impact-based search and the WDEG heuristics. Experimental results on a variety of benchmarks show that activity-based search is more robust than other heuristics and may produce significant improvements in performance.


Squeaky Wheel Optimization

arXiv.org Artificial Intelligence

We describe a general approach to optimization which we term `Squeaky Wheel' Optimization (SWO). In SWO, a greedy algorithm is used to construct a solution which is then analyzed to find the trouble spots, i.e., those elements, that, if improved, are likely to improve the objective function score. The results of the analysis are used to generate new priorities that determine the order in which the greedy algorithm constructs the next solution. This Construct/Analyze/Prioritize cycle continues until some limit is reached, or an acceptable solution is found. SWO can be viewed as operating on two search spaces: solutions and prioritizations. Successive solutions are only indirectly related, via the re-prioritization that results from analyzing the prior solution. Similarly, successive prioritizations are generated by constructing and analyzing solutions. This `coupled search' has some interesting properties, which we discuss. We report encouraging experimental results on two domains, scheduling problems that arise in fiber-optic cable manufacturing, and graph coloring problems. The fact that these domains are very different supports our claim that SWO is a general technique for optimization.


Adaptive Parallel Iterative Deepening Search

arXiv.org Artificial Intelligence

Many of the artificial intelligence techniques developed to date rely on heuristic search through large spaces. Unfortunately, the size of these spaces and the corresponding computational effort reduce the applicability of otherwise novel and effective algorithms. A number of parallel and distributed approaches to search have considerably improved the performance of the search process. Our goal is to develop an architecture that automatically selects parallel search strategies for optimal performance on a variety of search problems. In this paper we describe one such architecture realized in the Eureka system, which combines the benefits of many different approaches to parallel heuristic search. Through empirical and theoretical analyses we observe that features of the problem space directly affect the choice of optimal parallel search strategy. We then employ machine learning techniques to select the optimal parallel search strategy for a given problem space. When a new search task is input to the system, Eureka uses features describing the search space and the chosen architecture to automatically select the appropriate search strategy. Eureka has been tested on a MIMD parallel processor, a distributed network of workstations, and a single workstation using multithreading. Results generated from fifteen puzzle problems, robot arm motion problems, artificial search spaces, and planning problems indicate that Eureka outperforms any of the tested strategies used exclusively for all problem instances and is able to greatly reduce the search time for these applications.


Computational Aspects of Reordering Plans

arXiv.org Artificial Intelligence

This article studies the problem of modifying the action ordering of a plan in order to optimise the plan according to various criteria. One of these criteria is to make a plan less constrained and the other is to minimize its parallel execution time. Three candidate definitions are proposed for the first of these criteria, constituting a sequence of increasing optimality guarantees. Two of these are based on deordering plans, which means that ordering relations may only be removed, not added, while the third one uses reordering, where arbitrary modifications to the ordering are allowed. It is shown that only the weakest one of the three criteria is tractable to achieve, the other two being NP-hard and even difficult to approximate. Similarly, optimising the parallel execution time of a plan is studied both for deordering and reordering of plans. In the general case, both of these computations are NP-hard. However, it is shown that optimal deorderings can be computed in polynomial time for a class of planning languages based on the notions of producers, consumers and threats, which includes most of the commonly used planning languages. Computing optimal reorderings can potentially lead to even faster parallel executions, but this problem remains NP-hard and difficult to approximate even under quite severe restrictions.


AntNet: Distributed Stigmergetic Control for Communications Networks

arXiv.org Artificial Intelligence

This paper introduces AntNet, a novel approach to the adaptive learning of routing tables in communications networks. AntNet is a distributed, mobile agents based Monte Carlo system that was inspired by recent work on the ant colony metaphor for solving optimization problems. AntNet's agents concurrently explore the network and exchange collected information. The communication among the agents is indirect and asynchronous, mediated by the network itself. This form of communication is typical of social insects and is called stigmergy. We compare our algorithm with six state-of-the-art routing algorithms coming from the telecommunications and machine learning fields. The algorithms' performance is evaluated over a set of realistic testbeds. We run many experiments over real and artificial IP datagram networks with increasing number of nodes and under several paradigmatic spatial and temporal traffic distributions. Results are very encouraging. AntNet showed superior performance under all the experimental conditions with respect to its competitors. We analyze the main characteristics of the algorithm and try to explain the reasons for its superiority.